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Messages - wombat {sfx}

#1
OpenMOHAA Project / Re: MOHAA HD Project
January 13, 2016, 02:43:20 AM
done. it's at https://github.com/openmoh/MOHAA-HD-Assets
it's empty, right now.
#2
OpenMOHAA Project / Re: MOHAA HD Project
January 12, 2016, 11:30:48 AM
OK, I just renamed the projects. You need to change your git remote address of omoh1 to

git@github.com:openmoh/openmohaa.git
or https://github.com/openmoh/openmohaa.git


ie. like
git remote set-url origin git@github.com:openmoh/openmohaa.git
#3
Quote from: Thorongil {sfx} on January 12, 2016, 10:54:41 AM
I tried to change uquake3 but that failed (noobie coder)

I can try, it should be easy to change to read the lumps correctly. I don't know about the textures though, because the .shader files of mohaa have more keywords
#4
OpenMOHAA Project / Re: MOHAA HD Project
January 12, 2016, 11:21:54 AM
ah, ok. I misunderstood :) If you have the FAKK2 UI code (is it in the SDK?), that's probably better (I didn't have it at the time).

well, it's fine with me to keep using omoh1. maybe you're right, we should not waste our time by redoing everything that has been done already and focus on the missing parts...
#5
OpenMOHAA Project / Re: MOHAA HD Project
January 12, 2016, 10:24:16 AM
PS: what about the UI module I wrote? I know my implementation was a bit wonky (no dynamic memory allocation, questionable coding style at times...), but it worked for the most part  ???
#6
OpenMOHAA Project / Re: MOHAA HD Project
January 12, 2016, 10:19:24 AM
not sure. as far as i remember, we never merged in any changes from ioq3 after we forked them (which was years ago). they did quite a lot of work in the meantime.

i was thinking about a clean start (of course we can copy a lot of things from omoh1 code) but I'm open to suggestions :)
#7
Wow, that looks pretty cool!  :D

I am not familiar with Unity engine or FBX format. Can you explain in more detail how you did the conversion? Did you use https://github.com/mikezila/uQuake3 or with 3DSMAX? Can you load player models, too?
#8
OpenMOHAA Project / Re: MOHAA HD Project
January 12, 2016, 10:02:21 AM
i created a new project "openmohaa" in the openmoh group on github. It's the current version of ioq3 right now. I'm planning on keeping merging in any updates from ioq3, while we work on it to make it mohaa-compatible.

I will make the first mohaa-specific changes, soon. We can add more developers to the group, but I would prefer a "fork and pull request" approach where people can add their changes and we can verify them.
#9
OpenMOHAA Project / Re: MOHAA HD Project
January 11, 2016, 11:49:59 AM
I created the openmoh group on github. If you have a github account, let me know and I'll add you. omoh1 is the original openmohaa from sourceforge, with some additions from ley0k. the other omoh's were my own creations when I tinkered a bit over christmas holidays... I just transferred them to my own account because they were not really useful :)

but i suggest we use it for future code