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Messages - kacperpl1

#1
MOHAA Series: General / Gametype Touch
January 02, 2008, 09:10:23 PM
Mame it with weapons so if touchet shoots someone the shot guy is touched and second thing make it with silencedpistols for untouched and garand or mg for touched so untouched will have to hide. Another thing u could add would be the bushes that hides players within 50 spawned around the area but if touched gets within 100 of the bush the hidden player is showed :D
#2
MOHAA Series: General / MoH TotalWar Mod developement
December 26, 2007, 12:26:17 AM
again u dont understand. Actor is attached to the turretslot and turretmodel is glued to the actor so its turning when actor turns to shoot. This is everything i could manage at the moment because i dunno how to make turret used by ai.
#3
MOHAA Series: General / MoH TotalWar Mod developement
December 25, 2007, 10:27:13 PM
is there a possibility of searching for actor or a player not only for a player?

   When i think now about it making an actor to turn the turret was the best idea but how to make it to turn slowly and fire when ai attack with its dummy weapon?
#4
MOHAA Series: General / MoH TotalWar Mod developement
December 25, 2007, 10:00:55 PM
You dont understand. I dont need dumb truck driving around and firing at same places. I need a tank and jeep that go where commander points with mouse and attack enemy when they see it. Now i made this by spawning invisible ai attached to the tank and turret is glued to it so it turns around but too fast and it makes some bugs.
#5
MOHAA Series: General / MoH TotalWar Mod developement
December 25, 2007, 08:58:56 PM
Hmm maybe the other way. The main problem is to make ai for tanks and vehicles so turret will auto fire enemies. Have any ideas?
#6
MOHAA Series: General / MoH TotalWar Mod developement
December 25, 2007, 04:10:09 PM
I cant find even how to spawn actor using mg. Can sbd help me?
#7
MOHAA Series: General / MoH TotalWar Mod developement
December 25, 2007, 03:54:00 PM
What about the jeep 30cal gunner?

   Btw dunno why this driver attachment method isn't working. the actor isnt even attached to the driver seat also anim isnt working
#8
MOHAA Series: General / MOH:AA HEADSHOT! +pk3
December 25, 2007, 02:28:20 PM
mike anims are working for actors too?

   btw why aren't u responding to pm's ;p
#9
MOHAA Series: General / MoH TotalWar Mod developement
December 25, 2007, 02:12:26 PM
'm now developing real time strategy game based on medal of honor allied assault engine. The aim of this modification is to made a realistic World War II battlefield with thousands of troopers, vehicles and planes, playable by few players, so two of them will enjoy commanding each side of conflict and rest of them will be able to use any of equipment brought by their commanders to the frontlines and enjoy large scale battles from perspective of one man on the battlefield. I'm searching for skilled scripters(programmers) and mappers for this project. I think this can be done completely server side because for now everything including was checked for possibility of making it server side(the gui on the screen is only for demonstration).

   

   

   Things done on the project:

   -topdown camera

   -cursor

   -units healthbars

   -ordering unit to move

   

   

   Things to do:

   -gui completion

   -unit square selector

   -unit production system(probably as para drops)

   -unit and commander experience system

   -vehicle artificial inteligence for auto aim and shoot enemy

   -gameplay optimalization

   -units

   -structures

   -maps

   See screenshots here:

   http://www.moddb.com/mods/10376/mohtotalwar">http://www.moddb.com/mods/10376/mohtotalwar

   

   At the moment I'm stuck at vehicle artificial inteligence. I need to know how to spawn actor using jeep turret, sitting on driver and passanger seat etc. Thanks for any help.
#10
MOHAA Series: General / MOH:AA HEADSHOT! +pk3
December 25, 2007, 01:36:22 PM
Can you make it for bots too?

   Btw Elgan please respond for pm..
#11
MOHAA Series: General / MOH:AA HEADSHOT! +pk3
December 25, 2007, 09:33:22 AM
Your "download" link is dead
#12
General Chat / To rule CB
March 18, 2006, 08:06:54 AM
Hmm maybe we should try to do something with all this shit. Some server side mod that doesnt changes playing but blocks use of wallhacks, abuses and (if possible) aimbots and no-recoils. Btw what do you think about memory playing(granades) spectator watch ??
#13
General Chat / To rule CB
March 17, 2006, 06:24:45 PM
Read correctely before posting !!!

   

   The thing i was thinking about is how much people are pissing me off telling always shits like "lame cheat!", "wallhack" or any abuses when loosing. Ofcourse they didnt know if someone cheats or doesnt. Another thing are tons of antycheats and other stuff to play fair. Why do we need this ?? Does everybody cant controll himself to not cheat ?? No software can fully protect from cheating. So i want to start small project to teach people be tolerance, don't abuse and simply dont cheat without controll - to teach them play for fun.

   

   Ok now. The thing is that clanbase mohaa ladders are using dmw antycheat. Dmw doesnt scan automaticaly server files - checks them only bu rcon commands. So i want to create a clan and rule most of moh ladders by playing on own servers with own scripts that wont be seen by the enemy and will make a win for own team.

   

   Im not doing this to be on the top. I dont need and dont have to much time to play.

   Tell here what do u think about this guyz - i really care about your opinion.
#14
MOHAA Series: General / Custom map night idea
October 17, 2005, 11:40:31 AM
I'm in 2 if u play on weekend :D btw nice idea to meet "face2face" on server with other creative ppl :D
#15
It doesnt work for spearhead lol