MohFill Fix 2.0 (must have for AA server owners)

Started by Elgan {sfx}, May 08, 2006, 11:58:14 PM

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stay2theleft

Elgan :
   ill fix em soon. i promise! haha, i didnt even look yet, eek,

   

   

   Did you fix it! :D j/k

   

   What i did notice is when i tested it on ffa/tdm map crash, but not on objective maybe cause of the 5min restart on objective.

    I'll keep testing on objective but all seems ok on objective. thx again Elgan for your work.

Elgan {sfx}

interesting ty. i have some idea whats up. i just have to go on pc and not fall asleep

tkmorris

stay2theleft :
    thx again Elgan for your work.

   

   

   Really, many thanks for your work.

Elgan {sfx}

im looking at it now.,

   

   what are alll the bugs, which versions.

   

   

   linux: map change crashes/ linux some cant even connect without crash.

   

   

   my windows doesnt crash while changing map, which cmds crash tho? do u have private slots?

stay2theleft

No private slots.

   

    I tested it on teamdeath match server with 5 maps 15min each about 3 rotations no mods and it didnt restart this time odd :con

    With two admins in there, we both did commands and no restart of server :con but if you do admin_status it only gets two names sometines 1 and sometines it wont show there ip#. like stated in this topic somewhere I'll go test it with mods this time

Elgan {sfx}


stay2theleft

on object-maps theres no restart of server.

   

    It was tdm-maps that my server would do a restart, i tried it with no mods and it didnt do no restart.

   

     I just got home so 'ill go try it with mods and see if it acts up again.

[KC]Murdock

Hi, we have got the same problem. Today i had to remove the mohaa fillfix (on windows) because the server keep crashing after a couple of maps and then restarts. We only play TDM map and have ckr1.1 installed. Thats it. What we do have is an autokick and dmw on the server. One time tonight i saw the complete server filled up with "//RCON" all the slots were filled :con but i dont know that has something to do with this. I cant check the log either because its overwriten every time the server restarts.

Elgan {sfx}

ok np, recently most hard thing is not time but not feeling so damn tired. i woke at 6pm today :

JoeyC

The fix does crash in obj mode. The crashes happen on map changes and clientkick. The clientkick I seen from maxping set in server cfg also using rcon to clientkick. This is on windows opsys.

Ranger {fosfx}

I have a Linux server and when i put the new file fgameded.so > reboot > my server is crashed (999)...

   Do you have a solution ?

   

   I donwload this file : 75-mohaafill fix 2.0 (linux).rar

   

   Thnals

   Good Job

[KC]Murdock

Is this project still being worked on? I really liked it but the server keeps crashing :con

   

   last time it crashed after this message :

   

   broadcast: print "code997Snot timed outn"

   Going to CS_ZOMBIE for code997Snot

   

   that was it.....Linux server, test server so max 4 players and no private slots, TDM

Elgan {sfx}

yes i think so, was new versions i think, check mohdev.mods-r-us.net,

   

   

   abobe is no real error

Killing

Nice fix but unfortunately it makes the assumption that each server has an install to itself which causes problems for us GSP's.

   

   Would it be possible to load the relevant configs from fs_game. This would maintain the current behaviour for those that dont alter fs_game for multiple servers but also work for those that do, enabling them to configure each server individually.

Elgan {sfx}

each server does have a path for itself, How else can clients use mods? ALso i think fs_vars are broken inohaa, not tested them myself,