BT+SH Single Player Maps Conversion to AA

Started by Salombo, July 04, 2008, 02:34:12 PM

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Salombo

Cobra {sfx} :
   I think the problem is you need the models converted and added - as it cant find them so it spawns items as objects (lots of them), which probs accounts for that error, i see a lot in qconsole, elimination game now :)

   

   

   Yeah I thought about this, still working my way up :p and replaying those missions lol :dozingoff
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Salombo

Errors I'm getting e1l1:

   2 days working on it with no result :blush

   

   log===

   ^~^~^ Classname ProjectileGenerator_Projectile used, but no model was set, using Object.

   *!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.

   ^~^~^ Event '[orange]MaxNumShots[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]maxDonut[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]minDonut[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]Arc[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]isdonut[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]MinNumShots[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]Cycles[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ===============

   

   The bsp:

   

   [yellow]"classname" "ProjectileGenerator_Projectile"

   "$targetname" "killtheplayer"

   "_color" "0.482353 0.000000 0.482353"

   "origin" "-2076 2204 236"

   "Projectile" "projectiles/artilleryshellDEADLY3.tik"

   "testanim" "idle"

   "MaxNumShots" "1"

   "maxDonut" "1"

   "minDonut" "1"

   "Arc" "90"

   "isdonut" "1"

   "Accuracy" "1"

   "MaxDelay" "1"

   "MinDelay" "0"

   "MinNumShots" "1"

   "Cycles" "0"

   "MaxDuration" "1"

   "MinDuration" "1"

   "spawnflags" "193"[/yellow]

   

   And the tiki:

   
TIKI
   //used for artillery shells
   
   setup
   {
      scale 1.0   // Needs to be unnaturally large so it is visible
      path models/fx/dummy
      skelmodel dummy3.skd
   }
   
   
   init
   {
      server
      {
         rendereffects       +dontdraw
         classname      Projectile
         setsize         "-1 -1 -1" "1 1 1"
         speed         16000
         addownervelocity   0
         hitdamage      9000
         life         20.0
         meansofdeath      explosion
         explosionmodel         models/fx/deadlygrenadeexplosion.tik
         explodeontouch
         smashthroughglass 64
         knockback         300
   
         cache blastmark.spr
         cache models/fx/explosionArtilleryshell.tik
         cache models/emitters/mortar_snow.tik
   
      }
      client
      {
   
      }
   }
   
   animations
   {
      idle dummy3.skc
   }
   

   

   

   Is there a way to change the classname in the bsp or a workaround to make it think it's a script_object / static.

   Changing the tiki obviously does nothing since it's the "ProjectileGenerator_Projectile" that's causing this spam the all those unrecognized commands/events.

   It tried hex editing the bsp ... lol ... it didn't quite like it.

   The targetnames have been removed properly and don't show up in game, the error is still there. The same happens with the Mg42, the p_aagun ... they cause an even longer spam.

   

   cheers
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Gold {sfx}

yes the classname can be changed in the bsp. "classname" "ProjectileGenerator_Projectile" is this the line ya referring 2?.....what would ya like it to read this > "classname" "script_object" And you are gonna get some spam in conversions...spam is ok for some things as long as it stops by the time you get in the game.I just fired up e1l1 and by the time i got in the game only spam i was still getting was ubersound errors.But of course i do not know what ya have added back to it at this point or exactly what ya are trying to make work.My guess from looking at your post would be something to do with a Projectile used in that level.Anything i can do to help just let me know..if ya would like me to hex ya a bsp and giv ya a link i would gladly do.When ya get back just msg me on msn and i will send bsp if ya like..already done as ya can tell from this log lol.Some things will need modified in the tik files due to the fact mohaa doesnt understand things the expansions understand.We really havent made it to the point of trying to get the statweapons to work in aa yet..not to discourage anyone else from trying.

   ^~^~^ Event 'MaxNumShots' does not exist.

   ^~^~^ Failed execution of event for class 'ScriptSlave'

   ^~^~^ Event 'maxDonut' does not exist.

