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Messages - keke13

#1
MOHAA Series: General / Medal Of Honor Universal Power
August 05, 2006, 10:53:25 PM
My name is Keke13, I am French and I do not speak very quite English !

   I am charged to make you discover a new "big mod" for Medal Of Honor : I presnt to you :

             

   http://snaky.fantasyvirtual.com/MOHGT/themes/Kaput/images/logo.jpg" alt="" />

             

   It's a mod which contains full under-mods which change most lines of MOH:AA !

   

   MOH:UP, wich regroup 50 submods, is already finished (for version 1.000.00.0). So, submods are made (for a first version wich can be modified when new ideas or buggs will be found)

   

   "Short" Submods' list (MOH:GT is the MOHAA version of MOH:UP):

   

   Médal Of Honor: Guerre Totale 1.000.00.0

   

   

   Story:

   After the turnament, organizated by Skaarj, every 1000 years, humans came back to Earth with some cups.

   Years passed. The Ancient competitors are boring on Earth. Then have made coalitions, and created a reproduction of the Tournament. At the begining, it just be few fights isolated, organizated by around ten persons, and regrouping minus than one hundred competitors. The success of this new tournament extended himself out of the originals arenas, and conquest all the World.

   Then, the Global War seting up on the planet. Referees has been created, but most part of them was killed by concourents. One year ago, better concourents try to remake the War and control it, to retake the refind the mind of the original Tournament. This aim isn't achieved everywhere.

   Now, the team wich want to win must complete objectives mods and mark points.

   

   

   Multi-Teams:

   In MOHUP, the better submods is the Multi-Teams. Now, you can define how much teams their is on game! You can define teams' name, logo, skins and colors! Read the Administrator's Manual on http://snaky.fantasyvirtual.com/MOHGT">http://snaky.fantasyvirtual.com/MOHGT to find more informations.

   

   Game types:

   Meat Mod:

   In this Gametype, you must eat food wich you can find on the map. When you eat something, you mark points wich depend of the aliment's type.

   

   Football:

   Play football on MOHAA! In the real foot game, you just have to mark goals... In this game, you already have to mark goals, but you must kill other peoples and keep alive to! Mark goals to win points and objective.

   To shoot the ball, just touch it (sometimes, in servers, you must holster your weapon before shooting ball).

   

   Domination:

   In this gametype, you must control point(s) of the map for 8 seconds to mark. When you mark, your team increases his points, and win the objective. The domination's points are random, that is to say, coords are saved in map's database, and points are spawned half-time. So, you can find 1 points in the map, or over than 6points!

   

   Capture The Flags:

   This gametype already exists, I know. But here, you don't have to hold 'Use' to steal flag. Steal ennemy's flag (You can have more than 2 teams on map, so you can have more than 1 ennemy: You can stole more thgan 1 Flag!), keep it in you hands, and put it on your base. To Steal annemy's flag, just touch it. To keep ennemy's flag, just be alive when you have flag ^^. To put ennemy's flag in your base, your flag must be at your base. At this time, just touch your flag. To return your flag at your base, try to kill the flag's teath, and touch your flag: it will be automatically returned to your base.

   

   Bombing Run:

   Same as rugby, but with weapons. Find a ball launcher in the map, take it (you loose all of your raised weapons!), and search for the ennemy's base. Touch the ennemy's base flag (team's logo) to mark 12 points. You can launch the ball by pressing firing button. If you firing the ball in an ennemy's base, you mark only 8 points. Mark points and points to win the objective.

   

   Block The Toilets:

   Find the ennemy's base: the ennemy's toilets are under the team's logo. Touch the ennemy's toilet and press 'Use' to strat the Blocking Toilets (to block the toilets, you don't have a lot of solutions... Use the 'natural system' ^^). When you block an ennemy's toilets, your team amrk points. The last toilets wich is 'alive' made it team winner. When your toilet has been injured (it life is under 100), touch your toilet and press 'Use': it life will be incremented.

   

   Weapons:

   Knife:

   You can use the Knife in MOH. Knife has got 2 firing types: the primary fire type will cut your ennemy, small damages but fasters knocks. You can hold the secondary fire type to be prepared at the knock. This firetype will immediately kill your ennemy, but you must wait 2 or 3 seconds before retry to knock.

   

   Cocktail:

   Burn your ennemys!

   

   Flash Grenades:

   When fired, this grenade doesn't explode and creating damages, but it made a big flare wich blind peoples who're near the grenade.

   

   Smoke Grenade:

   Cover you with a smoke protection! Existing in two colours: Red and Green

   

   Minen:

   To put minen on the ground, get down, holster your weapon, lokk the ground and push 'use'. To kill ennemy with mine, put the mine on groudn and wait... When the ennemy's walking or running on your mine, it will be activate and explode 2 seconds after.

   

   Items:

   Protection:

   You can find protections on the map. Your protection will reducting your damages when you're hurt. You can have 200protection's points.

   

   Power Ups:

   Powerups, wich are on the map, allow to you some powers. The first made you invisible, the second boost your life and getting to you 5 health's points by second, the third made you faster, and the last is multipling your weapons' damages by two!

   

   Ammos & Weapons:

   When a people died, his ammos are spawned at his death point. If Multi-Weapons is activated, you can also find his weapons in his ammobox.

   

   Movments:

   

   Jump from wall:

   To jump from a wall, press 'jump' near wall, and press the opposite bind direction. Jump from a front wall is more longer than a jump from a back wall. Lateral jumps are equal.

