Airplane Mods

Started by PEEWEE40, September 13, 2005, 11:45:24 AM

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PEEWEE40

Where the mods airplane on your site please.

   I want to dowload for my clan. Its very funny.

   Bravo Elgan

   

   *TBQ* Aragorn

Elgan {sfx}

it's part of Admin-pro. you must use that and then exec the planes.

PEEWEE40

Ok, I download and I install but the Anti-camper Mods its ON but the airplane is not there.

   I Upload all file in my server MAINTA. Hummm! is very though, i'm not a pro ,,,lolll

   

   Thanks

Elgan {sfx}

you need to exec them,, do a search on how in the help

PEEWEE40

Ok, Oufff!!! Where to add this line "exec server_planes/trigger.scr ( 984 -4550 -422 ) "allies" .2"?

   To my config.cfg or another file. And what the number for all maps spearhead Brest, Algier, etc.

   

   Thanks

Cpt. Mds

add the line "exec server_planes/trigger.scr ( 984 -4550 -422 ) "allies" .2" to the script file for the maps. They can be found in the pk3 files(not sure which one though)under maps/dm or maps/obj. Put that line under level waitill prespawn.I'm not sure how much you know about scripting so i'm not exactly sure what to tell you...If all this is too complicated then here just put this in your /main folder.http://www.mods-r-us.net/datas/users/2863-omaha%20plane%20script.zip">Get the file hereThe following code will work(coordinates included)

   

   
// OMAHA BEACH OBJECTIVE DM
   // BY ADAM "SENN" BELLEFEUIL
   
   main:
   
      level waittill prespawn
   
      exec global/DMprecache.scr
   
      thread global/minefield.scr::minefield_setup
   
      $spawn_allied2 disablespawn
      $spawn_allied3 disablespawn
   
      $spawn_axis3 disablespawn
      $spawn_axis4 disablespawn
   
      $bangalore_nopulse_left hide
      $bangalore_nopulse_center hide
      $bangalore_nopulse_right hide
   
      $world northyaw 270
   
      $world farplane 7500
      $world farplane_color (0.675 0.663 0.651)
   
      level.script = maps/obj/obj_team5.scr
      exec global/ambient.scr obj_team5
   
      setcvar "g_obj_alliedtext1" "- Breach the shingle"
      setcvar "g_obj_alliedtext2" "- Destroy two 15cm"
      setcvar "g_obj_alliedtext3" "cannons"
      setcvar "g_obj_axistext1" "- Prevent Allies from"
      setcvar "g_obj_axistext2" "taking the beach"
      setcvar "g_obj_axistext3" ""
      setcvar "g_scoreboardpic" "objdm5"
   
      exec server_planes/trigger.scr ( -260.59 1913.31 413.26 ) "axis"
   
      exec server_planes/trigger.scr ( 544.07 -5300.87 -369.27 ) "allies"
   
      level waittill spawn
   
      level.bomb_damage = 200
      level.bomb_explosion_radius = 640
      level.defusing_team = "axis"
      level.planting_team = "allies"
      level.dmrespawning = 1 // 1 or 0
      level.dmroundlimit = 10 // round time limit in minutes
      level.clockside = axis // set to axis, allies, kills, or draw
   
      level waittill roundstart
   
      $88mm_explosive1 thread global/obj_dm.scr::bomb_thinker
      $88mm_explosive2 thread global/obj_dm.scr::bomb_thinker
   
      $88mm_explosive1 thread axis_win_timer
      thread allies_win_bomb $88mm_explosive1 $88mm_explosive2
   
      thread bomb1_exploded $88mm_explosive1
      thread bomb2_exploded $88mm_explosive2
   
      thread random_explode_setup
   
      thread shingle_setup
   
   end
   
   
   //*** --------------------------------------------
   //*** "Axis Victory"
   //*** --------------------------------------------
   
   axis_win_timer:
   
      level waittill axiswin
   
   end
   
   //*** --------------------------------------------
   //*** "Allied Victory"
   //*** --------------------------------------------
   
   allies_win_bomb local.bomb1 local.bomb2:
   
      while (local.bomb1.exploded != 1)
         waitframe
   
      while (local.bomb2.exploded != 1)
         waitframe
   
      teamwin allies
   end
   
   
   //*** --------------------------------------------
   //*** "Bomb 1 Exploded"
   //*** --------------------------------------------
   
   bomb1_exploded local.bomb1:
   
      while (local.bomb1.exploded != 1)
   
         wait .1
   
         iprintlnbold "Allies have destroyed the Western Cannon!"
   
