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Messages - PacMan

#1
MOHAA Series: General / looking for a scanner
March 19, 2008, 03:56:37 PM
How would one run this c++ script?

   

   Also,

   

   could this also parse mod statistics.. ie.. freeze tag melts, ctf, demolition, etc?

   

   Good info.
#2
MOHAA Series: General / Countdown 1.7
February 01, 2007, 08:33:16 PM
Yeah..

   

   Think so too... would be nice to have it converted over with your AP 1.22...

   

   Also,

   

   Is there a way to make "Countdown" run on only one certain gametype?

   

   I believe it is set to run on any gametypes.

   

   Would like to how to change it to one specific gametype inside the script itself.

   

   Any ideas?
#3
MOHAA Series: General / Countdown 1.7
January 23, 2007, 12:13:19 AM
Hi Elgan and all,  

   

   1. Just found out about this unique mod and implemented it on our servers.

   

   2. For some reason, when the round ends and gets ready to switch to a new map, I recieve this error:

   

   
CGM buffer for client 10 is full
   CGM buffer for client 0 is full
   CGM buffer for client 1 is full
   CGM buffer for client 2 is full
   CGM buffer for client 3 is full
   CGM buffer for client 4 is full
   CGM buffer for client 5 is full
   CGM buffer for client 6 is full
   CGM buffer for client 7 is full
   CGM buffer for client 8 is full
   CGM buffer for client 9 is full
   CGM buffer for client 10 is full
   ********************
   ERROR: Command overflow.  Possible infinite loop in thread.
   
   ********************
   ----- Server Shutdown -----
   ==== ShutdownGame ====
   ---------------------------

   

   3. Also, the countdown round settings are not showing up in the game. All there is score: 0/0  ( 0 )

   

   4. Any ideas?

   

   Thanks in advance.

   

   Specs:

   

   windows server

   AP 1.22

   Mefy mods
#4
Website Information and Support / Modded Server List
January 13, 2006, 04:40:49 PM
-|SwS|- : SpecWarriorS : "Honor-Integrity-Pride"  WWW.SPECWARRIORS.COM

   

   Our organization was resurrected on July 2005. We are based upon bringing folks together, like yourself, who are looking to enjoy some online gaming in a different prospective. It is the family of SpecWarriorS hope to establish a TEAM based on new friendship and honesty.

   

   The family of SpecWarriorS would like to invite all players to check out our modded servers that holds lots of goodies. Below is a list of our server specs:

   

   Server type #1: AA

   Server ip: 67.19.118.141

   Server slots: 24

   Hosting: Admin Pro,-SwS- Custom Mod version 4, Multi Remixed, Remodded stock and single player maps running many diffrent game styles for all players alike. I.E: FT, DEMOLITION, CAPTURE THE FLAG, AND TDM FOR NOW.

   Map totals: over 20+

   Server location: Dallas, TX

   Average Play time: 6.5 hrs (enough to keep everyone entertained)

   Average ping: 55 (DSL, ISDN, or CABLE)

   

   

   Server type #2: AA

   Server ip: 67.19.118.139

   Server slots: 24

   Hosting: Admin Pro,-SwS- Custom Mod version 4,Custom maps only with SpearHead and Breakthrough converted maps.

   Map totals: over 25+

   Server location: Dallas, TX

   Average Play time: 8.5 hrs (enough to keep everyone entertained)

   Average ping: 55 (DSL, ISDN, or CABLE)

   

   VOIP: Public Ventrilo

   Location: Dallas, TX

   Average Ping: 40

   Login information: Register @ www.specwarriors.com and click on our public ventrilo login block located at the homepage on the left side.

   

   Be sure to check out our new website @ www.specwarriors.com and look around to see if anything we offer is of interest and if not, then we thank you for stopping by and checkig us out.

   

   

   Very Respectfully,

   

   -|SwS|-Maj.PacMan
#5
MOHAA Series: General / Admin Pro Removable items:
January 04, 2006, 01:38:12 PM
Hi Elgan,

   

   I am only using the camper mod. That mod detects what weapon you are using and will start to burn you when your just sitting there. What I am trying to figure out is a way to just remove the sniper rifles from the weapon detection list. I have tried to set time individually for each weapon, but it will not work to the way my "weaponselect" mod works.

   

   I did transer "weaponselect Mike torso file" and implemented into your "Nagle AA torso" file, which works perfectly to what I want it to do.

   

   I figured that instead of having to spend time making it compatible, i figure I just remove the sniper rifles from being detected using the "Camper mod". The question is "How do ya do that?"

