MOH Linux server crash.

Started by luznegra, January 20, 2007, 04:36:19 PM

Previous topic - Next topic

luznegra

Hello.

   I am trying to set a litle linux home server,with password, only to play with closest friends.

   The problem is that the server keeps crashing a lot, this is, at a certain point in always exits.

   I also tryed "devolper 1" and keep eye on logs. nothing.

   

   How to reproduce:

   1)launch server

   2)using console: rcon password XX ; rcon set g_gametype 4; rcon map obj_/obj_team4

   3)1vs1 and let the axis sniper the allie

   4)Crash

   

   What i tried:

   1)Original mohaa_lnxded from icculus. Crash.

   

   2)mohaa linux server & BOF fix with new fgameded.so.

   
6d8c51fa1a3a7b3d392348dd6cb2e4c5  mohaa_lnxded

   a08070c65b6994312a2218f79174245d  fgameded.so

   

   3)MohFill Fix + Admin Mod Version 2.0 by wombat does no run, with this error:

   

   Server: dm/mohdm6

   ------ Unloading fgameded.so ------

   ------- Attempting to load ./fgameded.so -------

   Could not open.admins.cfgCould not open.namefilter.cfgCould not open.ipfilter.cfgCould not open.chatfilter.cfg==== hooked InitGame ====

   *****

   Started server for following game:

   Medal of Honor: Allied Assault v1.11

   modified by "Wombat"

   *****

   ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'

   ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'

   ------ Server Initialization Complete ------  1.65 seconds

   

   Even with all those in main/ and with +r

   6d8c51fa1a3a7b3d392348dd6cb2e4c5  mohaa_lnxded

   fgamededmohaa.so ->the one from icculus

   

   

   4)my main folder:

   

   

   f3e26666a41063195a2fcc413dbbc59d  admins.cfg

   95bc7fb31c6d4c727ff45e829f6847f4  admins.ini

   6159616aab745b11e2760ded73b0bdc7  cgamex86.dll

   6fc72238519fffabb6b9ac9b625ada70  chatfilter.cfg

   cc2d207573ad780be99271154cbb0f71  config.csv

   9ad7f83b8f72714d2d8a9f4d8223607a  ffx86.dll

   3c6a0b0e746a3533f440bb3159ed93a2  ipfilter.cfg

   20f67d16a321d9a1e5257b15045043e4  namefilter.cfg

   1179f61ab961176b5e13c5c2cb346090  newconfig.cfg

   08c9ed811c1489fdfb1c05c9d2fe0a15  Pak0.pk3

   1e96e77a2b123186986d089e198c8f66  Pak1.pk3

   4f3c6fe99053da4f285c9a75f59a312b  Pak2.pk3

   08ae9d7ee5bb25bf9115fbe4bd071714  Pak3.pk3

   fff8f0f1e6f9c2a6f1fb0dc194c5822b  Pak4.pk3

   50acbda9a8634a1dd33154c88ee8b506  Pak5.pk3

   230b78842357b85f9875e164f34d5a0b  pak6.pk3

   fd304afa3146cdee752a7a2deebebfe0  Pak7.pk3

   0ccca3466c8b05cbe7b2d55a6831cca8  server.cfg

   af0f375fe89cf64904fb065df90267db  teleporter_mod1.0_final_server.zip

   cfefcdc6e13502ede9bb66be8c0a42c1  user-DragonLIGHTBLUEaccuracycrosshair.pk3

   04d44e34760ac9cf1e3d6a83edc19618  User_mapfix2_3.pk3

   d0f88c84ce80ebc156f6b254c544cdc3  User - z_CKR_11.pk3

   

   

   user-DragonLIGHTBLUEaccuracycrosshair.pk3 is a blue round crossair with a dot in the middle.

   

   Also,my server.cfg:

   

   
/ DEFINICOES GLOBAIS DE INFORMACAO

   seta sv_hostname "Servidor dos #abandon@dos @ irc.PTnet.org"

   sets "Admin" "luminoso"

   sets "Admin IRC" "luminoso @ irc.ptnet.org"

   //sets "g_needpassword" "1" //avisar que o servidor precisa de password

   sets "g_needpass" 1 //igual ao de cima

   //sets "Location" "PT" // estamos em PORTUGALLL

   seta "g_motd" "Bem-vindos abandon@dos"

   seta "Plug" "Server dos solitários"

   sets "URL" "http://abandonados.sytes.net"

   sets "email" "luminoso@gmail.com"

   sets "CPU" "P4 2.8@3.2Ghz, 2GB DDR Dual"

   seta Connection "cable"

   seta sv_timeout 120 //amount of time before assuming a disconnected state

   seta sv_precache 1 //uh? ok cache = bugs, entao 0

   seta sv_fps 20 //max frame rate to clients - increasing will raise pings

   seta sv_maxclients 8 //numero global de jogadores na arena

   //seta g_maxGameClients 0 //numero maximo de pessoal a jogar, sem limite=max_clients

   seta sv_privateClients 2 //slots privadors

   seta sv_reconnectlimit 3 //limite de reconnects

   seta sv_zombietime 1

   seta g_inactivity 180

   seta g_forcerespawn 30

   seta g_syncronousclients 0 //que merda e esta? lol

   

   // LINUX CONSOLE HACK

   //set developer 1

   //set logfile 2

   seta sv_chatter 1 //mensagens do jogo serao logadas para a consolaseta g_log logs/games.log

   //seta g_logsync 1

   

