Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Elgan {sfx}

#1
Scripting / Re: Operator predecence
March 03, 2016, 07:23:38 PM
it means not
#2
OpenMOHAA Project / Re: Moh-UE4 Project + Images
February 28, 2016, 11:25:13 PM
You guys can follow this if you like

https://github.com/MOHCentral/mohue/commits/master

or create an rss, or pop on slack

Quote from: LeBabouin {sfx} on February 26, 2016, 03:27:51 PM
Does Elga commit on mohue?

what do you mean? If u want to see the commits, see the link above
#4
OpenMOHAA Project / Re: Cryengine?
February 10, 2016, 08:58:39 PM
From what im reading its C++ OS, with very little api as they focus on visual scripts and LUA but it will come..
It is cryengine modified.

Net code is very very good, it can only be used with your own net server or game lift (very good) and amazon aws (very good) but those cost money.,...network costs money...but the engine is of course cryengine


downsides, it does not support FBX, but only have exportes for meya and 2ds max...????


Quote from: Ley0k {sfx} on February 10, 2016, 10:30:39 AM
Amazon Lumberyard, I never heard of it, it seems to be an amazing engine. Any difference from it to UE? Is it C++ compatible, Multiplayer ready, etc....
#5
OpenMOHAA Project / Re: Cryengine?
February 10, 2016, 05:00:49 AM
Game-ready AI out of the box (with stealth!)

and amazon Game Lift...  WOuld be nice for any multiplayer :)
#6
OpenMOHAA Project / Re: Cryengine?
February 10, 2016, 04:48:05 AM
What cryengine should of been. .

C++, LUA, blueprint, cross platform with Double Helix networking code...and mostly free unless u want to use a web service...but being open source i imagine someone will soon and quickly add  equivalent.  Also its docs are poor and its not far off cryengine which is quite difficult to use.

Tho cryengine for free? yes please...

but.....with this cryengine probably will be free soon too...

-cannot find any api docs?

Quote from: ToxinUK {sfx} on February 10, 2016, 03:57:32 AM
Not sure if any of you have seen that Amazon now have a game development team and have released an engine (based on CryEngine) to rival UE4, Unity, etc..

https://aws.amazon.com/lumberyard/
#7
OpenMOHAA Project / Re: moh bsp->obj,cde
February 08, 2016, 11:25:56 AM
code is dumped here right now
https://github.com/elgansayer/assimp

eventually

* Clean up and load pk3 or BSP
* fix patch mesh
* support both Q3 and MOH bsp/pk3
* improve texture naming

other
* load bt and SH
* add sdk/skc

code is all in the q3 files. Not committed to original assimp project because it overwrites q3 import right now.

#9
OpenMOHAA Project / Re: Cryengine?
February 05, 2016, 11:04:16 AM
i dont like visual scripts. I prefer the c++ power,

i honestly didnt look into cryengine too much. I know UE4 is c++, open and has a lot of docs and support.

Cryengine was in trouble not too long ago.

Is cryengine free too?
#10
OpenMOHAA Project / Re: MOH Title Suggestion
February 01, 2016, 03:12:26 AM
i like moh:2
#11
OpenMOHAA Project / Re: MOH Title Suggestion
January 31, 2016, 08:44:35 PM
"You may only download and play this game if you have purchased and own the original moh""
-Done.
Thats what quake arena did for a long time.


Quote from: Cobra {sfx} on January 31, 2016, 06:20:56 PM
Ignoring the assets and all yeh well be fine ;)
#12
OpenMOHAA Project / Re: MOH Title Suggestion
January 31, 2016, 05:24:54 PM
Elgans Revenge haha, love it!

EA might have a problem with "medal of honor" I still think we should just use "Medal of honour"

it would mean that we avoid any legalities of name infringement, and its spelt correctly. plus we stick to a similar name.
#13
Anticheat Project / Re: (WIP) Anti cheat discussion
January 31, 2016, 04:18:29 PM
Tech details? How do you plan to detect them?

you know we are aiming to replace moh? what about omoh etc?

i like Clean/Pure/Dirty players. :)

Tbh you could almost create a list of all known cheats and detect those. No one is making new ones?
#14
OpenMOHAA Project / Re: moh bsp->obj,cde
January 24, 2016, 10:42:15 AM
No, Well this is imported with no doors, but youre wrong aboutt he combined mesh thing. See the screenshot.

Process
use the tool to convert a pk3 into an .dea file.
Right now, it will grab the first .bsp from the pk3, which it finds in /maps.

so make a pk3 of ALL mohaa's textures, and ALL mohaa's scripts and maps folder and a bpos

map.pk3
textures/
scripts/
maps/mohdm1.bsp

Then run command line

1. assimp.exe export mohdm1.pk3 mohdm1.dae

2. mohdm1.dae will be produced with all the textures in the same folder.

3. (i forgot to fix this) open mohdm1.dae and check the name of the textures links, you may have to do a file replace on all the textures in the dae file. (will fix this later, cba now)

4. import into max and delete the sky box

5. select all objects

6. go to modifiers and select "normals" and flip all the normals.

7. to go views->xview->face orientation

8. Select all, and you can see if anything is majorly wrong. Faces will be green is they are wrong, or textured if right, Doa  render to check. ( things facing the wrong way wont get rendered).

NOTE: some faces WILL be green as they are on the outside. Also if u select a wall, its backface is green and font should not be. So it may appear green util u zoom in.

9 export as fbx

10 import into UE4 ,

DO NOT TICK COMBINE MESHES (or you will end up with a single mesh) <- now we can make edits to the map, explode a bridge etc
tick import all,
tick import normals


11. i do not know how to fix textures right now.



#15
OpenMOHAA Project / Re: moh bsp->obj,cde
January 23, 2016, 09:04:57 PM
in unity, i found that if you select all faces and lfip normals, in max. Then you can fix up any left overs. Then export..works fine....

some scale issues with textures in UE4...