   

   Thanks for your feedback Elgan, very much appreciated.
#6
MOHAA Series: General / Admin Pro Removable items:
January 04, 2006, 11:01:40 AM
Hi folks,

   

   PacMan here, just wandering, now I have the original Admin pro version and it works great. The only issue I am having is a "conflict" with one of my mods running on my server called "weaponselect". It appears that I cannot immune my snipers from camping, because the "torso" files conflict. Now for the "Q's":

   

   1. Is there a way where the "sniper weapon" portion can be blocked off completely from the Admin pro mod? I.e.: Remove "Sniper weapons" from the script so that it searches for only the weapons scripted in the Admin Pro mod?

   

   2. Or Send the actuall torso file that came with "weaponselect" mod to you so that you might be able to embedd it into your "Nagle aa torso" file. I actually added "mike torso" portion from weapon select to the original "aa torso" file. (Might have to stick to question 1, lot of work required for question 2)...

   

   

   Thanks in advance for any help.
#7
MOHAA Series: General / Admin Pro Weapon select:
October 17, 2005, 10:28:23 AM
On the newer version, it crashes. I noticed that if my clients have a sound fix for the single player maps, it would crash them. I took out my soundfix and everything seems to work fine with 1.12 ver. This is weird thinking the sounds have something to do with it. The admin pro 1.12 does work, it just conflicts with my soundfix.
#8
MOHAA Series: General / Admin Pro Weapon select:
October 16, 2005, 03:43:46 PM
Well I removed the play fire sound and no one is crashing, however, I used the older version with "weapon select". I will try your new version with "weapon select" and no play fire sound.
#9
MOHAA Series: General / Admin Pro Weapon select:
October 16, 2005, 01:32:20 AM
Here's the problem if its not set up as alias, then it will call for the default sound from your stock setup. The stock setup does not call for that sound for all maps, only certain ones. Also, if clients are using soundfixes for sp maps, than it will conflict, however, if you set it up as an alias, then yours will overite all. I am reverting back to your old version with "weapon select" addon, also with no fire sound. I have to hand it to ya Elgan, very nice work on the admin pro. Keep up the good work.
#10
MOHAA Series: General / Admin Pro Weapon select:
October 15, 2005, 06:00:30 PM
nP,

   

   I noticed this code in your types.scr "local.player playsound fire_large", now you don't have any ubersound or uberdiag script files in your pack. So where exactly is the sound being drawn? I do see that you have a "sounds.scr" file. Here is an example of a code to call for sounds in your sound.scr:

   local.master aliascache alarm_switch sound/mechanics/Mec_Switch_05.wav soundparms 1.5 0.0 1.0 0.0 800 3000 auto loaded maps level.mapname

   

   Now I looked in there and I did not see anything asking for fire sound. Do you have that somewhere else besides "local.player playsound fire_large" that is located inside the "types.scr"?
#11
MOHAA Series: General / Admin Pro Weapon select:
October 15, 2005, 05:09:07 PM
What if I just send ya the file and have you give it a try? If so, where can I send it to?
#12
MOHAA Series: General / Admin Pro Weapon select:
October 15, 2005, 04:19:54 PM
Heres what I did:

   

   1. I used your older version with settings folder and uploaded it. I used the camper mod for that version only and everything worked perfectly without the added weapon select mod.

   

   2. I decided to upgrade to your latest addition. I uploaded that with the new "setting" folder as well. *** removing the older version beforehand ***. I ran it for one week straight with camper and "Time" alive mod only (NO WEAPON SELECT MOD ADDED). During that one week, my clients were complaining of "crashing" to their desktops. I went ahead and decided to addon the "weapon select" mod anyways. It still crashed people to their desktops. I am going to revert back to the original, since I had no issues of clients "crashing" to their desktops.

   

   Let me know what ya think.
#13
MOHAA Series: General / Admin Pro Weapon select:
October 15, 2005, 12:52:38 PM
Thanks Elgan,

   

   For comming in and checking it out. I first used your newer version without adding new scripts to it, i used foresight, also used mefys script, and it crashed. Your older version did not crashed with using foresight and mefys script. I am going to turn off the camper mod in your newer version and see if that crashes me. I am glad that you checked it out yourself and saw what i was talking about, thank you again. Where u able to see what the error was by any chance?
#14
MOHAA Series: General / Admin Pro Weapon select:
October 15, 2005, 11:28:57 AM
When ya get a chance, come on in at our AA server: 67.19.118.141 hosting your admin pro ver 1.12

   Apparently when the individual goes on fire and someone goes near it crashes. It occurs sporactically and unplanned. I will let ya see whats wrong, also, this never happened with your earlier version. Thanks again for your help, it is greatly appreciated.
#15
MOHAA Series: General / Admin Pro Weapon select:
October 15, 2005, 06:14:44 AM
Well I figured it out and now everything works like a champ. I would like to point out that the newer admin pro mod is causing some players to crash to their desktop, prior to updating weapon select conversion. It usually happens when someone is on fire, another players goes near them and crash. Is that sound comming from the standard ubersound.scr or uberdialog.scr? Is there a way to mute that sound or change it?