Sfx weapons stash

Started by Guest, July 03, 2004, 06:20:40 AM

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Angel

you could put a teleporter in dv. I know the perfect spot to. it is accessable by all but a teleporter would be cool to have  there. You could put some weapons there too if you wanted. i will post a screenie of it if you desire me to.
http://img52.exs.cx/img52/2633/angelnewsig.gif" alt="Image Hosted by ImageShack.us" />

Earthhunter

some server i think it was one of the 33rd ones made it so you hit e on doors that are usually locked and it puts you on different roofs

Angel

i tried to get into the room in stali by turning off the gravity and floating down to the window. but it didnt work. thouthg i could get there without a teleporter.
http://img52.exs.cx/img52/2633/angelnewsig.gif" alt="Image Hosted by ImageShack.us" />

ilikefungus

heres my two bits. Lets start with stalingrad. you can use one of the small rooms (bathroom for expmple) and put a script_objectb in the door so the people can see the weapons inside but cant get to them. So you create a teleporter wherever an tthee you have it! a teleporter weapon stash thingy(yeah aint my vocabulary great lol?)
marquee>strong>font size=1>scroll speed=-8>font color=
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the_one9000

i got somehting to say, i9 was on a server yesterday, when you spawn, you have the weapon you chose, and a back-up weapon that you cannot change, its an m1 garand, its a backup gun, so if youhave smg thats all, and wanna get someone whos really far, and you know there so pull it out and bang

   

   i got some ss's
The_One9000 is always watching!

Guest

the_one9000 :
   i got somehting to say, i9 was on a server yesterday, when you spawn, you have the weapon you chose, and a back-up weapon that you cannot change, its an m1 garand, its a backup gun, so if youhave smg thats all, and wanna get someone whos really far, and you know there so pull it out and bang

   

   i got some ss's

   

   

   Heres how that is done:

   

   

   weapon_checker:
   
   while(1)
   {
   wait 0.2
   for ( local.i = 1; local.i <= $player.size; local.i++ )
   {
   local.player = $player[local.i]
   local.random_number = randomint 500
   local.player weaponcommand dual targetname ("weapon" + local.random_number)
   local.weapon = $("weapon" + local.random_number)
   
   switch(local.weapon.model)
   {
   case "models/weapons/thompsonsmg.tik":
   
   local.soldier give "models/weapons/m1_garand.tik"
   break
   
   case "models/weapons/mp40.tik":
   
   local.soldier give "models/weapons/m1_garand.tik"
   break
   
   case "models/weapons/bar.tik":
   
   local.soldier give "models/weapons/m1_garand.tik"
   break
   
   case "models/weapons/mp44.tik":
   
   local.soldier give "models/weapons/m1_garand.tik"
   }
   }
   }
   end

   

   

   add more arrays if you want more weapons etc....

FramuSS

Here's an idea.

   

   Why not make an entirely new map, cos then you wouldnt have to worry about theres an empty room here with no doors and size. Plus, you can put all sorts of crazy stuff into the downloaded pak, so we could come out of the room bouncing on rubber duckies! :p

Guest

FramuSS :
   Here's an idea.

   

   Why not make an entirely new map, cos then you wouldnt have to worry about theres an empty room here with no doors and size. Plus, you can put all sorts of crazy stuff into the downloaded pak, so we could come out of the room bouncing on rubber duckies! :p

   

   

   That would be the best way, but i think everyones to lazy to make there own stuff nowadays, they expect it all on a plate instead of doing what everyone else does..  LEARN!

FramuSS

It's a shame. I find creating my own original work most satisfying.

Guest

FramuSS :
   It's a shame. I find creating my own original work most satisfying.

   

   

   I agree you cant beat playing your own work. :)


Cobra {sfx}

Ive got an update on the creating a room and having all weapons...

   

   you can create a room which is invisible (not sure if you can overlay something over em yet to make em visible), but i was patching a road with..

   

   local.clipbrush1 = spawn script_object

   local.clipbrush1.origin = ( 1872 -3888 -232 )

   local.clipbrush1.angle = ( 0 90 0)

   local.clipbrush1 setsize ( -200 -200 -20 ) ( 200 200 20 )

   local.clipbrush1 solid

   

   and it occured to me you could use the same to build that room (or anything else usable for that matter if you have the patience to do it)

   

   the all weapons, just spawn a trigger use and have it setthread gimme

   

   gimme:

   local.player = parm.other

   local.player wuss

   end

   

   It works fine ive tried it, you have all the games weapons till you die.

   (remember to add that corona for all to see and play fair ;)
Sleep? What is that?

Guest

hehe nice discovery cobra