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Messages - dowmac

#1
well the cfg file they leave up to you, but the above setting in your post, yes they require your cfg file to have those setting. I made a post in Mefy's forums and this was his reply

   

   Remove:

   g_ctf_disable

   g_ctf_alliedbase/g_ctf_axisbase

   g_ctf_devmode

   g_ctf_version

   g_ctf_currentsettings

   

   And the rest have to be set using "set" like this:

   Code:

   

   set g_ctf_drophold "-1"

   

   SO I made the edits he said to make and I still could not get it working.

   I got it to work on my personal server, but I had to clean everything out execpt the stock file. Then it only half ass worked. The game would start at 4 flags to win, we would play that and then the next game it would be ten flags to win like the cvar. I am lost with this one. I tried over 20 combinations with the cvars. And nothing seems to work. My only guess at this point is that some file on the 65ths server is conflicting with the cfg or the pk3's from bart/cheatpolice are.

   

   

   This is the edited CTF cvars

   // NOW BEGINS CAPTURE THE FLAG CVARS

   

   //This sets the number of points a team must score in order to win a

   //round. If time runs out before the point limit is reached, then the

   //team with the most points will be the winner. Setting this to 0 will

   //allow the round to continue until time runs out, then determine a

   //winner. Use the standard 'roundlimit' cvar to control the length of

   //the round. The default round time is 12 minutes.

   //clan base setting "10"

   

   set g ctf_pointlimit "10"

   

   //If time runs out and the score is tied, a sudden death round will

   //begin. The next team to score will win the round. Set this option to

   //the number of minutes the sudden death round should last. If the sudden

   //death round ends with the score still tied, then a 'final' sudden death

   //round will occur (see below). Setting this to 0 will start a final

   //sudden death round immediately. Default: 5

   //clan base setting "0"

   

   set g ctf_suddendeath "0"

   

   //Set this to 1 in order to require a team to bring both flags to their

   //own base in order to score a point. When set to 0, they only have to

   //bring the enemy team's flag to their own base to score. Default: 0

   //Clan Base setting "0"

   

   set g ctf_returnboth "0"

   

   //This sets the number of seconds a team must hold the flags at their

   //base in order to score a point. Setting this to 0 will cause them to

   //instantly score when the flags are brought home.

   //Clan Base setting "15"

   

   set g ctf_countdown "15"

   

   //This sets the duration of the button press for capturing a flag from

   //the enemy's base (in tenths of a second). Setting this to -1 means that

   //a button press is not required- you can walk up to the flag and capture

   //it immediately. Clan Base setting "10"

   

   set g ctf_capturepress "10"

   

   //This sets the duration of the button press for returning a flag to home

   //base (in tenths of a second). Setting this to -1 means a button press

   //is not required- simply walk up to the spot where the flag should go

   //and it will attach to the base immediately. Clan Base setting "-1"

   

   set g ctf_returnpress "-1"

   

   //This sets how long a player must hold the 'use' key in order to drop a

   //flag (in tenths of a second). Setting this to -1 will disable intentional

   //flag dropping. Clan Base setting "-1"

   

   set g ctf_drophold "-1"

   

   //This determines how much time (in seconds) after a player captures their

   //own team's flag that it will return automatically to their own base.

   //Setting this to 0 will cause the flag to immediately return home. Setting

   //this to -1 means that the flag will not return home. Clan Base setting "0"

   

   set g ctf_friendlyreturn "0"

   

   //This determines how much time (in seconds) after a flag sits on the ground

   //that it will automatically return to its base. Setting this to 0 will

   //cause the flag to immediately return home. Setting this to -1 means that

   //the flag will not return home. Clan Base setting "15"

   

   set g ctf_groundreturn "15"

   

   //set this to 1 in order to start a round immediately with

   //only one player in the game. Useful if you want to tweak

   //settings or change base locations by yourself
#2
Hello all

   I need help with a CTF server cfg, this is for the new Clan Base Ladder for CTF http://www.clanbase.com/rules.php?lid=2143#chap_5">http://www.clanbase.com/rules.php?lid=2143#chap_5 Rules here. I have worked on this for a week with no luck. If anyone sees something wrong or something that does not need to be there please post the fix. I have no idea what I have to have or don't have to have. Such as the game spy and allow vote settings. This will be on a priver server so we dont need game spy to see it and we will not allow voting. And FF is not on so will I nee the FF warnings and kick settings?

   Thanks  

   

   // Server Name

   // Name that will appear on the server browser

   sv_hostname "The 65th Infantry Server =[65th]="

   

   // Game Type

   // 1 Free for All

   // 2 Team Based

   // 3 Round Based

   // 4 Objective

   // 5 Tug Of War

   set g_gametype 3

   

   // Health Drop

   // When enabled players will drop a health pack when killed

   set g_healthdrop 1

   

   // Realism

   // Toggles reaslistic mode

   set g_realismmode 0

   

   // Team Damage

   // Toggles friendly fire

   //Clan Base setting 0

   set g_teamdamage 0

   

   // Heal Rate

   // Determines how fast players heal when they use a health pickup

   set g_healrate 25

   

   // Max Players

   set sv_maxclients 20

   

   // Time Limit

   // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.

