D village, sfx

Started by GG panzer, June 13, 2004, 09:04:37 AM

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Elgan {sfx}

i cant work out all the start of the threads and what the variables are but the reason it doesnt work i think is because they are not being threaded form the prespawn part.

   

   it looks like something cobra knows about he will be able to help alot more.

   

   i try sorry. he will be back tomrrow. , he has work atm:(

alucard12016

thx elgan loll it's not a prob I am patient ^^! I still have another problem :(

   

   // THE HUNT

   // ARCHITECTURE: NED/STEVE

   // SCRIPTING: NED and lots of help from ZIED

   

   main:

   

   

      setcvar "g_obj_alliedtext1" "- Find and destroy"

      setcvar "g_obj_alliedtext2" "the Flak 88 cannon"

      setcvar "g_obj_alliedtext3" ""

   

      setcvar "g_obj_axistext1" "- Defend the Flak 88"

      setcvar "g_obj_axistext2" "cannon"

      setcvar "g_obj_axistext3" " "

   

      setcvar "g_scoreboardpic" "objdm1"

   

   

      //////////////////////////

      level waittill prespawn

      //////////////////////////

   

      //*** Precache Dm Stuff

      exec global/DMprecache.scr

   

      level.script = maps/obj/obj_team1.scr

      exec global/ambient.scr obj_team1

   

   fix:

   local.panzer = spawn models/vehicles/panzer_tank_europe.tik

   local.panzer.origin = ( 962.41 -1154.70 -400.12 )

   local.panzer.angle = 300

   local.panzer solid

   local.panzer immune bullet

   local.panzer immune fast_bullet

   local.panzer immune bash

   local.panzer immune mg

   local.panzer immune explosion

   local.panzer nodamage

   end

   

   fix:

   local.static = spawn "statweapons/mg42_gun.tik" "targetname" "mg42b"

   local.static.origin = ( 2516.79 -372.73 -248.36 )

   local.static.angles = ( 0 180 0)

   local.static yawCenter 180

   local.static maxyawoffset 60

   pitchCaps( 30 30 10 )

   local.static solid

   local.static firetype bullet

   

   local.mg42B = spawn script_model

   local.mg42B model "statweapons/mg42_bipod.tik"

   local.mg42B.origin = ( 2516.79 -372.73 -248.36 )

   local.mg42B.angles = ( 0 180 0)

   local.mg42B solid

   end

   

   

   

      //////////////////////////

      level waittill spawn

      //////////////////////////

   

   it's not work!! i'm noob :'(
NoUnoUrS LoVe NoUnOuRsEtTe
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We WiLL NeVeR SToP LiViNG THiS WaY!!!!

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Cobra,

   

   Hey m8 I'm still pluging away at a few projects.  thanks for what you've taught me so far.  I finally got the bugs worked out on the hunt map mod I was working on.  My question today is, I had just have a conversation with a team member and I mentioned how cool it would be to use them craters for explosions.  Then I stumble on to this script.  Way cool! I can't hardle wait.  I'm not quite sure what to do with the script.  Do I need to download my pack?? from main server modify that script with new one you have posted.  Then upload back to server and restart.  Or is there a simple pk.3 way?  I also am haveing troube getting stallengrade transport mod going.  I have removed the 2 and tried a few different amounts of zzz's I think it is conflicting with something else.  One more question if I may? I quess two more.  First should I be makeing different posts for these questions? and 2nd with AlienX rain on Destroyed Village I got rain to work but it has stopped my tanks/dogs/planes from Battleside mod I always run.  Any suggestions?  Maybe a stupid question but can all the mods a person wants to run after testing and enjoying them be mixed in to one big mod so thay can all run together in perfect sync?

   

   Thank Fellas for all your knowledge

   Mike

   

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