   // SERVER NETWORK SETTING

   seta sv_maxRate 8000 //maxima velocidade a sacar dos clientes

   seta sv_allowDownload 0 // permitir downloads de mapas (relacionado com o crash em linux?)

   net_noipx 1 //Disallows IPX connections, TCP only (network protocol)

   seta sv_maxPing 150

   seta sv_minPing 0

   seta sv_gamespy 1 // Show the server in gamespy

   

   // PROTEGER O SERVIDOR

   seta sv_floodProtect 1 //flood: ligado ou desligado

   set sv_flood_waitdelay 10 //flood: tempo de espera kdo se flooda

   set sv_flood_persecond 4 //flood: numero maximo de falas por segundo (?)

   set sv_flood_msgs 4 //food: mensagens seguidas ate ser considerado flood

   seta g_allowVote 0 //permitir ou nao votos

   

   // SERVER PASSWORDS

   seta rconPassword XXXX

   seta g_password YYYYY

   seta sv_privatePassword ZZZZZ

   set password YYYYYY

   

   // DEFINICOES DE JOGO

   seta g_gametype 1 // 1=Deathmatch 2= Team match 3 = OBJ 4 = Roundbased

   seta timelimit 0 //limite de tempo de um mapa

   seta fraglimit 0 //limite de score

   seta g_doWarmup 1 //aquecimento ligado ou desligado

   seta g_warmup 20 //tempo de aquecimento

   seta g_teamAutoJoin 1 //entrar numa equipa automaticamente

   seta g_teamForceBalance 0 //forcar equilibrio de equipas

   seta g_teamdamage 1 // FF on or Off 1 = on

   //seta dmflags "0" // 8 (no falling damage) 16 (fixed FOV) 32 (no footsteps)

   

   // ARRANQUE DO SERVIDOR PROPRIAMENTE DITO

   seta sv_maplist dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7

   map dm/mohdm6

   

   Last crash:

   

   --- Common Initialization ---

   Medal of Honor Allied Assault 1.11 linux-i386 Jul 22 2004

   ----- FS_Startup -----

   Current search path:

   /home/luminoso/.mohaa/main

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/User_mapfix2_3.pk3 (14 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/user-DragonLIGHTBLUEaccuracycrosshair.pk3 (3 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/User - z_CKR_11.pk3 (25 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/Pak7.pk3 (12 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/pak6.pk3 (104 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/Pak5.pk3 (259 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/Pak4.pk3 (593 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/Pak3.pk3 (669 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/Pak2.pk3 (4722 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/Pak1.pk3 (772 files)

   /mnt/disco2/Jogos/EAGAMES/MOHAA/main/Pak0.pk3 (11175 files)

   

   ----------------------

   18348 files in pk3 files

   execing default.cfg

   execing menu.cfg

   execing newconfig.cfg

   Config: unnamedsoldier.cfg

   execing configs/unnamedsoldier.cfg

   couldn't exec localized.cfg

   execing autoexec.cfg

   couldn't exec custom.cfg

   You are now setup for easy mode.

   Opening IP socket: localhost:12203

   Hostname: khona4

   IP: 127.0.0.1

   --- Common Initialization Complete --- 648 ms

   --- Localization: I see 0 localization files

   --- Localization: reading file global/localization.txt

   Loading Localization File global/localization.txt

   Loaded 1242 localization entries

   execing server.cfg

   sv_maxclients will be changed upon restarting.

   g_gametype will be changed upon restarting.

   usage: seta <variable> <value>

   ------ Server Initialization ------

   Server: dm/mohdm6

   ------ Unloading fgameded.so ------

   ------- Attempting to load ./fgameded.so -------

   ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'

   ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'

   ------ Server Initialization Complete ------  1.69 seconds

   Hitch warning: 1743 msec frame time

   Client 0 connecting with 0 challenge ping

   Client 1 connecting with 50 challenge ping

   abandonado | luminoso is preparing for deployment

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/player/allied_sas.tik

   abandonado | luminoso has entered the battle

   Rcon from 192.168.0.2:12203:

   set

   Rcon from 192.168.0.2:12203:

   map

   Rcon from 192.168.0.2:12203:

   map

   Hitch warning: 1739 msec frame time

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/player/allied_sas.tik

   abandonado | luminoso has entered the battle

   Client 2 connecting with 0 challenge ping

   luminoso is preparing for deployment

   broadcast: print "luminoso disconnectedn"

   Client 2 connecting with 0 challenge ping

   luminoso is preparing for deployment

   luminoso has entered the battle

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/items/binoculars.tik

   

   

   Finally, my mohaa_lnxded startup:

   

   
 ./mohaa_lnxded +exec server.cfg +set com_zoneMegs 32

   

   

   I appreciate any help.

   Thanks for all.

   Luminoso

Cobra {sfx}

Try typing logfile 2 in console then run the server, itll make a qconsole.log in main
Sleep? What is that?

luznegra

humm i think that i already found the problem

   I removed hunkmegs option.

   

   I am also using a new fgameded.so from thecheatpolice.com http://thecheatpolice.com/modules.php?name=Downloads&op=getit&lid=56">here

   

   
these files prevent BOF attacks,

   lod spawns and the fake spectator glitch.

   

   the one avaiable in mods-r-us.net only fix BOF. (maybe its good ideia to add this one also?)

   

   I am only testing for now. But it seems be working.

   Thanks for all.

Destroyer

does these pathes also work on  a  moh spearhead server?