   //Clan Base setting 20

   timelimit 20

   

   // Frag Limit

   // The score at which the player or team will win the current map.

   //Clan Base setting 0

   fraglimit 0

   

   // Map Rotation Time

   // This sets the maximum amount of time in minutes players will spend in a particular map.

   maprotationtime 20

   

   // Team Spawn Delay

   // This sets a delay in seconds between spawns. This is useful if you would like the

   // player spawned in batches, rather than one at a time

   set sv_team_spawn_interval 15

   

   // Round Reset Time

   // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.

   roundlimit 20

   

   // Inactive Spectate

   // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 //seconds is default.

   set g_inactivespectate 60

   

   // Inactive Kick

   // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.

   set g_inactivekick 900

   

   // Use Gamespy

   // To use GameSpy gaming service for internet-based multiplayer games.  

   // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.

   set sv_gamespy 0

   

   // Pure

   // Verifies that the files on the client are the same as those on the server.

   set sv_pure 0

   

   // Allow Vote

   // Enables players to call a vote.

   set g_allowvote 1

   

   // Flood Protect

   // Limits amount of text a player can type

   set sv_floodprotect 1

   

   // Forces players to only be able to spectate behind their own team.

   set g_forceteamspectate 1

   

   //  dmflags -- flags that can be set in the dmflags variable.

   //  DF_NO_HEALTH      (1 << 0)

   //  DF_NO_POWERUPS      (1 << 1)

   //  DF_WEAPONS_STAY      (1 << 2)

   //  DF_NO_FALLING      (1 << 3)

   //  DF_INSTANT_ITEMS      (1 << 4)

   //  DF_SAME_LEVEL      (1 << 5)

   //  DF_NO_ARMOR         (1 << 11)

   //  DF_INFINITE_AMMO      (1 << 14)

   //  DF_NO_FOOTSTEPS      (1 << 17)

   //  DF_ALLOW_LEAN      (1 << 18)

   //  DF_OLD_SNIPERRIFLE      (1 << 19)

   //  DF_GERMAN_SHOTGUN      (1 << 20)

   set dmflags 0

   

   // Invulnerable Time

   // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)

   set sv_invulnerabletime 3

   

   // Team Kill Warning

   // Amount of team kills before the player is warned

   set g_teamkillwarn 3

   

   // Team Kill Kick

   // Amount of team kills before the player is kicked off the server.

   set g_teamkillkick 5

   

   // Team Switch Delay

   // Frequency at which you can switch teams

   set g_teamswitchdelay 15

   

   

   // Allow Join Time

   //Clan Base setting

   set g_allowjointime 2

   

   // Private Clients

   // Clients that require a password to join

   set sv_privateclients 20

   

   // Keywords

   // Keywords which allow browsers to filter servers.

   set sv_keywords "shit fuck"

   

   // Net Port

   set net_port 12203

   

   // Minimum Ping to allow clients to join with.  0 means anyone

   set sv_minping 0

   

   // Maximum Ping to allow clients to join with.  0 means anyone

   set sv_maxping 0

   

   // Maximum Rate

   set sv_maxrate 0

   

   //Capture the flag on or off

   // 1 Off

   // 0 On

   g_ctf_disable 0

   

   // Password

   // Allows you to set a password for the server

   set sv_privatepassword ""

   

   // Change Rcon password

   rconPassword ""

   

   // Default to no-sprint and original Allied Assault runspeed

   sv_sprinton 0

   sv_runspeed 265   // spearhead runspeed is 287

   

   // Map

   // Starting map on the rotation.

   map "dm/mohdm2"

   

   // Map Rotation List

   sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"

   

   // NOW BEGINS CAPTURE THE FLAG CVARS

   

   //Set this to 1 in order to disable Capture-The-Flag mode. If the map

   //running is a dm map, then it will run in Round-Based-Match mode. If

   //the map running is an obj map,  then it will begin a standard objective

   //game.

   g_ctf_disable" Default: "0"

   

   //This sets the number of points a team must score in order to win a

   //round. If time runs out before the point limit is reached, then the

   //team with the most points will be the winner. Setting this to 0 will

   //allow the round to continue until time runs out, then determine a

   //winner. Use the standard 'roundlimit' cvar to control the length of

   //the round. The default round time is 12 minutes.

