M-R-U 2006 Xmas Mod Competition

Started by Cobra {sfx}, December 02, 2006, 05:27:41 AM

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STORMnl

hello jade

   

   i loaded the pk3 in my mainta,,,

   looked at the 4 maps that are in it,,

   

   

   i see nothing,,just a basic stock map,,,,

   do i need something more??????

   

   =STORM=
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

JADE

hay :).

   

   yes m8 just add it to mainta.

   

   gametype 3

   

   set map5 "dm/mohdm3 ft"

   set map6 "dm/mohdm7 ft"

   set map7 "dm/MP_Holland_DM ft"

   set map8 "dm/MP_Bahnhof_DM ft"

   

   this will run it in ft and have the 5 base's on all 4 maps.

   i taken loads out the pk3 that ya dont need for this mod to work :).

   

   but everything is there for it to work fine.

   

   the scripts are lower down in the roundbasedthread.

   were its switched to gametype4 and the exec global/dom/flag1.scr ( bla bla bla ) bla bla is found if you wish to move them around :)

   

   most of whats needed is in global folder.i just downloaded it from there to see and it fine.
im back for a while but not to stay so if you need anything fixed just ask away.

STORMnl

ok i must only change the gametype 4 to 3?

   =STORM=
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

JADE

yes it runs it type 3.

   

   but it depends on the cfg you use if you use the setup as posted above then the first map in the rotation must be 4

   then 3

   

   e.g

   // Set g_gametype to the appropriate value for the first map in the rotation.

   // It should be 3 if the first map is a dm, tow, or lib map.

   // It should be 4 if the first map is an obj map.

   set g_gametype 4

   

   set map1 "obj/obj_team1 ftobj"

   set map2 "obj/obj_team2 ftobj"

   set map3 "obj/obj_team3 ftobj"

   set map4 "obj/obj_team4 ftobj"

   set map5 "dm/mohdm3 ft"

   set map6 "dm/mohdm7 ft"

   set map7 "dm/MP_Holland_DM ft"

   set map8 "dm/MP_Bahnhof_DM ft"

   set sv_extmaplist "$map1 $map2 $map3 $map4 $map5 $map6 $map7 $map8"

   

   // load the first map

   

   map obj/obj_team4

   

   or useing vstr's string's

   

   set x1 "set g_gametype 4; fraglimit 0; timelimit 20; set night 0; set g_mef_settings "meltgun: on"; set g_xjump 0; set g_extgametype_obj_team1 ftobj; map obj/obj_team1; set nextmap vstr x2"

   set x2 "set g_gametype 4; fraglimit 0; timelimit 20; set night 0; set g_mef_settings "meltgun: on"; set g_xjump 0; set g_extgametype_obj_team2 ftobj; map obj/obj_team2; set nextmap vstr x3"

   set x3 "set g_gametype 4; fraglimit 0; timelimit 20; set night 0; set g_mef_settings "meltgun: on"; set g_xjump 0; set g_extgametype_obj_team3 ftobj; map obj/obj_team3; set nextmap vstr x4"

   set x4 "set g_gametype 4; fraglimit 0; timelimit 20; set night 0; set g_mef_settings "meltgun: on"; set g_xjump 0; set g_extgametype_obj_team4 ftobj; map obj/obj_team4; set nextmap vstr x5"

   set x5 "set g_gametype 3; fraglimit 0; timelimit 15; set g_mef_settings "meltgun: on"; set g_xjump 0; set g_extgametype_dm/MP_Bahnhof_DM ft; map dm/dm/MP_Bahnhof_DM; set nextmap vstr x6"

   set x5 "set g_gametype 3; fraglimit 0; timelimit 15; set g_mef_settings "meltgun: on"; set g_xjump 0; set g_extgametype_dm/MP_Holland_DM ft; map dm/dm/MP_Holland_DM; set nextmap vstr x6"

   set x6 "set g_gametype 3; fraglimit 1; set night 0; set g_xjump 0; set g_extgametype_mohdm2 ft; map dm/mohdm2; set nextmap vstr x7"

   set x7 "set g_gametype 3; fraglimit 1; set night 0; set g_xjump 0; set g_extgametype_mohdm7 ft; map dm/mohdm7; set nextmap vstr x1"

   

   set sv_maplist "" // leave it blank

   

   // loads the first map

   vstr x1

   

   i dont know how you set your cfg up so this is 2 ways for the maps in the mod with 4 ftobj maps team1,2,3,4
im back for a while but not to stay so if you need anything fixed just ask away.

STORMnl

ok thanks,,i'll try,,let you know

   thanks for the info

   

   =STORM=
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

JADE

ok :) np.

   

   did you get it working ?.

   

   are there any xmas mods running on any server's to look at ?, for the Competition .
im back for a while but not to stay so if you need anything fixed just ask away.

STORMnl

didn't get it work,,try later today

   

   i tried,,stil not working
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

*Herr_Kruger

Ardennes, Christmas in the trenches. A snowy no-mans land map. Back to TA now, i aldready should be working for it.

   

   Read the readme please. Thanks to djfou, Naoto, cobs etc ;)

   

   1567-ardennes-6-web.gif

                             [thumb=datas/thumbs/1567-ardennes-7-web.gif" alt="1567-ardennes-7-web.gif" />

   

   download the map here http://files.filefront.com/Ardennesrar/;6397475;;/fileinfo.html">http://files.filefront.com/Ardennesrar/;6397475;;/fileinfo.html

Cobra {sfx}

Storm/jade, this thread is for the Xmas Competition, if need be PM each other
Sleep? What is that?

Card {sfx}

Might throw one of my CRAZY mods in to the mix????

   

   How bout a SNOWY Version of Remmy ( i mean a SERVER side version with SNOW ON THE GROUND??)

   

   Yea i did it server side....

viper1


   Might throw one of my CRAZY mods in to the mix????

   

   How bout a SNOWY Version of Remmy ( i mean a SERVER side version with SNOW ON THE GROUND??)

   

   Yea i did it server side....

   

   sounds good, id like to see that carl :)

PKM

jezuz kruger, thanks for destroying my odds lol
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
"PS: Yeah, we hate all PKM's works !-djfou"
*OFFICIAL*** {SFX} Double Clam Lapper

Cobra {sfx}

All the entries are currently running on 217.146.92.72:12205
Sleep? What is that?

STORMnl

yes we know,,,and we had a nice shooting time last night

   it was fun,,specialy ardennes,,great map

   

   red xmas,was perfect for hide,and trow nades over the wals,,

   

   in stalingrad,,i was shooting from in side the box,,,nobody saw me,,lol

   

   nice stuf til now,,,come on more posts,,we must test,,and give points
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Elgan {sfx}