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Started by dev, August 16, 2005, 05:58:59 PM

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dev

when im on the mods section how do i turn them on and off? it doesnt say

Guest

The full help is here

   

   http://elgan.funmodsforu.com/">http://elgan.funmodsforu.com/

   

   but in the settings folder find the file mods.txt

   

   and set the cvars to 1 or 0 for the mods u want  eg

   

   

   

   main:

   

      // Scripts and settings

      local.camper_scripts = makearray

         //script name         //setting (1 = on, 0 = off)         //help                           //path                        //Maps list ("all" for all maps)            // game type list ("all" for all game types.

         "camper"             "1"              " Turns camper on and off 1=On, 0 = OFF"               global/anti_camper.scr                  settings/camper.txt::maps               settings/camper.txt::gametypes

         "weapons_limiter"         "1"            " limit weapons or just take, swap them"               weapon_limit/weapons_limiter.scr            settings/weapons_limiter.txt::maps            settings/weapons_limiter.txt::gametypes

         "cvar_forcing"            "0"            " Turns cvar forcing on or off. 1= on, 0 = off"               global/ac/cvar_forcer.scr               all                        all

         "team_balance"            "0"            " Turns Jim's team balance on or off. 1= on, 0 = off"            global/ac/team_balance.scr               all                        settings/team_balance.txt::gametypes

         "music"               "0"            " Play music to players depending on settings"               global/ac/music.scr                  all                        all

         "mines"               "1"            " Random, stickybombs, proimity, plant mines"               global/ac/mines/mines.scr               settings/mines.txt::maps               settings/mines.txt::gametypes

         "time_alive"            "1"            " Count time alive for"                        global/ac/time_alive.scr               all                        all

         "spec_eye"            "0"            " Spectators use eyes of person they spectate "               global/ac/spec_eye.scr                  all                        all

         "spawn_protection"         "1"            " Protect spawning in AA. Wont run in SH or BT"               global/ac/spawn_protection_setup.scr            settings/spawn_protection.txt::maps            settings/spawn_protection.txt::gametypes

         "message_center"         "1"            " Server Messages using hud Draw"                  global/ac/server_messages.scr               all                        all

      endarray

dev

so to turn things on its admin_cmd "NAME OF COMMAND (0 or 1)" and same for others 0 = off and 1 = on  :D tks

Guest

no actually edit the mods.txt file if you want a permanent change m8

dev

kk , how do i get the planes on omaha beach?

Guest

This is the waittill part of my omaha scr

   

   

   level waittill spawn

   

      // setup for ffa

   

      level.gametype = int( getcvar( g_gametype ) )

      if( level.gametype == 1 )

      {

   

      level.targets_to_destroy = 0

   

      level.dmrespawning = 1 // 1 or 0

      //level.dmroundlimit = 5 // round time limit in minutes

      level.clockside = kills // set to axis, allies, kills, or draw

      }

   

   thread port1

   

   thread lift

   thread lift2

   thread lift4

   thread lift5

   thread lift6

   thread lift7

   

   exec maps/obj/omaha_Crates.scr

   

   

   exec global/SMART_HOUNDS.scr::SMART_HOUNDS_SETUP ( 1709 201 64 ) ( 0 90 0 ) 1 1 1

   exec global/SMART_HOUNDS.scr::SMART_HOUNDS_SETUP ( -307 -1698 -342 ) ( 0 -90 0 ) 1 1 1

   

   // {sfx} mini planes - one per team

   

      exec server_planes/trigger.scr ( 2689 -1510 -316 ) "allies"

      exec server_planes/trigger.scr ( -252 1883 416 ) "axis"

   

   

   exec global/DETONATOR_SOUND.scr

   exec global/TNT_DETONATORS.scr::DETONATOR ( 496 1300 256 ) ( 0 0 0 )

   exec global/TNT_DETONATORS.scr::DETONATOR ( 850 -1126 -503 ) ( 0 0 0 )

   

   

   

   thread weapons

   

   exec global/under_map.scr

   

   local.static = spawn script_model

      local.static model "static/v2.tik"    

      local.static.origin = ( -1176.67 -246.95 592.13 )

      local.static.angles = ( 0 90 0 )

      local.static solid

   

   local.static = spawn script_model

   local.static model "emitters/inferno.tik"

   local.static.origin = ( -1176.67 -246.95 592.13 )

   local.static.angle = ( 0 180 0 )

   local.static.scale = 1.0

   

   local.inferno = spawn script_model

   local.inferno model "emitters/pipe_steam.tik"

   local.inferno.origin = ( -1176.67 -246.95 592.13 )

   local.inferno.angles = ( -50 155 0 )

   local.inferno scale 4

   local.inferno notsolid

   local.inferno targetname v2noise

   

   

   local.electric = spawn script_model

   local.electric model "emitters/electric_arc.tik"

   local.electric.origin = ( -1176.67 -246.95 592.13 )

   local.electric.angles = ( 0 0 0 )

   local.electric scale 1.8

   local.electric notsolid

   

   

   copy n paste the plane bit then edit the coords it u want

   

   If u struggle u can have my full pk3 to play with :) just ask...