The original Metal Gear Solid looks gorgeous in this Unreal Engine 4 remake

Started by Elgan {sfx}, January 19, 2016, 06:08:33 AM

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Elgan {sfx}

http://venturebeat.com/2016/01/18/the-original-metal-gear-solid-looks-gorgeous-in-this-unreal-engine-4-remake/

http://blogjob.com/oneangrygamer/2016/01/metal-gear-solids-unreal-engine-4-fan-project-gets-a-new-trailer/

Quote
"Well, the first objective of this project was to recreate just the Shadow Moses environments and make a "museum game" to those who wanted to explore the base with current technology.



"My surprise was that after a few weeks, everybody was talking about it! So many online magazines started writing articles and I received a lot of messages offering help and support. That's the reason I decided to remake the entire game!"

Read more at http://blogjob.com/oneangrygamer/2016/01/metal-gear-solids-unreal-engine-4-fan-project-gets-a-new-trailer/#Q7OASLZTBST8Cgbp.99

Cobra {sfx}

Used to play that a lot on the old PSX.

Another remake i would like to see is Dungeon Master from the Amiga
Sleep? What is that?

Elgan {sfx}

Was trying to make a statement about a remake on a new engine, and how a whole host of people can get behind it.

With proper media. We need proper assets, proper mappers really. With the maps as close as possible but high def content. as close as possible to the old game. People will come for their old fave, in new high def. Done right, can gain support from a company, maybe even EA would allow it and publish...
With media and "something flash", can attract "talent" who can map and create amazing assets/models and textures. We simply cant....we code.

airborne looks nice, but does it even have all the maps? content? We need more.



Thorongil {sfx}

"We just need to clarify something:
Konami owns the MGS copyright and therefore sooner or later
we will need their full permission.
We have therefore chosen to openly share this project from the beginning so that we can deal with any issues that may arise as they come.
We believe this is better than putting years of work into a project only
to get it shut down.
Please, respect this decision.
Thanks for your attention,
Airam."

Gotta be careful with using content even if you don't ask money for it! Best thing would be to use mohaa custom content made by the community like the textures. And obviously not use originals game name.
[ Signature ]
" A big shot is a little shot that kept shooting. " - Anonymous

Heatsinkbod {sfx}

Quote from: Elgan {sfx} on January 19, 2016, 09:47:29 AM
Was trying to make a statement about a remake on a new engine, and how a whole host of people can get behind it.

With proper media. We need proper assets, proper mappers really. With the maps as close as possible but high def content. as close as possible to the old game. People will come for their old fave, in new high def. Done right, can gain support from a company, maybe even EA would allow it and publish...
With media and "something flash", can attract "talent" who can map and create amazing assets/models and textures. We simply cant....we code.

airborne looks nice, but does it even have all the maps? content? We need more.

Seen and read some chatter about this - for me I dont see why we cant run two projects old school and next gen.........
Happy shooting !!   Heatsinkbod (Jon) - KILL em ALL and then KILL em ALL again!!