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Messages - =[M.A.W]=DoubleKill

#1
MOH Pacific Assault / [UPDATE THREAD] MOH:PA Login Fix
February 26, 2016, 06:58:12 PM
Hi all :)

Me and Rick been tryng alot of things with the client and Pa server and we have find good things but at the moment no fix yet for the login.


Keep an eye on this thread for updates about the fix of the login.

greetings
#2
General Chat / Re: MRU needs to die, here is why.
January 08, 2016, 11:51:21 AM
I know this part take care of the administrators but im going to say my opinion.

Elgan this website ( MRU ) was made for the players and moders could get help with some mods they have been developing or announce their mods and the players to give their opinion which helps make mutch better the mods.

If someone dont whant to see the old stuff on the website i prefer to achive everyng on some place to consult than delete everything.

I learn alot from the experience from the others i read on the forum posts and problably the others aswell.

Here can be created behind a developement laboratory so you can whork nice and the others from the community still come here to see hows is going the projects.

The projects i have see on oldpost some thay are not finish and some couldn be created because some features of reborn was not there, so i whant to finish the missing projects of the others but still giving them the credits.

Hope no one take this post too mutch serious.

greetings
#3
The tree mod was working good but the booby trapp i couldnt find.
#4
Scripting / Check Teams Script
January 03, 2016, 10:11:56 AM
hi all :)

I have been working in a scritp to detect the size of the teams and if how many they are alive or not and i have finish the script now.

Hope will be handy to someone to use if you find some bug tell me so i can fix :)

greetings

Code (cpp) Select


//--------------------INFO-------------------------
//Allies TOTAL: level.allies_total
//Allies DEAD: level.allies_dead <---- This only works if you have something on the server to detect when someone spawn
// like the AdminPro or spawn protection
//Axis TOTAL: level.axis_total
//Axis DEAD: level.axis_dead <---- This only works if you have something on the server to detect when someone spawn
// like the AdminPro or spawn protection
//-----------------------------------------



main:

thread check_players

end

check_players:

level.allies_total = 0
level.allies_dead = 0
level.axis_total = 0
level.axis_dead = 0
level.a = 1
level.b = 1

while(1)
{
wait 0.5

for(local.i = 1;local.i <= $player.size;local.i++)
{
local.player = $player[local.i]

if(local.player == NULL)
end

iprintlnbold local.player.counted

if(local.player.dmteam == "allies" && local.player.counted == NIL)
{

local.player.counted = 1
level.allies_total++

if(local.player.array != 1)
{

level.allies_array[level.a] = $player[local.i]
local.player.array = 1
level.a++
}

}
if(local.player.dmteam == "allies" && local.player.counted == 2)
{

local.player.counted = 1
level.allies_total++
level.axis_total--

if(local.player.array != 1)
{

level.allies_array[level.a] = $player[local.i]
local.player.array = 1
level.a++
}
}

if(local.player.dmteam == "allies" && !isalive local.player && local.player.dead == NIL)
{
local.player.dead = 1
level.allies_dead++
}

if(local.player.dmteam == "allies" && isalive local.player && local.player.dead == 1 && local.player.spawned == 1)
{
local.player.dead = NIL
level.allies_dead--
}

if(local.player.dmteam == "axis" && local.player.counted == NIL)
{
local.player.counted = 2
level.axis_total++

if(local.player.array != 1)
{

level.axis_array[level.b] = $player[local.i]
local.player.array = 1
level.b++
}
}
if(local.player.dmteam == "axis" && local.player.counted == 1)
{
local.player.counted = 2
level.axis_total++
level.allies_total--

if(local.player.array != 1)
{

level.axis_array[level.b] = $player[local.i]
local.player.array = 1
level.b++
}
}
if(local.player.dmteam == "axis" && !isalive local.player && local.player.dead == NIL)
{
local.player.dead = 1
level.axis_dead++
}

if(local.player.dmteam == "axis" && isalive local.player && local.player.dead == 1 && local.player.spawned == 1)
{
local.player.dead = NIL
level.axis_dead--
}

if(local.player.dmteam == "spectator" && local.player.counted == 1)
{
local.player.counted = NIL
level.allies_total--
}
else if(local.player.dmteam == "spectator" && local.player.counted == 2)
{
local.player.counted = NIL
level.axis_total--
}


