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Messages - Spyke

#1
General Chat / Happy Birthday to the "OldMan"
October 16, 2009, 09:42:34 AM
Happy Birhtday. :)
#2
MOHAA Series: General / algiers map mod
October 15, 2009, 08:15:15 PM
Just wanted to say "Thanks" for posting that Card.

   

   There's a lot of great stuff packed into that little file.

   

   Crazy!! ;)
#3
General Chat / Happy Birthday 211476(Belated)
April 03, 2009, 02:18:22 AM
Happy Birthday.. belated. ;)
#4
MOHAA Series: General / filefront no more
March 27, 2009, 05:56:25 PM
#5
General Chat / 1 Free Team Fortress 2 Guest Pass
March 21, 2009, 12:11:23 AM
I got a guest pass for TF2 with my recent Orange Box purchase as well.

   

   It works like this,

   

   I log onto my Steam account and give the pass to someone who has a Steam account and yes, you need an account. :D They just download it through Steam.

   

   They get 3 days of the Full Version of the game.

   

   Once the 3 days are up it locks itself out and you can't play it anymore.

   

   If you decide to purchase it you already have it downloaded, it just unlocks itself.

   

   Darn PKM, I thought you had already bought it or I would have given you mine. The guy I gave it to bought the game btw. :)
#6
General Chat / moving on
March 15, 2009, 12:21:13 AM
Sorry to see you go.

   

   I just bought TF2 this afternoon.. coincidence? lol

   

   I actually bought the Orange Box through Steam. $29.99

   

   Just went on a server for like 5 minutes. Pretty cool game.

   

   You are definitely right about the having the built in humour. :D
#7
General Chat / Saints and Soldiers
February 11, 2009, 12:09:42 PM
Klugscheisser :
   (not much action and has a pussy to hero storyline)

   

   

   LOL, now there's a review I'd like to see in my local paper.
#8
Sent you a PM Chris.
#9
Hi Chris, I just got that message.

   

   I can do that no problem if you need. And as far as that goes no "owing" is required.

   

   It also looks as though Salombo might have a solution for you. ;)

   

   Either way works for me.
#10
MOHAA Series: General / totalwarhq obj > dm mod
October 21, 2008, 02:40:09 PM
*Herr_Kruger :
   I think its based in my double objectives, but I dont have them. They were posted at TMT but I bet they are gone with the hack right ? :D

   

   

   There is this dual Obj mod that I think is yours Herr Kruger. If not maybe it can still be of some use...I got tons of this stuff lying around. lol

   

   http://files.filefront.com/zzzzz+dualOBJmodspk3/;12118908;/fileinfo.html">http://files.filefront.com/zzzzz+dualOBJmodspk3/;12118908;/fileinfo.html
#11
MOHAA Series: General / totalwarhq obj > dm mod
October 21, 2008, 01:03:25 AM
This help? :)

   

   http://files.filefront.com/zzzzzzzTDM+TO+FTOBJ+MODpk3/;12114267;/fileinfo.html">http://files.filefront.com/zzzzzzzTDM+TO+FTOBJ+MODpk3/;12114267;/fileinfo.html

   

   From the Readme:

   

   
TDM to OBJ/FTOBJ
   ===================================================================
   This adds objectives to most of the stock AA/SH TDM maps and is built off the work by SniperM80 & SKI.
   Most maps have multiple objective locations which are chosen randomly each round, similar
   to the Flak88 location in obj/obj_team1.
   
   Contributors:
   =============
   
   SniperM80(Special thanks to Herr Kruger)
   =========
   mohdm1, mohdm6, bazaar, brest, gewitter, holland, malta, stadt, verschneit
   
   
   SKI(Special thanks to Herr Kruger, Jade, & Unreal Demon)
   ===
   mohdm2, mohdm3, mohdm7
   
   
   Herr Klugscheisser(Special thanks to everyone at TMT and the MoH modding community!)
   ==================
   Added the above mentioned maps to work in conjuction with Mefy's Extended Gametype Mod
   mohdm4, mohdm5, bahnhof, flughafen, plus additional locales in some of the other maps set up by SniperM80
   
   Testing & feedback by:
   
   [OTD]SoupNazi over at [DIRT]Clan IP:70.84.102.29
   =TSB= KKILLER over at =TSB=FunClan IP: 85.25.7.45:55555
   
   Additional thanks to:
   
   Mefy (http://www.planetmedalofhonor.com/mefy/index.html) for his Extended Gametype Mods
   Rindog (http://forums.rindog.com/) for his spawn blocking script
   Ric-hard (http://www.ric-hard.tk )for his objective cinematic ending script
   
   Requirements:
   =============
   
   This file needs to be run in conjuction with Mefy's Extended-Gametypes MOD Version 1.2.2
   
   http://mefymods.clan-dwr.com/Downloads/user-mefy-extgametypes-1_2_2-STOCKMAPS.zip">http://mefymods.clan-dwr.com/Downloads/user-mefy-extgametypes-1_2_2-STOCKMAPS.zip
   
   Conflicts:
   ==========
   This has not been tested with AA so I am unsure if it will work correctly.
   
   I modified libmefy/bomb.scr to use the radiobomb on certain maps. Add "level.radiobomb = 1"
   to the map script to use a radiobomb instead. See Flughafen for example.
   
   Also, I included the libmefy/util.scr fix for BT. Mefy fixed an error that would not allow this to work correctly with BT.
   
