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Messages - StatiKShocK

#1
Does the banning option support IP range?

   

   installed it on the server, but somehow its not working for muah

   

   

   i have this on the admins.ini

   name=god password=thepassword rights=16383

   

   

   on unknonwnsoldier.cfg i have manually added:

   alias "activate" "exec admin.cfg"

   

   

   on admin.cfg i have:

   setu admin_auth "thepassword"

   

   

   when i type activate, i get:

   cannot exec admin.cfg

   

   

   

   Well, i know i can do them manually, no big deal, but just want to know if this could ban ranges, if so how? 192.268.*.* , 192.168, 192.168.0.0-192.168.255.255?

   

   thanks guys.
#2
Website Information and Support / Omaha Beach Extended
December 13, 2004, 05:53:29 PM
how do we figure where front is?

   

   my guess, North side of the map?
#3
Website Information and Support / Omaha Beach Extended
December 12, 2004, 01:27:44 PM
oh yeah, bunker slider dont work, any idea's?

   

   and is there anyone who can explain how and what this translate to.

   

   local.trig setsize ( -2500 -80 -100 ) ( 2500 40 150 )

   

   XYZ Coordinates?

   and what is the second number 2500 40 150

   

   blah.
#4
Website Information and Support / Omaha Beach Extended
December 12, 2004, 01:26:28 PM
OKAY, this is what i am using, so axis cant pass the trench, which dead elvis had helped me with a long time ago.

   

   i tried adding more triggers, but it doesnt work, and i cant seem to get it to work for both allies and axis, it only works for axis. please help adding more triggers, and have it work for allies too.. thank you sfx.

   

   spawntrigger local.killme:

      local.trig = spawn trigger_multiple

      local.trig targetname hurt

      local.trig.origin = ( 670 -1595 -407)

      local.trig setsize ( -2500 -80 -100 ) ( 2500 40 150 )

      $hurt thread monitor_hurt_trigger

   end

   

   monitor_hurt_trigger:

   

      self waittill trigger

   

      // disable the trigger

      //self nottriggerable

   

      // find out who triggered it

      local.player = parm.other

   

      // hurt the player if he's axis and hes alive

      if (( local.player.dmteam == "axis" ) && ( isAlive local.player == 1 ) )

      {

         local.player hurt 100

         iprintln_noloc "CANT GO THERE DUDE"

         local.player stufftext "say I died because im a deserter"

         local.player playsound snd_dfr_m3l1_021h1 //snd_den_pain_generic27 //diegetofbeachsnd_dfr_m3l1_021h1

         wait 1

      }

   

      // re-enable

      //self triggerable

      goto monitor_hurt_trigger

   end

   

   // Stop the bunkerslide barbwire trick

   spawnbunkerslide local.location:

      local.trig = spawn trigger_multiple

      local.trig targetname spaz

      local.trig.origin = local.location

      local.trig setsize ( -1.00 -1.00 -1.00 ) ( 1.00 1.00 1.00 )

      $spaz thread monitor_spawnbunkerslide

   end

   

   monitor_spawnbunkerslide:

      self waittill trigger

   

      local.player = parm.other

   

      if ( isAlive local.player == 1 )

      {

         local.player hurt 40

         iprintln_noloc "3, 2, 1, Bunkerslider is Dead!"

         wait 1

      }

      goto monitor_spawnbunkerslide

   end
#5
Website Information and Support / Omaha Beach Extended
December 12, 2004, 01:09:44 PM
thread killtrigger

   

   killtrigger:

   local.but = spawn script_model

   local.but model "items/pulse_explosive.tik"

   local.but.origin = ( 0 0 0 )

   local.but.angles = ( 0 0 0 )

   local.but.scale = 1

   local.but notsolid

   

   local.trig = spawn trigger_use

   local.trig targetname killtrigger

   local.trig.origin = ( -1164 389 496 )

   local.trig setsize ( -20 -20 0 ) ( 20 20 80 )

   $killtrigger waittill trigger

   local.player = parm.other

   if (local.player.dmteam == "axis")

   {

       for(local.i=1;local.i <= $player.size ; local.i++)

       if($player[local.i].dmteam == allied)

         {$player[local.i] hurt 100}

   }

   else

   {

       for(local.i=1;local.i <= $player.size ; local.i++)

       if($player[local.i].dmteam == axis)

         {$player[local.i] hurt 100}

   }

   local.but remove

   $killtrigger remove

   thread killtrigger

   

   

   

   would this work?
#6
Website Information and Support / Omaha Beach Extended
December 12, 2004, 12:58:39 PM
i know that you can set a trigger somehow, by length, and not by circular diameter. any idea how to conduct that?

   

   but if i exec global minefield.scr on the script, it keeps the original minefield. HmMM

   

   so i have to take the minefield.scr out, and then create new triggers which gets me lost. HEHE
#7
Website Information and Support / Omaha Beach Extended
December 11, 2004, 11:22:19 PM
just wondering if someone already had done extending the minefield on omaha beach, so allies can run up through the side of the hill, but with the minefield not too far that you can see the edges of the map.

   

   i had tried it my way of spawning mines individually, but it sucks, and causes lag, but most impoartantly i spawned almost 300 mines, but im half way finished, LOL..  i believe, there's a way to set a boundary on a larger area faster.

   

   i wanted it larger, so i can set many more objectives, like destroy the MG 42's on the side of the bunkers, destroy the V2 located also on the side of the bunkers, etc.

   

   please help, thank you.