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Messages - JONAS

#1
I have started converting brushwork from the MOHAA maps, for use in MOHPA.

   

   I have the bunker from obj3.map done, Its the entire structure, with the underground tunnels.

   I have reduced the brush count, and applied .dds files for textures.. Its 100% ready for dropping into your MOHPA MDK mods!

   

   I have uploaded the zip file to filefront hers the link..

   

   http://files.filefront.com/Omaha_bunker/;3828302;;/fileinfo.html">http://files.filefront.com/Omaha_bunker/;3828302;;/fileinfo.html

   

   

   I will be working on converting many structures from MOHAA, and MOHBT, over the next few weeks. This will be very helpful to those wanting to convert earlier maps for use in MOHPA...

   This is the best way, as a noob to modding I can think of to help the mod community... By doing some of the leg work, and making it easier, faster, and more user friendly for those converting the maps.

   

   If any of you have a special request, for something you want to work on, send me an email to  and I will get it to you as quickly as I can.
#2
Download at filefront now!!!

   

   http://files.filefront.com/MOHPA_cl...;/fileinfo.html">http://files.filefront.com/MOHPA_cl...;/fileinfo.html

   

   

   

   

   TURN1 MAP

   TURN1 Is designed to be the perfect TDM team match map for tournament play...

   This map is for TDM, only..

   With high skill level, long range vision, and the protected spawn areas.

   This map is the perfect solution for clan matches, or just plain fun skill gaming...

   

   1. open area hide and shoots..

   

   2. High degree of visability...

   

   3. Lots of custom buildings...

   

   4. Spawn areas protected...cant shoot or nade into spawn areas!!! (no spawn killing!)

   

   This map would also be great as a sniper map...
#3
MOH Pacific Assault / MOHPA Lag
March 01, 2005, 07:48:53 AM
Sorry to dispute you Elgan...but..

   I play on OBC servers, where my ping runs in the 40's, The server its self lags when they get around 25-30 players on... It generally skips between lag and decent play....but once or twice a day it will lag,,,then crash!!!

   

   The thing is...OBC seems to be the best, and most trouble free of the servers out there.

   

   In my book the main reason for the problem (besides a poor online system..) is all the nade spamming, and demolition packs...

   The sever is having to render alot of explosion effects for 30 odd people!!!

   

   Its kinda like when the breakthrough servers had people using alot of smoke nades...I used to run BT servers, and the smoke nades would cause bad game lag if you had a nade spammer using them to much...
#4
Sorry I have been so silent...Been very busy helping friends at the other mod site..(wink, wink..) and doing stuff for OBC clan...

   

   In the time I have been silent I completed a number of mod and maps... most are at filefront....

   I have done the flame thrower mod...

   I have gotten 9 different drivable vehicles working for multiplayer..

   I have finished work on the Corregidor map for full version!!!

   I have completed an all new map featuring drivable vehicles, and artillery!!!

   I have also done a number of nice prefabe buildings for use in your own maps....

   

   below are the download links!!! have fun with these,or pick them apart to see how they are made!!! All I do is free to use as you choose!

   

   Corregidor...from the second demo...

   http://files.filefront.com/corregedor_2/;3815959;;/fileinfo.html">http://files.filefront.com/corregedor_2/;3815959;;/fileinfo.html

   

   The fortress map...drivable vehicles and special weapons..

   http://files.filefront.com/The_fortress_final/;3815976;;/fileinfo.html">http://files.filefront.com/The_fortress_final/;3815976;;/fileinfo.html

   

   flame thrower mod...

   http://files.filefront.com/_flame_thrower/;3803454;;/fileinfo.html">http://files.filefront.com/_flame_thrower/;3803454;;/fileinfo.html

   

   prefab buildings...

   http://files.filefront.com/warhouse/;3806463;;/fileinfo.html">http://files.filefront.com/warhouse/;3806463;;/fileinfo.html

   

   http://files.filefront.com/Old_North_Church/;3806462;;/fileinfo.html">http://files.filefront.com/Old_North_Church/;3806462;;/fileinfo.html
#5
EDIT: Sorry jonas, i killed ya post by accident. please re-post.  :blush

   

   Phil...
#6
Here is the first script to get you started!

   the script below is a spawn script for working static weapons on the wake-island map for MOHPA multiplayer.

   for the complete working mod send an email to

   

   

   

   You can use it as a guide to add artillery, vehicles, or structures to existing maps...

   

   

   ////////////////////////////////////////////////////

   ///

   ///   BY JONAS A.K.A. {nazi}$jonas$

   ///

   ////////////////////////////////////////////////////

   

   //weapons

   

   //----------------------------jpn model 70

   

           /// TURRENT WEPONS MUST BE ENTERED LIKE THIS OR

           /// THEIR NOT USABLE.

