Admin Pro 1.22 - Server Crash Help

Started by Rumphf, May 05, 2006, 07:06:11 PM

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Rumphf

Hi Guys,

   

   I did a qconsole.log download right before it crashed and here is what it said below:

   

   

   

   SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_us_jungle_soldier.skc' or 'models/player/allied_us_jungle_soldier.skc'

   SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_us_jungle_soldier.skc' or 'models/player/allied_us_jungle_soldier.skc'

   SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_us_jungle_soldier.skc' or 'models/player/allied_us_jungle_soldier.skc'

   SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_us_jungle_soldier.skc' or 'models/player/allied_us_jungle_soldier.skc'

   ********************

   ERROR: SV_FindIndex: overflow  max512 create1  name sound/dialogue/Generic/A/death/dpl_death_08i.wav1

   ********************

   ----- Server Shutdown -----

   

   

   

   

   This is Windows 2003 Standard server software running Omaha 24/7 TDM and besides the AP 1.22, the AP Setting's folder, and the Foresight Anti Cheat software;

   

   I have:

   

   1.    a basic weapon mod

   

   2.    a mustard gas mod - zSpearhead-MustardGas.pk3,

   

   3.    a throwing knife mod - zzzz-Throw-Ruckus.pk3,

   

   4.    a bayonet mod - zzzzzzuser-Rookie_One_Knife-Combat_Spearhead.pk3,

   

   5.    a map mod - user-mefy-extgametypes-1_1_4-SH.pk3,

   

   6.    and a server sound fix mod - zzzzzzzzz_serversoundfix.pk3.

   

   

   The Global localization.txt server crash fix file I removed, cuz I thought the AP had this already incorporated in its file(s), but had left the gamex86.dll server crash Fix (Blackbart's fix #1) on the server.

   

   I'm wondering if the server sound fix (item #6) is calling out for this sound file?

   

   Any help is appreciated.

   

   Rumphf

   ---------------------------

Rookie One

Try removing that server fix. Oh, and my Knife Combat is a both server- and client-side mod, if the players don't have it, they will see normal pistols, it's just that they will only be able to bash with them.
here's my stuff - inequation.org | here's where I work - thefarm51.com

Rumphf

That was it!  The server sound fix was the cause and the source.  Found this (sound/dialogue/Generic/A/death/dpl_death_08i.wav1) in the sound file also.

   

   It worked fine...