   //clan base setting "10"

   

   g_ctf_pointlimit "10"

   

   //If time runs out and the score is tied, a sudden death round will

   //begin. The next team to score will win the round. Set this option to

   //the number of minutes the sudden death round should last. If the sudden

   //death round ends with the score still tied, then a 'final' sudden death

   //round will occur (see below). Setting this to 0 will start a final

   //sudden death round immediately. Default: 5

   //clan base setting "0"

   

   g_ctf_suddendeath "0"

   

   //If time runs out in sudden death, then a final sudden death round will

   //begin. This is the same as sudden death except that respawning will be

   //disabled. The next team to score or kill all of the enemy team will win

   //the round. Set this option to the number of minutes the final sudden

   //death round should last. If the final sudden death round ends with the

   //score still tied and players still alive, then a draw will occur.

   //Setting this to 0 will force a draw immediately.Default: 3

   //Clan Base setting, "no final sudden death"

   

   g_ctf_fsuddendeath "0"

   

   //Set this in order to change the location of the allied base. The format

   //is as follows: "<x-coord> <y-coord> <z-coord> <angle>". For example, a

   //value of "297 -2115 -22.62 180" will place the allied base at

   //( 297 -2115 -22.62 ) and it will be facing at an angle of 180.

   //You will most likely want to set this for a specific map. See the

   //section on "Map-Specific Customization" for instructions on how to

   //do this. Default: map-specific.

   

   g_ctf_alliedbase "map-specific"

   

   //Set this in order to change the location of the axis base. The format

   //is the same as 'alliedbase' Default: map-specific

   

   g_ctf_axisbase "map-specific"

   

   //Set this to 1 in order to require a team to bring both flags to their

   //own base in order to score a point. When set to 0, they only have to

   //bring the enemy team's flag to their own base to score. Default: 0

   //Clan Base setting "0"

   

   g_ctf_returnboth "0"

   

   //This sets the number of seconds a team must hold the flags at their

   //base in order to score a point. Setting this to 0 will cause them to

   //instantly score when the flags are brought home.

   //Clan Base setting "15"

   

   g_ctf_countdown "15"

   

   //This sets the duration of the button press for capturing a flag from

   //the enemy's base (in tenths of a second). Setting this to -1 means that

   //a button press is not required- you can walk up to the flag and capture

   //it immediately. Clan Base setting "10"

   

   g_ctf_capturepress "10"

   

   //This sets the duration of the button press for returning a flag to home

   //base (in tenths of a second). Setting this to -1 means a button press

   //is not required- simply walk up to the spot where the flag should go

   //and it will attach to the base immediately. Clan Base setting "-1"

   

   g_ctf_returnpress "-1"

   

   //This sets how long a player must hold the 'use' key in order to drop a

   //flag (in tenths of a second). Setting this to -1 will disable intentional

   //flag dropping. Clan Base setting "-1"

   

   g_ctf_drophold "-1"

   

   //This determines how much time (in seconds) after a player captures their

   //own team's flag that it will return automatically to their own base.

   //Setting this to 0 will cause the flag to immediately return home. Setting

   //this to -1 means that the flag will not return home. Clan Base setting "0"

   

   g_ctf_friendlyreturn "0"

   

   //This determines how much time (in seconds) after a flag sits on the ground

   //that it will automatically return to its base. Setting this to 0 will

   //cause the flag to immediately return home. Setting this to -1 means that

   //the flag will not return home. Clan Base setting "15"

   

   g_ctf_groundreturn "15"

   

   //This sets the amount of time (in tenths of a second) after a flag is

   //dropped that it cannot be picked up by any player. The flag will be

   //semi-transparent while it is disabled. No Clan Base settings.

   

   g_ctf_dropdelay "15"

   

   //This setting controls the announcing of the flag positions for given

   //events. The format is the list of events in which to announce the flag

   //position. The possible events are:

   //      "captured" -- Announce the flag position when a player picks up

   //                    a flag. When not set, the position will be a generic

   //                    'Axis/Allied Player'

   //      "dropped"  -- Announce the flag position when the flag is on the

   //                    ground. When not set, the position will be 'Ground'

   //      "atbase"   -- Announce the flag position when the flag is at a

   //                    team's base. When not set, the position will be

   //                    'Axis/Allied Base' No Clan Base settings

   

   g_ctf_announce "dropped atbase"

   

   //If announcing the flag position when "captured" is enabled, this

   //setting controls the frequency that the flag position is updated.

   //Set to the number of seconds between updates of the flag position.

   //If set to 0, then only the position at the spot of capture will be

   //announced. No Clan Base setting.

   

   g_ctf_announcefreq "8"

   

   //g_ctf_version -- is set to which version of CTF you are running

   

   

   

   //set this to 1 in order to start a round immediately with

   //only one player in the game. Useful if you want to tweak

   //settings or change base locations by yourself

   

   g_ctf_devmode "1"

   

   //lists all the current settings of the ctf game

   //that is running

   

   g_ctf_currentsettings