   

           local.fix1 = spawn models/statweapons/JPN70mm_turret.hag

           local.fix1.origin = ( -3100.37 4833.49 179.28 )

           local.fix1.angles = ( 9.82 11.60 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 11.60

           local.fix1 solid

   

   /// BASES DONT NEED THE ANGLE FIX, AS BELOW

   

           local.fix1 = spawn models/statweapons/JPN70mm_base.hag

           local.fix1.origin = ( -3100.37 4833.49 149.28 )

           local.fix1.angles = ( 9.82 11.60 0.00 )

           local.fix1.scale = 1.0

   

         

           local.fix1 = spawn models/statweapons/JPN70mm_turret.hag

           local.fix1.origin = ( -1995.80 6532.94 265.78 )

           local.fix1.angles = ( 4.25 10.53 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 10.53

           local.fix1 solid

   

           local.fix1 = spawn models/statweapons/JPN70mm_base.hag

           local.fix1.origin = ( -1995.80 6532.94 235.78 )

           local.fix1.angles = ( 4.25 10.53 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/JPN70mm_turret.hag

           local.fix1.origin = ( -301.23 -6071.55 233.64 )

           local.fix1.angles = ( 0.62 179.26 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 179.26

           local.fix1 solid

   

           local.fix1 = spawn models/statweapons/JPN70mm_base.hag

           local.fix1.origin = ( -301.23 -6071.55 203.64 )

           local.fix1.angles = ( 0.62 179.26 0.00 )

           local.fix1.scale = 1.0

   

   

           

   

   

   // ---------------------------flak aa

   

   

           local.fix1 = spawn models/statweapons/USQuadAA_turret.hag

           local.fix1.origin = ( -3103.40 3380.08 210.78 )

           local.fix1.angles = ( 1.68 37.17 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 37.17

           local.fix1 solid

           

   

           local.fix1 = spawn models/statweapons/USQuadAA_turret.hag

           local.fix1.origin = ( 7117.70 -3815.44 362.24 )

           local.fix1.angles = ( 2.57 68.50 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 68.50

           local.fix1 solid        

   

           local.fix1 = spawn models/statweapons/USQuadAA_turret.hag

           local.fix1.origin = ( -2733.13 -6606.63 220.45 )

           local.fix1.angles = ( -0.26 154.62 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 154.62

           local.fix1 solid

   

   //----------------------single flak

   

           local.fix1 = spawn models/statweapons/USBofor_turret.hag

           local.fix1.origin = ( 8703.06 -6943.90 221.04 )

           local.fix1.angles = ( 0.00 133.77 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 133.77

           local.fix1 solid

   

           local.fix1 = spawn models/statweapons/USBofor_base.hag

           local.fix1.origin = ( 8703.06 -6943.90 191.04 )

           local.fix1.angles = ( 0.00 133.77 0.00 )

           local.fix1.scale = 1.0

   

           local.fix1 = spawn models/statweapons/USBofor_turret.hag

           local.fix1.origin = ( 5967.37 -7017.52 250.97 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 120.05

           local.fix1 solid

   

           local.fix1 = spawn models/statweapons/USBofor_base.hag

           local.fix1.origin = ( 5967.37 -7017.52 220.97 )

           local.fix1.angles = ( 16.00 120.05 0.00 )

           local.fix1.scale = 1.0

   

   

   

   //-----------------------50 cal

   

           local.fix1 = spawn models/statweapons/mp_US50Cal_turret.hag

           local.fix1.origin = ( 1458.72 8363.53 231.77 )

           local.fix1.angles = ( 0.44 -163.43 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter -163.43

           local.fix1 solid

   

           local.fix1 = spawn models/statweapons/mp_US50Cal_turret.hag

           local.fix1.origin = ( 4264.54 -5660.72 1124.85 )

           local.fix1.angles = ( 19.20 43.10 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 43.10

           local.fix1 solid

   

           

           local.fix1 = spawn models/statweapons/mp_US50Cal_turret.hag

           local.fix1.origin = ( 3938.05 -5332.33 1124.85 )

           local.fix1.angles = ( 17.97 48.86 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 48.86

           local.fix1 solid

   

           local.fix1 = spawn models/statweapons/mp_US50Cal_turret.hag

           local.fix1.origin = ( -7083.65 -3667.58 172.03 )

           local.fix1.angles = ( -0.53 -33.19 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter -33.19

           local.fix1 solid

   

           local.fix1 = spawn models/statweapons/mp_US50Cal_turret.hag

           local.fix1.origin = ( -712.73 -5165.69 140.77 )

           local.fix1.angles = ( 0.44 170.09 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 170.09

           local.fix1 solid

   

           local.fix1 = spawn models/statweapons/mp_US50Cal_base_stand.hag

           local.fix1.origin = ( -712.73 -5165.69 86.77 )

           local.fix1.angles = ( 0.00 170.09 0.00 )

           local.fix1.scale = 1.0

   