}
 
//iprintln ("Allies_arr: " + level.allies_array.size)
//iprintln ("Allies_t: " + level.allies_total)
//iprintln ("Axis_arr: " + level.axis_array.size)
//iprintln ("Axis_t: " + level.axis_total)
//iprintln ("Allies_d: " + level.allies_dead)
//iprintln ("Axis_d: " + level.axis_dead)

waitthread allies_array
waitthread axis_array

}

end


allies_array:

level.allies_invalid = 0

for(local.c = 1;local.c <= level.allies_array.size;local.c++)
{

local.allied_player = level.allies_array[local.c]


if(local.allied_player == NULL )
{

level.allies_invalid++
//iprintlnbold "Player dont exist!"
//wait 1
}

}


if(level.allies_invalid > 0)
{
level.allies_total -= level.allies_invalid

for(local.d = 1;local.d <= $player.size;local.d++)
{
local.player = $player[local.d]

if(local.player.dmteam == "allies" && local.player.array == 1)
{

local.player.array = NIL

}
}

level.allies_invalid = 0
level.allies_array = NIL
level.a = 0
}

end

axis_array:

level.axis_invalid = 0

for(local.c = 1;local.c <= level.axis_array.size;local.c++)
{

local.axis_player = level.axis_array[local.c]

if(local.axis_player == NULL )
{

level.axis_invalid++
//iprintlnbold "Player dont exist!"
//wait 1
}

}

if(level.axis_invalid > 0)
{
level.axis_total -= level.axis_invalid

for(local.d = 1;local.d <= $player.size;local.d++)
{
local.player = $player[local.d]

if(local.player.dmteam == "axis" && local.player.array == 1)
{

local.player.array = NIL

}
}

level.axis_invalid = 0
level.axis_array = NIL
level.b = 0

}

end


#5
Website Information and Support / Re: NEW LIVE CHAT
December 28, 2015, 02:38:21 PM
I have see now the other chat lol

This one is muthc better :)
#6
Tech Support / Re: windows 7 folders
December 27, 2015, 07:51:09 AM
you have to change on the permissions of the folder to get write permissions and maybe you need to run the Radient with Administrator mode.
#7
MOHAA Series: General / Re: SP maps to objective
December 27, 2015, 06:04:00 AM
Im speaking about the way the objectives can be played like Soares have suggested.

You dont need to put a randomiser for that you can put cvars like this:



set sp_gametype "1"

set sp_gametype "2"

#8
MOHAA Series: General / Re: SP maps to objective
December 26, 2015, 11:43:15 AM
we can add a second different gametype, one gametype work in one way the work in another way of couse i will need alot of help of everyone to finish the mod or will a year to finish lol.

But im thinking aswell to do this project to SH and BT.
#9
Scripting / Re: Countdown Boiler Bash Mod
December 26, 2015, 10:48:13 AM
I tested the mod on your server theres still some bug.

When you throw a grenade outside of the boiler and when i go to boiler and get out the mod give me the grenade although i have already throw the grenade.
#10
Scripting / Re: trigger help
December 26, 2015, 06:40:32 AM
The command USE he have on the file i think olny works on SH and BT thats why the file dont compile.
#11
MOHAA Series: General / Re: SP maps to objective
December 26, 2015, 06:25:32 AM
Because the map when you play on the single player you have to kill the bots through the way on the road with the car and the car dont go to another place.
#12
Scripting / Re: trigger help
December 24, 2015, 04:48:07 PM
you have to get the origin of the boiler and tele the player to there if he is holding the radio something like this:


local.boiler = ( 1 2 3 )

if(local.player.have_radio == 1 && local.player.onboiler == NIL)
{
local.player tele local.boiler
local.player.onboiler = 1

}


#13
On the website could you put support for mohaa scripting using colors like mohaa tools does?

I think the scripters would like to see the code that way our maybe like the view of C/C++ language.
#14
General Chat / Re: Merry Christmas and Happy Holidays
December 24, 2015, 07:25:35 AM
Merry Christmas aswell for eveyone!! :)
#15
MOHAA Series: General / SP maps to objective
December 24, 2015, 07:13:39 AM
Hi all :)

I have see on the chatboux everyone interested on the conversion so i have created this thread who whant me to help to do with this conversion.

I give you the first map to help me is m1l3a.

This map dont have nothing to pick up or blow up as objective so i was thinking to put a objective like Pac mod of escort the tank but different way:

- The tank has to be controled by a player to move
- The player cant move the tank to another place only can shoot on the tank and press forward to move the tank.
- The tank have to walk on the same road as the single player.
- The tank have to walk slowly that way makes more hard to reach the objective
- One player of the axis need to have a bazooka to blow up the tank
- One player of the allies can repair the tank

If you have more suggestions post, later we can discuss about that.