How far will they bend before they break
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pilot_top
{
qer_editorimage textures/models/human/usmaps/pilot/pilot_top.tga
{
map textures/models/human/usmaps/pilot/pilot_top.tga
rgbGen lightingSpherical
}
}
pilot_pants
{
qer_editorimage textures/models/human/usmaps/pilot/pilot_pants.tga
{
map textures/models/human/usmaps/pilot/pilot_pants.tga
rgbGen lightingSpherical
}
}
cull_pilot_pants
{
qer_editorimage textures/models/human/usmaps/pilot/pilot_pants.tga
cull none
{
map textures/models/human/usmaps/pilot/pilot_pants.tga
rgbGen lightingSpherical
}
}
[orange]pilot_hat
{
qer_editorimage textures/models/human/usmaps/pilot/pilot_hat.tga
{
map textures/models/human/usmaps/pilot/pilot_hat.tga
rgbGen lightingSpherical
}
}[/orange]
path models/gear/g_headgear
skelmodel hat.skd
surface hat shader pilot_hat
//path models/equipment/USGear/helmets
//skelmodel us_helmet.skd
//surface us_helmet shader us-helmet_ltnt
*Herr_Kruger :
maybe you change them accidentally to open as pk3 while checking properties.
do any of you actually watch the game ?
Cobra {sfx} :
Cobra wrote:
"M8 i can pay you a large up front sum to do NOTHING at all"
Typo error m8, that should have read up front MUM to do nothing at all (got this lazy woman called mum that does nothing you see) :p