tell me what you think about airborne

Started by koa, September 23, 2007, 08:43:25 PM

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[KC]Murdock

They try to patch it up but al the players have already left, so bad it could be a nice game. Add some real obj in it, enhance player amount, come with some rcon tools. Where is the sdk......etc etc :con And kruger they DID listen but the problem is they didnt do anything with the given info......

*Herr_Kruger

If they did listen how come they give us an unfinished product with things we didnt want and lacking of anothers ?

   

   This is a console port ... They didnt listen when we said MP is more important. If they listen or not, is the Same old story. I havent seen feedback from them in the developing process, it was all "giving info and feedback" from the community and no reply from the developers. The community manager didnt answer one single of my questions, or someone elses questions. The fact is that the community manager dissapear once the game was released.

   Where is the community manager now ? The truth is that Theres nothing to promote anymore you know. Waht can I/we do ? Complaint about it.

[KC]Murdock

*Herr_Kruger :
   If they did listen how come they give us an unfinished product with things we didnt want and lacking of anothers ?

   

   

   Were saying the same krug, i say they listen but havent done anything with it....you say they didnt listin at all.. result is all the same :D

*Herr_Kruger

I know, I know :yes , but I like a rant or 2 from time to time.

bobzilla

I have a sealed un-opened Airborne sitting on my desk..If it was heavier, I could use as a paper weight.

   HK..you're spot on everything..even though I have not personally played the game, any reasonalbly intelligent human can deduce from accumulated dissatisfaction in the forums, chats..the EA failed AGAIN. I also pleaded with BlackHat to make sure some of the most valuable features were put into Airborne..things that killed

   good play for me in COD. No reply and no action was taken, the game is seriously flawed. Releasing a SDK is worthless now.

   I would rather they port the original MOH to a FASTER and more ROBUST engine and leave everything as is..that would be so sweet!

Cobra {sfx}

Sleep? What is that?

XxVamOnYxX

Medal of Honor: Airborne takes a different approach to World War II shooters. Instead of starting players out in each linear level on a path where there's no variation, EA LA decided to let us choose where to start each mission by throwing us out of a plane. Once floating in the air, it's a matter of steering the parachute to the best location to start the fight. Where the best location is depends on how you want to play the game, a mechanic that certainly is useful if you want a challenge or find that it's more fun to start out in a certain place on a map. It also provides an opportunity to drop into a new location if the previous one was a little too difficult or even complete one of the five different skill drops (drops in very specific areas).

   

   

   

   

   A compass will show the way to the various objectives so that it's easy to steer in the right direction. It's also nice to be able to land on the high ground to get a good view of the action and shoot a few enemies before jumping down. The main problem is that in some of the missions, landing in those high positions doesn't really mean much. Because of the way the game is structured, enemies will continue to re-spawn in the area of objectives so that the challenge remains consistent. In order for enemies to stop spawning, you'll have to jump down and advance the action yourself. It is possible to kill enough enemies quickly that friendly troops will be able to move forward, but that didn't happen often.

   

   While there's a lot of choices to make about which direction to run and attack a problem from, some of the freedom provided by the paradrop is an illusion in some of the levels. Some of each level's objectives end up forcing you down a direct and linear path like a corridor shooter. It's not necessarily a bad thing since a lot of the action is fun, but the paradrop can sometimes end up feeling more like a gimmick rather than a revolutionary way to approach a shooter.

   

   The level design is pretty good though. Each of the objectives will require some adjustments of tactics and movement. You'll find some of the levels are much more open than others but all definitely have a different feel, good defensive emplacements, and lots of increasingly difficult enemies. I can't help but feel there were some more missed opportunities to stir up more frenetic chaos by implementing bigger weapons or more enemy and friendly vehicles pounding it out. The near constant infantry vs. infantry combat is fun, but a little more variety couldn't have hurt.