         $spawn_axis2 disablespawn
         $spawn_axis3 enablespawn
   
   end
   
   
   //*** --------------------------------------------
   //*** "Bomb 2 Exploded"
   //*** --------------------------------------------
   
   bomb2_exploded local.bomb2:
   
      while (local.bomb2.exploded != 1)
   
         wait .1
   
         iprintlnbold "Allies have destroyed the Eastern Cannon!"
   
         $spawn_axis2 disablespawn
         $spawn_axis4 enablespawn
   
   end
   
   
   //*** --------------------------------------------
   //*** "Shingle"
   //*** --------------------------------------------
   
   shingle_setup:
   
      thread shingle_left_start
      thread shingle_center_start
      thread shingle_right_start
   
   end
   
   shingle_left_start:
   
      $bangalore_trigger_left waittill trigger
   
      local.player = parm.other
   
      if (local.player.dmteam != axis)
      {
         goto shingle_left
      }
   
   end
   
   shingle_left:
   
      $bangalore_left playsound plantbomb1
      $bangalore_left remove
      $bangalore_nopulse_left show
   
      wait 8
   
      $bangalore_explosion_left1 anim start
      $bangalore_explosion_left2 anim start
      radiusdamage $bangalore_explosion_left2.origin 640 384
      $bangalore_nopulse_left remove
      $barbwire_clip_left remove
      $barbwire_collision_left remove
      $barbwire_left remove
      $spawn_axis1 disablespawn
   
   end
   
   shingle_center_start:
   
      $bangalore_trigger_center waittill trigger
   
      local.player = parm.other
   
      if (local.player.dmteam != axis)
      {
         goto shingle_center
      }
   
   end
   
   shingle_center:
   
      $bangalore_center playsound plantbomb1
      $bangalore_center remove
      $bangalore_nopulse_center show
   
      wait 8
   
      $bangalore_explosion_center1 anim start
      $bangalore_explosion_center2 anim start
      radiusdamage $bangalore_nopulse_center.origin 640 384
      $bangalore_nopulse_center remove
      $barbwire_clip_center remove
      $barbwire_collision_center remove
      $barbwire_center remove
      $spawn_axis1 disablespawn
      $spawn_allied1 disablespawn
      $spawn_allied2 enablespawn
   
   end
   
   shingle_right_start:
   
      $bangalore_trigger_right waittill trigger
   
      local.player = parm.other
   
      if (local.player.dmteam != axis)
      {
         goto shingle_right
      }
   
   end
   
   shingle_right:
   
      $bangalore_right playsound plantbomb1
      $bangalore_right remove
      $bangalore_nopulse_right show
   
      wait 8
   
      $bangalore_explosion_right1 anim start
      $bangalore_explosion_right2 anim start
      radiusdamage $bangalore_nopulse_right.origin 640 384
      $bangalore_nopulse_right remove
      $barbwire_clip_right remove
      $barbwire_collision_right remove
      $barbwire_right remove
      $spawn_axis1 disablespawn
      $spawn_axis2 enablespawn
      $spawn_allied1 disablespawn
      $spawn_allied3 enablespawn
   
   end
   
   
   //*** --------------------------------------------
   //*** "Random Beach Explosions"
   //*** --------------------------------------------
   
   random_explode_setup:
   
      thread random_explode1
      thread random_explode2
      thread random_explode3
      thread random_explode4
      thread random_explode5
      thread random_explode6
      thread random_explode7
   
   end
   
   random_explode1:
   
      wait (randomfloat 13 + 23)
   
      $random_explode1_origin playsound arty_leadinmp
   
      wait 1
   
      $random_explode1 anim start
      radiusdamage $random_explode1_origin 256 384
   
      goto random_explode1
   
   random_explode2:
   
      wait (randomfloat 7 + 20)
   