   

   Slide:

   Hold the "crouch" bind to slide on ladder.

   

   Climb on wall:

   To climb on wall, run perpendicular to this wall, look the top of wall, and press 'use'. You can jump off the wall by pressing 'jump'. To do a lateral jump, press the lateral directions binds. By pressing 'crouch' bind, you can jump off the wall and turning yourself to do an half-rotation (180°)

   

   Send grenades:

   Just touch a grenade to send it. The grenade will be sent in the player's view direction.

   

   Bash:

   When you press 'fire' near an ennemy, you can automatically bash him.

   

   

   Possibilities:

   Stole the deathbody's clothes:

   To stole the clothes of a deadbody, look at his head and press 'Use'. You must wait 5 or 10 seconds between killing body and stole his clothes.

   

   Land on ennemy:

   When you land on ennemy, you can hurt or kill him!

   

   No Reload:

   You never have to reload your weapons!

   

   Auto Taunts:

   When you be killed or you killed somebody, you can say a random taunt Have fun, this submods is just for add some funny sounds ^^ 'Kiss My Ass' is already strange!!

   

   AutoVoice:

   When you're hurt, you automatically need some help by saying 'Under Heavy Attack!'. Some other voices (ennemy targeted, Sniper, Get Down) will be added later.

   

   AutoReload:

   Your weapon is automatically reloaded when you putaway it, only if their's more than 1 ammo in weapon's clip.

   

   Parameters:

   Game Speed:

   Define the gamespeed. It will change the animations speed, the time speed, the run speed and all of the game parameters.

   

   Night And Day:

   In MOH, their's now the Night and the Day!! You can define the Earth rotate speed. So, if you define it as '100', 1 second in game is same as 100seconds in real time. So, a MOH journey is 24Hours/100 (or 860seconds).

   

   Progressive Zoom:

   Hold the 'use' bind to modify the zoom spread of your weapon. You can use from 2x to 20x zoom.

   

   Realistic fire:

   Your accuracy will change when your position change. If you're standing, your accuracy is 1. When you're crouching, and fix, your accuracy is multiply by 5. When you're falling, your accuracy is divided by 10! The pink meter in the left bottom corner of the screen indicate your position accuracy.

   

   Weapon Limit:

   You can define the number of Colt45, Walter P38, Thompsons and all others weapons that the players can have. Define limit as '0' to don't allow the weapon, define as 'NIL' to don't set a limit for this weapon.

   If a player choose a weapon wich is 'complete' (that is to say, weapon limit for this weapon is reached), the player weapon is removed, and this player can read a message in his screen (yellow message under the compass)

   

   Skin Control:

   Just a small submod to define the action that MOH:UP must do when a player choose a skin, which isn't listed in the teams' skins list. You can kick him. Later, you will allowed to change is team and skin (player will be placed in a random team with a correct skin), or lock him in spectator (he can join team ONLY if he choose a listed skin).

   

   Event Teams:

   A submod to event the teams. The first version (contain in MOHGT v 1.000.00.0) isn't perfect. I think you shouldn't used it for the moment.

   

   Fog Control:

   You can define the color and the distance of the fog. Set distance at '0' if you don't want fog.

   

   TeamKill:

   You can set the Friendly Fire as 'OFF', 'ON' or 'Controled'. Controled is a new FF mode that control the Team Killers. When a team killer is targeted (more than X team kills), he can be kicked or lock in spectator.

   

   DeadBodys:

   This submods doesn't remove the deadbodys. You can set the time that the program must wait before remove deadbodys, and the limit of the deadbodys that the map can have (so, if you set '15' as deadbody limit, if they're 16 deadbody or more, the olders deadbody are rremoved).

   

   Spawn Kill:

   When a spawn killer try to kill players who're respawning, he killed himself! That is to say, if the spawnkiller hurt a player who's respawning of 30 healthpoints, THE SPAWN KILLER is hurted of 30 healthpoints. It's a damages came-back (Do you understand? I think I'm not really good in English!)

   

   Auto Explode Grenades:

   You can't hold a grenade more than X seconds! If you keep a grenade more that this time, this grenade can explode (and kill peoples over you) or only kill you (the server's admin can define this option).

   

   Hunted And Hunter:

   Not-Tested submod. Normally, you only can kill the player who's the same skin as you. The 'players pairs' are changed every 30 seconds.

   

   Unreal Ambiences:

   Run only if you've download the eXTended version (ClientXT). This submod play a random ambience for all the players. I think this mod will be changed to create a better sound render... Actually, this mod use the 'tmstartloop' command, but I think, later, he will used the 'playsound' command for a 'soundtrack' entity.

   

   Infiltrate:

   When you're near an ennemy's base, you recieve... Grenades! Grenades will rain over you! So, you can find flash, smoke, cocktails, explosives grenades! Run Away quickly!

   

   Killing Team:

   When you kill an ennemy, he came on your team, locked on it (he can't change team) and must kill 2 peoples to became 'free player'. At this time he can change team.

   

   Hud Mod:

   When you targeted a friend, your crosshair became green. When you can bash, it became red. Else, it just be white.

   

   Am I using the same english as Raffarin (To win the yes, need the no to win against the no)? Do you understand?

   

   I let to you visit our http://snaky.fantasyvirtual.com/MOHGT">French website but that you can translate into English here

             

   Thank you and good visit on our site :)