well the cfg file they leave up to you, but the above setting in your post, yes they require your cfg file to have those setting. I made a post in Mefy's forums and this was his reply
Remove:
g_ctf_disable
g_ctf_alliedbase/g_ctf_axisbase
g_ctf_devmode
g_ctf_version
g_ctf_currentsettings
And the rest have to be set using "set" like this:
Code:
set g_ctf_drophold "-1"
SO I made the edits he said to make and I still could not get it working.
I got it to work on my personal server, but I had to clean everything out execpt the stock file. Then it only half ass worked. The game would start at 4 flags to win, we would play that and then the next game it would be ten flags to win like the cvar. I am lost with this one. I tried over 20 combinations with the cvars. And nothing seems to work. My only guess at this point is that some file on the 65ths server is conflicting with the cfg or the pk3's from bart/cheatpolice are.
This is the edited CTF cvars
// NOW BEGINS CAPTURE THE FLAG CVARS
//This sets the number of points a team must score in order to win a
//round. If time runs out before the point limit is reached, then the
//team with the most points will be the winner. Setting this to 0 will
//allow the round to continue until time runs out, then determine a
//winner. Use the standard 'roundlimit' cvar to control the length of
//the round. The default round time is 12 minutes.
//clan base setting "10"
set g ctf_pointlimit "10"
//If time runs out and the score is tied, a sudden death round will
//begin. The next team to score will win the round. Set this option to
//the number of minutes the sudden death round should last. If the sudden
//death round ends with the score still tied, then a 'final' sudden death
//round will occur (see below). Setting this to 0 will start a final
//sudden death round immediately. Default: 5
//clan base setting "0"
set g ctf_suddendeath "0"
//Set this to 1 in order to require a team to bring both flags to their
//own base in order to score a point. When set to 0, they only have to
//bring the enemy team's flag to their own base to score. Default: 0
//Clan Base setting "0"
set g ctf_returnboth "0"
//This sets the number of seconds a team must hold the flags at their
//base in order to score a point. Setting this to 0 will cause them to
//instantly score when the flags are brought home.
//Clan Base setting "15"
set g ctf_countdown "15"
//This sets the duration of the button press for capturing a flag from
//the enemy's base (in tenths of a second). Setting this to -1 means that
//a button press is not required- you can walk up to the flag and capture
//it immediately. Clan Base setting "10"
set g ctf_capturepress "10"
//This sets the duration of the button press for returning a flag to home
//base (in tenths of a second). Setting this to -1 means a button press
//is not required- simply walk up to the spot where the flag should go
//and it will attach to the base immediately. Clan Base setting "-1"
set g ctf_returnpress "-1"
//This sets how long a player must hold the 'use' key in order to drop a
//flag (in tenths of a second). Setting this to -1 will disable intentional
//flag dropping. Clan Base setting "-1"
set g ctf_drophold "-1"
//This determines how much time (in seconds) after a player captures their
//own team's flag that it will return automatically to their own base.
//Setting this to 0 will cause the flag to immediately return home. Setting
//this to -1 means that the flag will not return home. Clan Base setting "0"
set g ctf_friendlyreturn "0"
//This determines how much time (in seconds) after a flag sits on the ground
//that it will automatically return to its base. Setting this to 0 will
//cause the flag to immediately return home. Setting this to -1 means that
//the flag will not return home. Clan Base setting "15"
set g ctf_groundreturn "15"
//set this to 1 in order to start a round immediately with
//only one player in the game. Useful if you want to tweak
//settings or change base locations by yourself
Remove:
g_ctf_disable
g_ctf_alliedbase/g_ctf_axisbase
g_ctf_devmode
g_ctf_version
g_ctf_currentsettings
And the rest have to be set using "set" like this:
Code:
set g_ctf_drophold "-1"
SO I made the edits he said to make and I still could not get it working.
I got it to work on my personal server, but I had to clean everything out execpt the stock file. Then it only half ass worked. The game would start at 4 flags to win, we would play that and then the next game it would be ten flags to win like the cvar. I am lost with this one. I tried over 20 combinations with the cvars. And nothing seems to work. My only guess at this point is that some file on the 65ths server is conflicting with the cfg or the pk3's from bart/cheatpolice are.
This is the edited CTF cvars
// NOW BEGINS CAPTURE THE FLAG CVARS
//This sets the number of points a team must score in order to win a
//round. If time runs out before the point limit is reached, then the
//team with the most points will be the winner. Setting this to 0 will
//allow the round to continue until time runs out, then determine a
//winner. Use the standard 'roundlimit' cvar to control the length of
//the round. The default round time is 12 minutes.
//clan base setting "10"
set g ctf_pointlimit "10"
//If time runs out and the score is tied, a sudden death round will
//begin. The next team to score will win the round. Set this option to
//the number of minutes the sudden death round should last. If the sudden
//death round ends with the score still tied, then a 'final' sudden death
//round will occur (see below). Setting this to 0 will start a final
//sudden death round immediately. Default: 5
//clan base setting "0"
set g ctf_suddendeath "0"
//Set this to 1 in order to require a team to bring both flags to their
//own base in order to score a point. When set to 0, they only have to
//bring the enemy team's flag to their own base to score. Default: 0
//Clan Base setting "0"
set g ctf_returnboth "0"
//This sets the number of seconds a team must hold the flags at their
//base in order to score a point. Setting this to 0 will cause them to
//instantly score when the flags are brought home.
//Clan Base setting "15"
set g ctf_countdown "15"
//This sets the duration of the button press for capturing a flag from
//the enemy's base (in tenths of a second). Setting this to -1 means that
//a button press is not required- you can walk up to the flag and capture
//it immediately. Clan Base setting "10"
set g ctf_capturepress "10"
//This sets the duration of the button press for returning a flag to home
//base (in tenths of a second). Setting this to -1 means a button press
//is not required- simply walk up to the spot where the flag should go
//and it will attach to the base immediately. Clan Base setting "-1"
set g ctf_returnpress "-1"
//This sets how long a player must hold the 'use' key in order to drop a
//flag (in tenths of a second). Setting this to -1 will disable intentional
//flag dropping. Clan Base setting "-1"
set g ctf_drophold "-1"
//This determines how much time (in seconds) after a player captures their
//own team's flag that it will return automatically to their own base.
//Setting this to 0 will cause the flag to immediately return home. Setting
//this to -1 means that the flag will not return home. Clan Base setting "0"
set g ctf_friendlyreturn "0"
//This determines how much time (in seconds) after a flag sits on the ground
//that it will automatically return to its base. Setting this to 0 will
//cause the flag to immediately return home. Setting this to -1 means that
//the flag will not return home. Clan Base setting "15"
set g ctf_groundreturn "15"
//set this to 1 in order to start a round immediately with
//only one player in the game. Useful if you want to tweak
//settings or change base locations by yourself
