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Messages - Intrinsic

#1
That worked.  Thanks a lot!  I also had to move some of Mefy's script to the bottom of the map script, otherwise it was disabling some of the additions on the sp conversion.  First time that I have been able to get 16 maps and 4 gametypes working, lol.  Thanks again!
#2
Lol, duh.  I did modify those two maps.  No mefy script.  Thanks a lot!  I will try that and see how that goes.
#3
Hi,

   

   I am trying to run a mixed gametype server.  I use Mefy's mod, and looked at his mixed rotation cfg's.  What happens is it goes through the first 4 maps, then just keeps re-loading the 4th map over and over.  I have tried to set it up every which way, but maybe I am missing something.  Here is my cfg file.  I am testing on my private before I post it.  Any help is very much appreciated.  Thanks a lot!

   

   //Private SERVER

   seta sv_hostname "||D2R|| Clan Private"

   sets Connection "Pop Stop N Drop"

   

   net_noipx 1

   //netport 12210

   

   seta timelimit "15"

   seta fraglimit "0"

   

   // AntiFlooding Setttings

   seta sv_floodProtect "1"

   seta flood_waitdelay "15"

   seta flood_persecond "4"

   seta flood_msgs "4"

   

   // Voting

   seta g_allowVote "0"

   

   //Health Drop

   set g_healthdrop 1

   

   //Fast Run Speed

   set sv_dmspeedmult 1.38000

   set sv_runspeed 275

   set sv_walkspeed 150

   set sv_sprinton 1

   set sv_crouch_mult 0.5

   

   //Invulnerable Time

   set sv_invulnerabletime 6

   

   

   

   // Game settings

   set g_gametype "3"

   set g_teamdamage "0"

   set g_allowjointime "30"

   seta g_teamAutoJoin "0"

   set g_inactivespectate 1400

   set g_inactivekick 1400

   

   set g_ftobj_settings "meltgun:on frozenmsg:loc name bodycodes meltmsg:loc name bodycodes roundlimit:5 maprotationtime:10 ticktime:45"

   set g_ftdem_settings "meltgun:on frozenmsg:loc name bodycodes meltmsg:loc name bodycodes roundlimit:5 maprotationtime:10 ticktime:45"

   set g_ft_settings "meltgun:on frozenmsg:loc name bodycodes meltmsg:loc name bodycodes roundlimit:5 maprotationtime:10"

   set g_obj_settings "roundlimit:5 maprotationtime:10 forcerespawn:1  ticktime:30"

   set g_tdm_settings "timelimit:15"

   set g_ctf_settings "maprotationtime:10 roundlimit:5 forcerespawn:1"

   set g_mef_settings "ticktime: 22 settime: 3 defusetime: 3"

   

   //Server Settings

   set sv_maxclients "10" // Maximum of 10 players on server

   rconpassword ""

   seta sv_privatePassword ""

   seta sv_privateclients "10"

   seta sv_minping "0"

   seta sv_maxping "200"

   seta sv_gamespy "1"

   seta sv_allowDownload "0"

   seta sv_maxRate "12000"

   seta sv_fps "15"

   seta sv_master1 "mohmaster.2015.com"

   seta sv_master2 "master0.gamespy.com"

   seta sv_master3 "master1.gamespy.com"

   seta sv_master4 "clanservers.net"

   

   // Banned Players

   //seta g_filterBan "1"

   //exec "banned.cfg"

   // Banned Player IP's

   // Sadly there is a limit to how many peeps you can ban

   // id made the g_banIPs variable small in size :-(

   //reset g_banIPs

   

   // Example: addip "xxx.xxx.xxx.xxx"

   set map1 "dm/mohdm6 tdm"

   set map2 "dm/mohdm7 tdm"

   set map3 "dm/mohdm1 tdm"

   set map4 "m3l3 tdm"

   set map5 "dm/mohdm2 tdm"

   set map6 "dm/mohdm6 ft"

   set map7 "dm/mohdm7 ft"

   set map8 "dm/mohdm2 ft"

   set map9 "dm/mohdm1 ft"

   set map10 "obj/obj_team4 ftobj"

   set map11 "obj/obj_team1 ftobj"

   set map12 "obj/obj_team2 ftobj"

   set map13 "dm/mohdm6 ffa"

   set map14 "dm/mohdm7 ffa"

   set map15 "dm/mohdm2 ffa"

   set map16 "dm/mohdm1 ffa"

   set map17 "m3l3 ffa"

   

   set sv_extmaplist " $map1 $map2 $map3 $map4 $map5 $map6 $map7 $map8 $map9 $map10 $map11 $map12 $map13 $map14 $map15 $map16 $map17"

   

   map dm/mohdm6
#4
MOHAA Series: General / Allies spawn with no weapon
March 06, 2008, 07:40:47 PM
Darn, just kept crashing.  Thanks a lot though, I appreciate all of the help.
#5
MOHAA Series: General / Allies spawn with no weapon
March 06, 2008, 07:06:13 PM
No, thank you!  Where would I put this in the above code?
#6
MOHAA Series: General / Allies spawn with no weapon
March 06, 2008, 06:14:00 PM
Thanks for the response.  I tried to use the serverside fix, but it didn't work, some could hear sounds and some couldn't.  Then, I searched high and low for every available serverside fix, but none of them worked.  It could be a conflict with another mod like my all weapons mod or something, but I have also read quite a few people say that there is no serverside fix.  Ugh, lol.  This method works, except for the not spawning with a weapon bit.  Thanks again!
#7
MOHAA Series: General / Allies spawn with no weapon
March 06, 2008, 05:26:24 PM
Hi I am running Ivan the Terribles m6l2a.  There is a weapon swap mixed into the map scr that gives both teams ONLY the weapons that have sound due to the sound issues.  It works great, the only problem that I have is that the Allies spawn with no weapon at all, and you have to scroll to get to it.  I know it doesnt seem like a huge issue, but it becomes a complaint when the axis are swarming the Allied spawn and they get shot before they have a weapon.  I did a search, but to no avail. Any help would be appreciated!

   

   Here is the code:

   

   //-----------------------------------------------------------------------------

   

   loadout:

         while (1)

         {

   

         waitframe

   

         for (local.i = 1; local.i <= $player.size; local.i++)

            {

            local.player = $player[local.i]

            

            if (local.player.dmteam=="axis")

               {

               $player[local.i] take models/weapons/panzerschreck.tik

               $player[local.i] take models/weapons/silencedpistol.tik

               $player[local.i] give models/weapons/mp44.tik

               $player[local.i] give models/weapons/mp40.tik

               $player[local.i] give models/weapons/KAR98sniper.tik

               $player[local.i] give models/weapons/kar98.tik

               }

            if (local.player.dmteam=="allies")

               {

               $player[local.i] take models/weapons/bar.tik

               $player[local.i] take models/weapons/m1_garand.tik

               $player[local.i] take models/weapons/bazooka.tik

               $player[local.i] take models/weapons/colt45.tik

               $player[local.i] take models/weapons/silencedpistol.tik

               $player[local.i] give models/weapons/mp44.tik

               $player[local.i] give models/weapons/thompsonsmg.tik

               $player[local.i] give models/weapons/springfield.tik

               $player[local.i] give models/weapons/kar98.tik

               $player[local.i] give models/weapons/p38.tik

               }

            }

         }

   end

   

   //-----------------------------------------------------------------------------

   

   Thanks again