The problem is that the users can fall down from the map in modded maps in some points where isn't ground. How I can fix this problem?
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Show posts Menu// cvar // Setting
"r_light_nolight" "0"
"r_fullbright" "0"
"r_lockpvs" "0"
"r_showsmp" "0"
"r_lightmap" "0"
"r_vertexlight" "0"
"r_farplane" "0"
"r_farplane_nocull" "0"
"r_farplane_nofog" "0"
"r_showsmp" "0"
"r_novis" "0"
"r_shownormals" "0"
"r_showtris" "0"
"r_fastsky" "0"
"cg_te_dietouch" "0"
"cg_acidtrip" "0"
"cg_3rd_person" "0"
"r_overbrightbits" "0"
"r_mapoverbrightbits" "1"
"cg_forcemodel" "0"
level waittill spawn
// {sfx} mini planes - one per team
exec server_planes/trigger.scr ( -3017.58 -2406.28 -63.83 ) "allies"
exec server_planes/trigger.scr ( -3061.65 -1778.87 -63.02 ) "axis"
// set the parameters for this round based match
level waittill spawn
// {sfx} mini planes - one per team
exec server_planes/trigger.scr ( -1493 -537 -7 ) "allies"
exec server_planes/trigger.scr ( -3052 -1220 16 ) "axis"
// set the parameters for this round based match