   The map.scr's have been altered. If you are running any other map mods this will conflict with them.
   dm/mohdm4 & obj/obj_team4 have the window fix included.
   
   ==========================================
   Notes
   ==========================================
   
   A sample maplist has been provided.
   
   To test the objective, type into console:
   
   set obj_debug 1
   restart
   
   Ric-hards cinematic ending has been bundled with this.
   It's on by default, but you can turn it off setting the cvar:
   
   set sv_cinematic_endings 0
   
   ============
   SH & BT Only:
   ============
   
   Some maps have been setup where the compass will point to the objective.
   To activate this feature, set the cvar (either in your server.cfg or in console):
   
   set compassobjective 1   // points compass to objective, 1 = ON, 0 = OFF
   
   Also, if you would like to give the planter/defuser a point, set the cvar:
   
   set bomb_points 1   //awards points, 1 = ON, 0 = OFF
   
   
   Enjoy! 80)
   {DOGZ}Herr Klugscheisser
   
   www.dogzteam.net
   
   
   //Available maplist
   set x1 "set g_gametype 4; set g_extgametype_obj_team1 ftobj; map obj/obj_team1; set nextmap vstr x2"
   set x2 "set g_gametype 3; set g_extgametype_mohdm2 ftobj; map dm/mohdm2; set nextmap vstr x3"
   set x3 "set g_gametype 3; set g_extgametype_mohdm3 ftobj; map dm/mohdm3; set nextmap vstr x4"
   set x4 "set g_gametype 3; set g_extgametype_mp_bazaar_dm ftobj; map dm/mp_bazaar_dm; set nextmap vstr x5"
   set x5 "set g_gametype 3; set g_extgametype_mohdm1 ftobj; map dm/mohdm1; set nextmap vstr x6"
   set x6 "set g_gametype 3; set g_extgametype_mohdm5 ftobj; map dm/mohdm5; set nextmap vstr x7"
   set x7 "set g_gametype 3; set g_extgametype_mp_brest_dm ftobj; map dm/mp_brest_dm; set nextmap vstr x8"
   set x8 "set g_gametype 4; set g_extgametype_obj_team2 ftobj; map obj/obj_team2; set nextmap vstr x9"
   set x9 "set g_gametype 3; set g_extgametype_mp_verschneit_dm ftobj; map dm/mp_verschneit_dm; set nextmap vstr x10"
   set x10 "set g_gametype 3; set g_extgametype_mohdm6 ftobj; map dm/mohdm6; set nextmap vstr x11"
   set x11 "set g_gametype 3; set g_extgametype_mp_holland_dm ftobj; map dm/mp_holland_dm; set nextmap vstr x12"
   set x12 "set g_gametype 3; set g_extgametype_mp_stadt_dm ftobj; map dm/mp_stadt_dm; set nextmap vstr x13"
   set x13 "set g_gametype 3; set g_extgametype_mohdm7 ftobj; map dm/mohdm7; set nextmap vstr x14"
   set x14 "set g_gametype 4; set g_extgametype_obj_team3 ftobj; map obj/obj_team3; set nextmap vstr x15"
   set x15 "set g_gametype 3; set g_extgametype_mp_flughafen_tow ftobj; map obj/mp_flughafen_tow; set nextmap vstr x16"
   set x16 "set g_gametype 3; set g_extgametype_mp_bahnhof_dm ftobj; map dm/mp_bahnhof_dm; set nextmap vstr x17"
   set x17 "set g_gametype 4; set g_extgametype_obj_team4 ftobj; map obj/obj_team4; set nextmap vstr x18"
   set x18 "set g_gametype 3; set g_extgametype_mp_gewitter_dm ftobj; map dm/mp_gewitter_dm; set nextmap vstr x19"
   set x19 "set g_gametype 3; set g_extgametype_mp_malta_dm ftobj; map dm/mp_malta_dm; set nextmap vstr x20"
   set x20 "set g_gametype 3; set g_extgametype_mohdm4 ftobj; map dm/mohdm4; set nextmap vstr x1"
   set sv_maplist "" // leave it blank
   // loads the first map
   vstr x1      
#12
chrisredfield :
   <snip>i dont even have a retail copy of mohaa im playing off a torrented copy and i cany play online.So its lan games with 1 other for me ever :(

   

   

   Hell man, from what I've seen/heard of your work PM me and I'll MAIL you a copy. :)
#13
General Chat / car game suggestions
October 09, 2008, 02:15:27 AM
Thought you might get a kick out of this.

   

   My young fella was over visiting his Uncle Tim. Uncle Tim has lots of nice toys....lots and lots and lots..

   

   http://i35.tinypic.com/qy7hvq.jpg" alt="" />

   

   http://i34.tinypic.com/n6eseh.jpg" alt="" />
#14
General Chat / car game suggestions
October 08, 2008, 11:32:53 PM
I highly recommend Flatout 2. I've played the hell out of that game. This is the place to go for all your Flatout needs. http://www.flatoutjoint.com/">http://www.flatoutjoint.com/ They have easy to follow instructions on how to edit the .bsf files.

   

   I'm playing GRID right now. http://www.racedrivergrid.com/?territory=EnglishUK#/gallery/">Screens

   

   I don't know about modding it but man, it is a lot of fun. It has many great muscle cars too.
#15
MOHAA Series: General / Zombies. A Video
April 05, 2008, 05:27:46 PM
Very nice even. :D

   

   Parts of that creeped me out...well done!!