post your questions about admin-pro

Started by Guest, August 24, 2005, 05:56:59 PM

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topdiver

hi can anyone help i dont seem to be able to get any off the mods to work i get the menu and can restart or change the map but the spawn protection wont work i have a linux server

Elgan {sfx}

try uploading the settings folder inside a pk3

xavior

any way to get rid of the flashing text on the bottom right that tells you

   what mods are on or off, thanks...

Elgan {sfx}

go to settings/ advanced.txt

   

   scroll down until you seee the following

   

   

   extra_settings:
   
      game.show_on_mods = 1          // At start of round's show what mods are on and off under the amom
      game.run_bugnadefix =1          // SH and BT bug nade fix. 1 = ON , 0 = Off
      game.scan_at_start = 1           // Scan for admins at level start
      game.input_type = "windows"         // windows or linux . set how to split the input "_" linux or " " for windows.
      game.jump_height = 56          // jump height
      game.run_spawn_protect_on_sh_and_bt = 0    // run spawn protect on Sh and bt. 1 = yes, 0 or anything else = no
      game.time_alive_type = 1        // Either 1 or 0, 1 is in the format of hh/nmm/ss. 0 tells you like "time alive: 19 seconds"
      game.undermap = 1          // if this is 1 then under map detection will run otherwise it will not.
   end
   

   

   set game.show_on_mods = 0.

   

   
   extra_settings:
   
      game.show_on_mods = 0          // At start of round's show what mods are on and off under the amom
      game.run_bugnadefix =1          // SH and BT bug nade fix. 1 = ON , 0 = Off
      game.scan_at_start = 1           // Scan for admins at level start
      game.input_type = "windows"         // windows or linux . set how to split the input "_" linux or " " for windows.
      game.jump_height = 56          // jump height
      game.run_spawn_protect_on_sh_and_bt = 0    // run spawn protect on Sh and bt. 1 = yes, 0 or anything else = no
      game.time_alive_type = 1        // Either 1 or 0, 1 is in the format of hh/nmm/ss. 0 tells you like "time alive: 19 seconds"
      game.undermap = 1          // if this is 1 then under map detection will run otherwise it will not.
   end
   

   

   Now its off:)

UKCPirate

Anyone else having problems with the weapon limiter in BT?

   

   I am trying to run a rifle only server, no nades, smokes or pistols and the Grand is swapped for the Kar. When I first start the server and join all is well but as soon as I either do a restart or another round starts it gives some weapons back. It does remove these again during gameplay but at random times.

   

   I do have mefy's gametypes and foresight, minus the wep limiter, on the server but I have tried it with no other mods on at all and I get the same results.

   

   Any suggestions?

habsey

it might be because the weapons limiter in BT could use game. instead of local or level so it only loads once... this is just a guess but deffently could cause the problem ur best to ask elgan tho

   * EDIT*

   

   K , just talked to him he has a fix for this... he just needs to do sumthing then hell be here or hell give fix to me to post
1[sky] Man[/sky]
1 Job
[pink]1[/pink][yellow] Vision[/yellow]

Elgan {sfx}

eek, yeah my fault.sorry

   

   i missed 1 line,.god!

   

   in admin pro/weapon limit/weapons_limiter.scr

   

   under secondryweapons: , it should have 'level waittill spawn' to reset the loop for secondary weapons

   

   

   
   
   secondryweapons: //Check to  take pistols or nades or stuff
   
   level waittill spawn
   
      if(game.secondry_limiter_settings == NIL)
      {
         level.run["weapons-limiter"] = "0"
         end
      }
   
      local.found = 0
      for(local.i=1; local.i <= game.secondry_limiter_settings.size; local.i++)
      {
         if( game.secondry_limiter_settings[local.i][2] == "1")
         {
            if(level.run["weapons-limiter"] != "1"){end}
            local.found++
            local.take[local.found] = game.secondry_limiter_settings[local.i][3]
         }
      }
   
      if(local.found == 0 ){end} //end if none are to be taken
   
      while ( 1 )
      {
         for(local.i = 1;local.i <= $player.size;local.i++)
         {
            for(local.p=1;local.p <= local.found; local.p++)
            {
               if(level.run["weapons-limiter"] != "1"){end}
               $player[local.i] take local.take[local.p]
            }
         }
         waitframe
      }
   end
   
   
   
   

   

   lol at cheap code, anyway, should fix that problem:)

UKCPirate

That worked a treat.

   

   While I was playing with it I did notice that you didn't have 'nebelhandgranate' at all in the list and the 'steilhandgranate' didn't have the models/weapons/ path for the tik file. Also the nagant_revolver is spelt with an 'e' instead of an 'a' in the tik path bit.

   

   Thanks for your time.

   

   Edit I just found the smilies and think you deserver one :):yes

Elgan {sfx}

UKCPirate :
   That worked a treat.

   

   While I was playing with it I did notice that you didn't have 'nebelhandgranate' at all in the list and the 'steilhandgranate' didn't have the models/weapons/ path for the tik file. Also the nagant_revolver is spelt with an 'e' instead of an 'a' in the tik path bit.

   

   Thanks for your time.

   

   Edit I just found the smilies and think you deserver one :):yes

   

   

   

   You can add tik paths to the array in the settings file and they can be  taken or left , just like the others.

   

   The nagant_revolver , Is spelt like that because it must match the tik path. The tik is spelt with an 'a' and not an 'e'e-Blame whoever made BT:D

proximo

hello,

   

   I run Admin pro v1.22 mod for a while on our server it working good except for one thing, sometimes  when we shoot with the MG from  plane to kill a player or a other planes they will be not damaged.

Elgan {sfx}

maybe u miss? hehe

   

   prob has a bug, the plane code sucks, if i have time i will try and find a better solution for server side, however i dont have any plans to change /make much of the current planes  if i see a qucik bug, ill fix it. ty for the report

proximo

proximo :
   hello,

   

   I run Admin pro v1.22 mod for a while on our server it working good except for one thing, sometimes  when we shoot with the MG from  plane to kill a player or a other planes they will be not damaged.

   

   

   

   I notice when more than 2 planes are flying , only 2 planes do damaged when they shoot with guns. The rest shoot with blanks.

   

   

   can anyone fix that?

Cobra {sfx}

Like Elgan said Proximo, hes kinda busy, if he finds a bug he will fix it, it just isnt top priority just yet m8, hang in there
Sleep? What is that?

Elgan {sfx}

proximo :
   
Quoteproximo :

   hello,

   

   I run Admin pro v1.22 mod for a while on our server it working good except for one thing, sometimes  when we shoot with the MG from  plane to kill a player or a other planes they will be not damaged.

   

   

   

   I notice when more than 2 planes are flying , only 2 planes do damaged when they shoot with guns. The rest shoot with blanks.

   

   

   can anyone fix that?

   

   

   im also pretty sure thats not true :. might be tho, no one else ever reported it..

   

   hm, ill look when i got time, serious, clocks hate me

proximo

If you dont believe me Try it on my server 213.19.130.77:12203