   

   

   When you do fight against vehicles, it's not really very satisfying. Tanks will only drive in circles around track and halftracks are only used to block entrances in the last level and can't actually be blown up. Why even put Panzerschreks in the level if they're not for blowing up the halftracks? Why make it so that they can only be stopped by killing the machine-gunner when we just blew up tanks a couple of levels ago with the same weapons?

   

   As is the case with most EA games these days, the presentation values in Medal of Honor: Airborne are quite good. Everything from the menu system to the mission briefings has been given attention. Each mission starts inside the hold of a drop plane flying over enemy territory full of soldiers in your squad chatting with each other, cracking jokes, getting shot, screaming, and finally, jumping out of the plane. There are some terrifically animated moments in this confined and terrifying metal tube as the plane gets shelled, engines explode in fire, and other soldiers start dying.

   

   Falling into a level is a great way to get a quick lay of the land before the real battle begins. The levels have a lot of great detail to them in the architecture, especially those levels in towns that have been shelled (such as in Operation Market Garden) and seeing the well-modeled soldiers running around shooting at you and at each other definitely sets the mood.

   

   The illusion begins to break down when you land and find that the levels are actually very static. While there are some terrific explosive effects and dirt fountains from grenades, rubble stays attached to the ground, buildings stay upright, and the only noticeable use of physics is in the way models interact with the environment. I'm not necessarily asking for completely destructible environments here (I'm sure that creates a world of trouble for level design), but some level of interactivity would certainly have added to the believability of the levels. It's also a little frustrating that there's basically no ballistics model. Soldiers often hide behind wooden slats and boxes that would be easily chewed up by almost any of the weapons in the game especially at close range. You really shouldn't be able to duck behind a wooden fence to avoid being destroyed by an MG42.
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Obsolete

I just thought the game was average, nothing new was really offered and the game seemed too short

nedd

i love the SP

   

   initially i disliked the MP but v1.3 really did make a difference

   unfortionately for most it was 'too little too late'

   for me though, i still play MP when i can

Paladin

murdock:
nice copy paste of a review......this is not what you think

   http://videogames.yahoo.com/ps3/medal-of-honor-airborne/review-1172728">http://videogames.yahoo.com/ps3/medal-of-honor-airborne/review-1172728

   

   Obviously that guy played in on console, NOT pc.

   

   Piece or trash.  How hard can it be to just make a game that plays like MOHAA with better graphics?

J.K

Old thread now, but I have not seen it from now so I answer it now instead. :D

   

   I found that the SP was really boring sometimes. Some missions were boring, not all but some. The last mission I thought was the worst.

   

   MP, I didn't really get it to work, but I tryed it at my friends house and thought it was very good in itself but I expected something completely different. Very realistic.
J.K
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Just like the busby babes in days gone by, We'll keep the red flags flying high, Your gonna see us all from far and wide, Your gonna hear the masses sing with pride.

*Herr_Kruger

bleh, like any one cares really. I mean, its the worst moh ever. A non modeable game. What do you expect ? also, EA didnt even care to send us an email to MRU, i mean, at least for the propaganda MOH day crap thing. (I dont wont to sound cocky) but some other media were presents like Uberstatic, why MRU couldnt be there ?

Bulldozer {sfx}

i bought airborne because of mp, but it sucks, there are not too many players and i have much lower FPS than in sp. sp is good there are some fascinating scene

   EA wanted to get some extra money

Klugscheisser

The only thing that was fun was floating down and kicking someone in the head. Hardly worth $50 for that though. SP was the typical fair this go around. There were never really HFS! moments like in previous games. Last time I looked there were around 13 server globably and the only one with people on it is OBC's. I tend not to count the listen servers because ... WHO THE HELL WANTS TO PLAY ON A LISTEN SERVER? The kids mom calls him for supper (or he/she is losing really bad) and poof there goes the server.

   

   

   Steaming pile indeed. Wonder how many more times I will be banned from the offical forum ....  :P