   ^~^~^ Failed execution of event for class 'ScriptSlave'

   

   etc etc

Gold {sfx}

Salombo :
   Any clues about this error:

   

   [yellow]ERROR: Level::AllocEdict: no free edicts

   ********************

   ----- Server Shutdown -----

   ==== ShutdownGame ====[/yellow]

   

   e3L4 loads about one third and then kicks me to the main menu.

   

   Isn't that spawning too many entities?

   

   

   heres the offender in that map atm ...this needs converted

   lights/Candle_Standing_Fire/Candle_Standing_Fire.skc has wrong header ([ident,version] = [1312901971,14] should be [1312901971,13])

   

   theres a load of those trying to spawn lol.

Cobra {sfx}

Theyre fixed now Rick, but i also noticed your SH/BT pk3 has them and they arent - will fix for you on days off or get updated bt sp maps off Salombo - theyre working ok :)
Sleep? What is that?

STORMnl

The SH-BT sp maps converted for mp,,are they for AA?

   and wil we see it also in SH ??

   

   if they are costom,,we wil see them??
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Gold {sfx}

Thats good news..thanx for the update..yeah anything that isnt converted in the multiplayer version should be fixed for sure:)

Gold {sfx}

STORMnl :
   The SH-BT sp maps converted for mp,,are they for AA?

   and wil we see it also in SH ??

   

   if they are costom,,we wil see them??

   

   

   yes and yes..and no our goal is hopefully to make them compatible with bt users connecting to a aa server if possible ,so wouldnt be custom to them but to aa yes...also question. do you run a sh server?

Salombo

Ok I'll get with you on msn. :p

   

   That's a good news, changing the classname to script_object should help.
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Cobra {sfx}

Ive re-named the title of this topic so we can post the conversion blah here all in 1 thread for sh+bt (and brings us out of the model converison thread lol).

   

   Anyway - hows the gags coming on Carl? any word on them - also is anyone else joining in working on these?
Sleep? What is that?

Salombo

Just as a reference:

   

        |   HUMAN BOTS   |   ENTITIES   |   SIMPLE ENTITIES           |

   =================================================================================

        |         |         |                   |

   E1L1 | 161 --> 136      | 733 --> 641      | 2852 --> 2742         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E1L2 | 097 -->          | 833 -->      | 2378 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E1L3 | 120 -->          | 702 -->      | 1612 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E1L4 | 133 -->          | 694 -->      | 1988 -->         |

        |              |         |            |

   =================================================================================

        |         |         |                   |

   E2L1 | 075 -->          | 405 -->      | 1092 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E2L2 | 091 -->          | 733 -->      | 2428 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E2L3 | 066 -->          | 818 -->      | 2728 -->         |

        |              |         |            |

   =================================================================================

        |         |         |                   |

   E3L1 | 069 -->          | 563 -->      | 2664 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E3L2 | 091 -->          | 806 -->      | 2038 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E3L3 | 094 -->          | 812 -->      | 1504 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E3L4 | 190 -->          | 939 -->      | 3911 -->         |

        |              |         |            |

   =================================================================================

   

   Obviously e3l4 needs a lot of work :p
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STORMnl

Got a name for all those conversions

   

   wy not call them all:

   

   

   The Art of World War 11 (a total conversion of MOH WARCHEST)

   

   just a suggestion

   

   you can call every simpple pack,,,No 1 No2 etc,
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Soldier Of Ra

Cobra {sfx} :
   Anyway - hows the gags coming on Carl? any word on them - also is anyone else joining in working on these?

   

   

   So you're converting the SH+BT single player maps to AA single player?

   So who's working on them? I'd like to help but it's time for me to pick up where I left off at LIB :p

STORMnl

i know it's an old post..

   

   but did some olready the SH and BT single player maps for multy player..

   

   i'm stil surching for those single player maps

   

   the SH and the BT ones..all..
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Gold {sfx}