Probably a patch to ensure MoHAA's compatibility on mac's, the later versions like OSX 10 etc... There's an underground which tries to patch and crack games so they'll work on mac.
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Show posts Menu*Herr_Kruger :
Card {SFX} Team Member United States 09-05-04 -- TOILETTER
*Herr_Kruger :
bdbodger -- MAPPER + MODELLER + SKINNER
we could organize a little SFX tournament! 
level.global_win["winner"] = "axis"
level.global_win["winevent"] = "map_change" //what happens when the axis win? This can be "map_change"; "map_restart" or "round_restart" (= teamwin)
level.global_win["destination"] = "dm/mohdm1"
level.global_win["mapchange_keepstats"] = 0 //no they will be spawned as spectators
level.global_win["win_sound"] = 1
level.global_win["winscreen"] = 1
level.global_win["winscreen_hud"] = 1
level.global_win["winscreen_freeze"] = 1
level.global_win["winevent_delay"] = 10 //seconds
level.global_win["winevent_display"] = 1
level.global_win_scr["localization"] = "The Campaign will restart in Zeconds seconds!"
// ******************************************************************
// Global Map Managing Script
// by Sor
// -------------------------------------------------
//
// OPTIONS FOR teamwins SCRIPT:
// -----------------------------
// level.global_win["winner"] = "allies" // team who's won. Can be: "axis" or "allies"
// level.global_win["win_sound"] = 1 // Play a sound?
// level.global_win["winscreen"] = 1 // Use this script's winscreen? (it will not be used if the "win_event" is "round_restart" since that's using teamwin)
// level.global_win["winscreen_hud"] = 0 // Keep or disable the player's HUD during the winscreen?
// level.global_win["winscreen_freeze"] = 0 // Freeze players during the winscreen?
// level.global_win["winevent"] = "map_restart" // what happens after this team has won? Can be: "map_restart"; "map_change" or "round_restart"
// level.global_win["winevent_delay"] = 10 // Seconds before the "win_event" starts
// level.global_win["winevent_display"] = 1 // Location print what will happen (mapchange, maprestart or roundrestart) + the delay
// level.global_win["destination"] = "dm/mohdm1" // map to change to (if the "win_event" is "map_change")
// level.global_win["mapchange_keepstats"] = 0 // Keep player in same team with same weapon if the map is changed?
//
// OPTIONS FOR mapchange SCRIPT:
// -----------------------------
// level.global_mapchange["keepstats"] = 0 // Keep player in same team with same weapon if the map is changed?
// level.global_mapchange["destination"] = "dm/mohdm1" // map to change to
// level.global_mapchange["delay"] = 10 // delay before the change
// level.global_mapchange["display"] = 1 // Location print the seconds before the map changes + to what map
//
//
// OPTIONS FOR maprestart SCRIPT:
// -------------------------------
// level.global_maprestart["delay"] = 10 // delay before the restart
// level.global_maprestart["display"] = 1 // Location print the seconds before the map restarts
//
// GLOBAL OPTIONS:
// ----------------
// level.global_win_scr["localization"] = "your text" // This is the text locationprinted if the "Display" option is on.
// // Use "Zeconds" in this string, to get it replaced by the seconds remaining
//
// AVAILABLE SCRIPTS:
// global/win.scr::maprestart
// global/win.scr::mapchange
// global/win.scr::teamwins
//