Countdown update? Another game type?

Started by Elgan {sfx}, November 28, 2007, 04:05:17 PM

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Elgan {sfx}

hehe i cant advertise ciggys tho cobrs :D:D. 3rd team infected thing sounds cool., not sure how it cud work on the scoreboard tho

Cobra {sfx}

Allies/Axis/Infected kills maybe or the team with the most players left wins ...

   

   Axis 4

   Allies 7

   Infected 13

   

   The "infected win"

   

   Kinda thing maybe
Sleep? What is that?

Elgan {sfx}


Elgan {sfx}

oh i do like the most players thing tho. Might have to be run in FFA mode.

   

   Skin determines side.

   Axis: 0 players

   Allies: 0 players

   --

   infected 10 players.

   

   hm, so allies, axis and if u die u become infected. your team m8 can heal you. but if you die again before your team m8 heals you. You become infected. You then are on the team of infected players. A time limit is set, at the end of the clock, whoever has the least, axis or allies loses, but what if the teams are not even to start with? also wouldnt the infected lose if they are the most:S

   

   ok, maybe, tdm, if u die u become infected, orange, if your team m8 heals you,  you become normal, if u are killed first tho, u are then infected. You cant go back? then the winning team is the team who causes all the other team to become infected. hm, might be slow tho. maybe just your infected once u die.

   

   ffa might work, if u are shot and u become infected your out. the last player to be infected wins!!! but i think id still like survivour more with 3 lives cos u sometimes get killed by stupid reasons like a nade when u spawn. OR it might go so fast no one will care. Howver it might work still because unlike survivour you can still play on even if you are infected and "out".

Salombo

What about you get "shot" so infected. You have 45 sec to be healed. If not, you die and counts as death/kill.

   Can we count how many heals took place per team ?
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Elgan {sfx}

yes we can count them. but it cant be done so that u die and it counting as a death / kill

JADE

wow this all sounds like good fun , no matter what way its done ! .

   

   how about the bleed to death mod ? well not the mod but the way it works .

   each player on entering a team will be given a team specific trigger ! and gas mask .

   the trigger is set with a spawn flag so when shot it will take some predefined parameters giving each player a set

   amount of hits or parameters .

   

   the hole map is then flushed with infecting gas , if any player is head shot , his gas mask will leak and the parameter settings are used , like take gas mask hits 1 and so on up to 5,6 hits then the gas mask is no longer protecting the player and is set with the final parameter which is INFECTED and then can set about infecting all the players on both sides , so the allies and axis need to work as a team against each other , and will also need to dodge the INFECTED .

   

   could be ffa or tdm ;) or both ! 2 for the price of 1 lol .
im back for a while but not to stay so if you need anything fixed just ask away.

Elgan {sfx}

hm, but u cant tell when a player is shot, only has pain and u cant fill a map with GAS /smoke or it will super lag.

   

   something here just need somewhere to head.

JADE

your right , you cannot tell when a players shot , but a trigger on the player would .

   

   yup , that would lag , but if every player had a gas mask on there head ! just to give the effect of the map being gassed out .

   if every 1 had a mask on there heads except the infected , then the masks are removed on full infection .

   

   my idea is a bit over the top and way off lol , but would look cool .

   agree , direction is needed , and whats possible without massive lag at same time .

   

   ideas IDEAS .
im back for a while but not to stay so if you need anything fixed just ask away.

Elgan {sfx}

how about another gametype idea:

   

   I was thinking id like a gametype that would home in on "elite" players. Who wish to play a skilled slow , sneak based game. Similar to rookies ghost thing.

   

   Have the map dark, have selected players with bash only, invisible and the run sounds and walk made louder. So, now the others have to sneak round invisible and kill each other  using oly sound and lightning flashes that should make the players visible for a second or too.

Elgan {sfx}

It would be fun if the murderer looked just like the other members, but he had a silenced pistol which he could holster. Everyone else would have a close combat weapon (including the murdurer so you couldent tell him apart).

   

   Then the murderer could pretend to be a victim, and kill somebody when they wernt expecting it

Elgan {sfx}

. There is team deathmatch in which players can go two against two, or three versus one if they prefer. There is an elimination mode in which the worst players are totally eliminated from competing after they lose a pre-determined amount of lives. There is Bag Tag, a mode that challenges players to find and hold onto a bag hidden somewhere in the level; the person who holds it the longest wins the match. There is Capture the Bag, a variation on Capture the Flag. Flame Tag, another mode, works like the game of tag except the person flagged "it" catches on fire, his health dwindling, until he tags someone else. In Virus, everyone can catch on fire and the last person standing wins. Assault challenges players to capture the enemy's base. In Zones, competitors score points for each area that is under their control. In Regeneration mode health regenerates. In Thief, gamers must collect the kill rewards left behind by a dead contender. Gladiator mode enables only the gladiator to score. In Leech mode, health can be gained by inflicting damage on the opposition. In Shrink mode, the player's size is dependent upon his ranking of the bout. In Vampire mode, health is constantly draining and only kills replenish life. And finally there is Monkey Assistant, in which a team of killer monkeys helps out the player performing the worst.