Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - PacRac {sfx}

#1
I really liked Bulldozer one ;)

#2
General Chat / Re: MRU needs to die, here is why.
January 08, 2016, 03:19:03 PM
 
Quote from: LeBabouin {sfx} on January 08, 2016, 02:37:19 PM
hehe cool someone not being "good job tya" was missing here:) Me dont care of developping a modern game which is not a spare time job and i avoy i dont really understand what openMoh has made till know but i heard of it for a long time now. Dont forget to update site name if you come to move modding underground :)
MRU is just getting born imo, i yet like the site so much more than before!

I totally agree with LeBabouin, MOD's are really important and I am talking about GAMETYPE mod's. I understand your point of view elgan and Leyok, way back when you guys had less knowledge in programming, you mostly focused on fixing bugs and giving new options through mohaa scripting language. Now that you evolved into programming you are thinking away forward, yet remember Medal is different for it's simpler understanding language code and mod's and unique playability. Just hope openmohaa doesnt change any of all the best in this game.
#3
MOHAA Series: General / Re: {sfx} BattleZone Creator
January 07, 2016, 09:40:16 AM
Ok m8 i'll look on the URC menu and add those buttons and need to get that new script ;) AWESOME WORK has always Cobs  8)
#4
MOHAA Series: General / Re: {SFX} Bring -A- Mod Meet
January 07, 2016, 09:26:24 AM
Count me i ;)
I have a surprise mod to share :D
#5
Scripting / Re: Freeze Tag BoobyTrap Dummy
January 01, 2016, 02:06:18 PM
Nice and looking fun mod Cobra  ;). Good Work.

Quote from: Cobra {sfx} on December 31, 2015, 12:54:41 AM
Hope someone adds it to a Freezetag server, see how many people a day it kills lmao

Well Slimbips is already using your mod, he just changed the frozen guy to alarm switch.

Good help there Cobra, sad he never comes here to ask for help,  it was a {SFX} member that helped him on that mod anyway.
#6
Website Information and Support / Re: Snowflakes
December 04, 2015, 12:22:22 AM
Quote from: Cobra {sfx} on December 03, 2015, 02:22:29 PM
$Bomb delete
$snow unglue $Sidebar ;)
Exit the EU

See theres always a fix ;)

HAHAHAHAH LAUGH OUT LOUD MAN. Good one there  ;D ;D ;D ;D

#7
Website Information and Support / Re: Snowflakes
December 03, 2015, 02:18:44 PM
Looks really nice :D

Christmas atmosphere.... :D :D those snow flakes are gluing to my side bar hahhahaha
#8
MOHAA Series: General / Re: {SFX} Creations/Downloads
November 20, 2015, 10:37:09 PM
Shadow the Usable Flak88 & Nebelwerfer Script you have added on AAAA it is only flak server side working script not the nebelwerfer. Nebelwerfer Script is not present on this pk3. Clientside version is still in working state to make it server side. So please correct that. It is Usable Flak88 Script only.

Thanks.

And good work on the list of all {SFX} mods ;D
#9
MOHAA Series: General / Re: {sfx} BattleZone Creator
November 18, 2015, 03:25:46 PM
Well i haven't worked much more on it, it is almost has it was when we left working it. Even though i think it is a fantastic mod and Cobra u've nailed it, Darn Good Job on this mod m8 ;).

There are the names of the people involved on this project inside of some main files so it is ok. I hope someday we can grab it again and evolve it and also perhaps convert it into a game mod wich is possible ;D.

Nice to see you around Cobs.  ;)

Quote from: Goober {sfx} on November 18, 2015, 01:09:46 PM
Thanks, Pac!  ;D ;D ;D

You'r Welcome Goober  8)
#10
MOHAA Series: General / Re: {sfx} BattleZone Creator
November 18, 2015, 11:05:06 AM
Releasing the first version of this mod (Alpha version).

{sfx} BattleZone Creator (AKA {sfx} Mod Menu)

https://onedrive.live.com/download?resid=376567568A5DB43A!154&authkey=!AGlZBLALyHlz4zY&ithint=file%2cpk3

This is still a WIP!!

(You'll have to wait some seconds for file start downloading)

Hope you all have alot of fun modding with this tool and still looking for volunteers to continue working on it and improve it.

ENJOY AND HAVE FUN MODDING !!!

;D  ;)  8)

#11
Sorry for my absence so here it goes...it is still a WIP.  ::):

{sfx} BattleZone Creator (AKA {sfx} Mod Menu)

http://www.mods-r-us.net/index.php?topic=3562.30

ENJOY AND HAVE FUN MODDING !!!

;D  ;)  8)
#12
Cobra is right. You just need to add immune commands to it's triggers.
Just attribute targetname's and then just add the immune lines, ex:
$door1 damage
$door1 immune grenade
$door1 immune bash
$door1 immune explosion
$door1 immune rocket

This way doors will only open with bullets.

And u dont need to use the spawnflags 128. just use the immune command.

Hope this helps ;)
#13
HAHAHAH SHADOW  ;D

I will was thinking of adding it to next project to finish it. Because there were more things to add there. But i will let me grab all the stuff and will publish soon.

#14
Ok Soares we can't wait to check it ;) Sad you have less time to mod now but happy you  have got a job ;) .

We will look for it and all unfinished jobs won't be forgoten.

See you around m8.



#15
Sorry LeBabouin, I've been busy and away from modding these past days.

Here it goes our version of the flak88 from Cobra {SFX} and PacRac {SFX}. It was extracted from {sfx} Modding Menu.

How to spawn the flak88 model:

Execute the SFX_Flak88.scr from any map .scr file after level waittill spawn
 
exec global/SFX_Flak88.scr ( ORIGIN ) ( ANGLE )

-------------------------------------------------------------

**EXAMPLE:**

level waittill spawn

exec global/SFX_Flak88.scr ( -1270 -2950 0 ) ( 0 180 0 )

-------------------------------------------------------------

Download link:

https://onedrive.live.com/download?resid=376567568A5DB43A!152&authkey=!AA5gT8c4F1X68kg&ithint=file%2cpk3