   

   

   //--------------us cannons

   

           local.fix1 = spawn models/statweapons/model98_turret.hag

           local.fix1.origin = ( 1496.75 5661.73 277.59 )

           local.fix1.angles = ( 2.04 172.85 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 172.85

           local.fix1 solid

           

           local.fix1 = spawn models/statweapons/model98_base.hag

           local.fix1.origin = ( 1496.75 5661.73 247.59 )

           local.fix1.angles = ( 0.04 172.85 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/USPackM1A1_turret.hag

           local.fix1.origin = ( 2098.35 6326.49 278.79 )

           local.fix1.angles = ( 2.04 174.30 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 174.30

           local.fix1 solid

           

           local.fix1 = spawn models/statweapons/USPackM1A1_base.hag

           local.fix1.origin = ( 2098.35 6326.49 248.79 )

           local.fix1.angles = ( -1.04 174.30 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/USPackM1A1_base.hag

           local.fix1.origin = ( 1957.59 6170.48 224.96 )

           local.fix1.angles = ( -18.04 173.91 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/USPackM1A1_turret.hag

           local.fix1.origin = ( 1957.59 6170.48 254.96 )

           local.fix1.angles = ( 2.04 173.91 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter 173.91

           local.fix1 solid

   

   

           local.fix1 = spawn models/statweapons/model98_turret.hag

           local.fix1.origin = ( -5704.79 -4848.67 214.20 )

           local.fix1.angles = ( 2.04 -1.34 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter -1.34

           local.fix1 solid

           

           local.fix1 = spawn models/statweapons/model98_base.hag

           local.fix1.origin = ( -5704.79 -4848.67 184.20 )

           local.fix1.angles = ( 0.04 -1.34 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/USPackM1A1_turret.hag

           local.fix1.origin = ( -7854.75 -3501.64 192.55 )

           local.fix1.angles = ( 2.04 -33.68 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter -33.68

           local.fix1 solid

           

           local.fix1 = spawn models/statweapons/USPackM1A1_base.hag

           local.fix1.origin = ( -7854.75 -3501.64 162.55 )

           local.fix1.angles = ( -1.04 -33.68 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/USPackM1A1_base.hag

           local.fix1.origin = ( -7976.04 -4557.84 95.84 )

           local.fix1.angles = ( 2.04 -44.03 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/USPackM1A1_turret.hag

           local.fix1.origin = ( -7976.04 -4557.84 125.84 )

           local.fix1.angles = ( 2.04 -44.03 0.00 )

           local.fix1.angle = 0

           local.fix1 yawCenter -44.03

   

   ///-----------------not placed yet

   

           

         

           local.fix1 = spawn models/statweapons/usboys55_carryable.hag

           local.fix1.origin = ( 5150.68 5084.76 96.40 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.scale = 1.0

   

           

           local.fix1 = spawn models/statweapons/usboys55_carryable.hag

           local.fix1.origin = ( 4550.68 5084.76 96.40 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/usboys55_carryable.hag

           local.fix1.origin = ( 4250.68 5084.76 96.40 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.scale = 1.0

   

           

           local.fix1 = spawn models/statweapons/usboys55_carryable.hag

           local.fix1.origin = ( 6750.46 4692.08 96.40 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.scale = 1.0

   

   

           local.fix1 = spawn models/statweapons/usboys55_carryable.hag

           local.fix1.origin = ( 6150.46 4692.08 96.40 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.scale = 1.0

   

     

           local.fix1 = spawn models/statweapons/usboys55_carryable.hag

           local.fix1.origin = ( 5550.46 4692.08 96.40 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.scale = 1.0

   

           local.fix1 = spawn models/statweapons/usboys55_carryable.hag

           local.fix1.origin = ( 5250.46 4692.08 96.40 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.scale = 1.0  

   

           local.fix1 = spawn models/statweapons/usboys55_carryable.hag

           local.fix1.origin = ( 4950.46 4692.08 96.40 )

           local.fix1.angles = ( 0.00 0.00 0.00 )

           local.fix1.scale = 1.0

   

   

   

   

   //////////////////////////////////////////////////

   // end of test pattern

   //

   /////////////////////////////////////////////////////////////////////////