      $random_explode2_origin playsound arty_leadinmp
   
      wait 1
   
      $random_explode2 anim start
      radiusdamage $random_explode2_origin 256 384
   
      goto random_explode2
   
   random_explode3:
   
      wait (randomfloat 9 + 18)
   
      $random_explode3_origin playsound arty_leadinmp
   
      wait 1
   
      $random_explode3 anim start
      radiusdamage $random_explode3_origin 256 384
   
      goto random_explode3
   
   random_explode4:
   
      wait (randomfloat 12 + 18)
   
      $random_explode4_origin playsound arty_leadinmp
   
      wait 1
   
      $random_explode4 anim start
      radiusdamage $random_explode4_origin 256 384
   
      goto random_explode4
   
   random_explode5:
   
      wait (randomfloat 15 + 22)
   
      $random_explode5_origin playsound arty_leadinmp
   
      wait 1
   
      $random_explode5 anim start
      radiusdamage $random_explode5_origin 256 384
   
      goto random_explode5
   
   random_explode6:
   
      wait (randomfloat 8 + 15)
   
      $random_explode6_origin playsound arty_leadinmp
   
      wait 1
   
      $random_explode6 anim start
      radiusdamage $random_explode6_origin 256 384
   
      goto random_explode6
   
   random_explode7:
   
      wait (randomfloat 10 + 24)
   
      $random_explode7_origin playsound arty_leadinmp
   
      wait 1
   
      $random_explode7 anim start
      radiusdamage $random_explode7_origin 256 384
   
      goto random_explode7
   
   end
We are the Borg.
Lower your shields and surrender your ships.
We will add your biological and technological distinctiveness to our own.
Your culture will adapt to service us.  
Resistance is futile.

PEEWEE40

Sorry, i'm not understand...

   

   hummm, this script is just for a Omaha Beach ????????

Cpt. Mds

you can use the planes in any map but what i did is just an example. If you want them to work in any map you need to put the line"exec server_planes/trigger.scr ( 984 -4550 -422 ) "allies" .2" under level waittill prespawn but for that you'll need to know at least some basic scripting.Unzip the file and extract the pk3 it to your /MOHAA/main folder. Then load omaha beach and you will see little spinning planes. Walk into them and you will become a plane.I'll try and find you the file that let's you fly planes on several maps but you'll have to be patient.
We are the Borg.
Lower your shields and surrender your ships.
We will add your biological and technological distinctiveness to our own.
Your culture will adapt to service us.  
Resistance is futile.

PEEWEE40

Hello,

   

   Omaha its OK but, I cant understand for other maps.

   

   Anyway, its though for me...

   

   Thanks

PEEWEE40

Ok, Its Good, Its nice work, but just one thing...

   

   The set of number

   ( -260.59 1913.31 413.26 ) "axis"

   ( 544.07 -5300.87 -369.27 ) "allies"

   

   Its a position of plane on the maps OK

   

   This number is for Omaha...

   

   What number for the all maps in Spearhead...?

   

   Where find it ?

   

   Thanks you

Cpt. Mds

They are all different. If you want to find them host your own undedicated server with no one. Go to the location where you want to put your plane and type in coord in the console. That will give you the coordinates for where you are standing(or specatating).The way I get it is by typing in logfile 1 in the console before that. That will save everyting in the console after the command into a file called qconsole.txt in your mainta forder.
We are the Borg.
Lower your shields and surrender your ships.
We will add your biological and technological distinctiveness to our own.
Your culture will adapt to service us.  
Resistance is futile.

PEEWEE40

Its Good, its nice works...

   

   Thanks very much...

thingshappen

download admin pro and mods for nearly all dm and obj maps and they will be there all ready for you.
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effpeessage

Jun1252

Hi, is there any way of using the plane mod without adding admin pro? thanks in advance

Cpt. Mds

no there isn't...yet at least
We are the Borg.
Lower your shields and surrender your ships.
We will add your biological and technological distinctiveness to our own.
Your culture will adapt to service us.  
Resistance is futile.