Basebuilder?

Started by Harty, February 02, 2006, 10:23:02 PM

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Harty

how do u mix obj and tdm in basebuilder?

habsey


   if (getcvar(g_gametype) == "4")
   {
   base builder stuff for obj
   }
   
   if (getcvar(g_gametype) == "2")
   {
   base builder stuff for team
   }
   

   

   should do the trick
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Harty


habsey

where your exec the basebuilder so in your map file
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Harty

kk so in every map file copy any paste tht? then just put obj/obj_team3 obj/obj_team3  in roataion and should work yes no yes yes no yes

   

   ot just put the object one in the object maps

habsey

okay

   if u put ur roation for obj only just open up the obj .scr files and under the tab messages put this but change it to your origins.

   

   //------------------------------|time to build

   //----------------------------------|object limit

   exec alienx/basebuild.scr::main 800 200

   

   // Axis crate

   exec alienx/basebuild.scr::basebuild ( -2038.00 -1395.00 -1250.00 ) "human/allied_pilot.tik" 1 0 1 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( -2038.00 -1960.00 -1250.00 ) "static/heat_crate.tik" 1 0 0 1 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( -2375.62 -1600.00 -1270.56 ) "static/sandbag_small_semicircle.tik" 1 1 1 0 80 80 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( -2375.62 -1453.68 -1270.56 ) "static/bunkerbench.tik" 1 1 0 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( -2038.62 -1740.68 -1250.56 ) "static/cot.tik" 1 0 1 0 80 0 .5 0 0 1

   // MG42

   exec alienx/basebuild.scr::basebuild ( -2038.00 -1540.00 -1250.00 ) "statweapons/mg42_gun.tik" 1 1 0 0 80 0 .5 0 0 1

   // Lift

   exec alienx/basebuild.scr::basebuild ( -2038.00 -1820.00 -1250.00 ) "static/bathtub.tik" 1 0 1 1 100 0 .5 1 0 1

   // Teleporter

   exec alienx/basebuild.scr::basebuild ( -2282.13 -2050.76 -1284.49 ) "static/corona_orange.tik" 1 0 1 1 100 0 .5 0 1 1

   // Allied crate

   exec alienx/basebuild.scr::basebuild ( 1200.00 2300.00 -1370.00 ) "human/allied_pilot.tik" 1 1 1 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( 750.00 2300.00 -1370.00 ) "static/heat_crate.tik" 1 0 0 1 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( 600.00 2300.00 -1370.88 ) "static/sandbag_small_semicircle.tik" 1 1 1 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( 538.60 2209.51 -1407.88 ) "static/bunkerbench.tik" 1 1 0 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( 1677.98 2214.54 -1407.88 ) "static/cot.tik" 1 0 1 0 80 0 .5 0 0 1

   // MG42

   exec alienx/basebuild.scr::basebuild ( 1050.00 2300.00 -1370.00 ) "statweapons/mg42_gun.tik" 1 1 0 0 80 0 .5 0 0 1

   // Lift

   exec alienx/basebuild.scr::basebuild ( 900.00 2300.00 -1370.00 ) "static/bathtub.tik" 1 0 1 1 100 0 .5 1 0 1

   // Teleporter

   exec alienx/basebuild.scr::basebuild ( 1377.98 2214.54 -1407.88 ) "static/corona_orange.tik" 1 1 0 1 100 0 .5 0 1 1
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Harty

so  i put in the obj 1's and it should run with TDM

habsey

with watever map is in your rotation regardless if its obj or tdm if you want that certain map to be base builder use that and get coords for that certain map
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Harty

ok.. i have coords for obj and tdm i want to MIX the maps together obj with tdm

   

   dm/mohdm2 obj/obj_team2 dm/mohdm3 ect..

habsey

so just setup your rotation so it does that... and put ur base builder code in each of the map files in your ration, if it is a obj map above your basebuilder stuff put this line

   

   

   setcvar "g_gametype" "4"
   

   

   if it is a tdm then use this line

   

   setcvar "g_gametype" "2"
   
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