has any seen this before?

Started by nwo-JiNx, February 28, 2006, 02:28:05 AM

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nwo-JiNx

this is the second time three of my 5 servers have crashed with error. last time it was on 2 of them.

   it seems no one know what this error is?? anywere

   

   I have looked at mods and most if them have all the same mods already on all my servers

   dont know if this a server crash hack or not happened overnight when no one was on.

   and no log someone was on either

   status

   ----- Server Shutdown -----

   broadcast: print "Restarting server due to time wrapping"

   ---------------------------

   ------ Server Initialization ------

   Server: (null)

   ********************

   ERROR: Couldn't load maps/(null).bsp

   ********************

   ----- Server Shutdown -----

   ---------------------------

   Server is not running.

Elgan {sfx}

you need to show the bits before it shuts down also,

   

   

   Do you have voting enabled?

Rookie One

This would mean that the server has been running the same map without restarting or map changing for more than 23 days:

   
quake3-1.32b/code/server/sv_main.c:
   // if time is about to hit the 32nd bit, kick all clients
      // and clear sv.time, rather
      // than checking for negative time wraparound everywhere.
      // 2giga-milliseconds = 23 days, so it won't be too often
      if ( svs.time > 0x70000000 ) {
         SV_Shutdown( "Restarting server due to time wrapping" );
         Cbuf_AddText( "vstr nextmapn" );
         return;
      }
   
here's my stuff - inequation.org | here's where I work - thefarm51.com

nwo-JiNx

Then why did it happen when I was on one of the servers the night before playing and with maps changing??

   

   I do not have voting enabled.

Elgan {sfx}

nwo-JiNx :
   Then why did it happen when I was on one of the servers the night before playing and with maps changing??

   

   I do not have voting enabled.

   

   acording to rookie its because your maps were nto changing for 32 rotations.

Rookie One

On one of the servers or the exact same one?

   

   Elgan, not 32 rotations, but 23 days * 24 hours * 60 minutes * 60 seconds * 1000 miliseconds. ;) The 32 bit thing is about the svs.time variable. Integers are by default 32 bit long. This piece of code checks the svs.time's size and restarts the server if it's going to become 32 bit long.
here's my stuff - inequation.org | here's where I work - thefarm51.com

Elgan {sfx}

Rookie One :
   

   Elgan, not 32 rotations, but 23 days * 24 hours * 60 minutes * 60 seconds * 1000 miliseconds. ;) The 32 bit thing is about the svs.time variable. Integers are by default 32 bit long. This piece of code checks the svs.time's size and restarts the server if it's going to become 32 bit long.

   

   

   yeah i didnbt bother reading, just tried to remember.

   

   in other words- add a new map at least.

nwo-JiNx

I was on our stock map server playing with maps rotating when i was on. I use mefy's freeze tag for the map changing/freeze tag mod so i can run more maps due to the limatation of the games map config. i have one our server running customs maps and have about fifty in rotation on that server when it crashed.

habsey

i also believe this happens on custom maps just have to live with it... its just buuilt in mohaa if u wanna fix it add in a few stock maps cus the game needs to regonize the stock maps
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Rookie One

The game doesn't care whether a map is stock or not. ;)

   

   I was just suggesting the cause, that's the way it worked in Quake 3. It's quite possible they changed it in MoHAA, though.

   

   On a side note, the "could not find map maps/(null).bsp" is an obvious proof of a bug in the MoHAA server code.
here's my stuff - inequation.org | here's where I work - thefarm51.com