Halloween Mod Contest 2007!

Started by *Herr_Kruger, September 25, 2007, 08:02:01 AM

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bdbodger

Well here is my entry into the contest hope you like it

   

   

   

   4673-frankensteins_castle.zip
[yellow]http://bodger-mods.com/default.aspx[/yellow][/b]
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
:)

Guest

@pkm: i didn't need to actually mark it as *sarcastic*, did i? +1 for you for reading kafka btw

judge817

heres some ss of my entry not yet finished 75% mapped

   17 hours mapping time so far

   ss may be a little dark as map is a bit on the dark side!

   http://img.photobucket.com/albums/v485/judge18/arenhellraiser3.jpg" alt="" />

   http://img.photobucket.com/albums/v485/judge18/arenahellraiser2.jpg" alt="" />

   http://img.photobucket.com/albums/v485/judge18/arenahellraiser4.jpg" alt="" />

   oh maps going to be called arena hellraiser!

Cobra {sfx}

Sleep? What is that?

PKM

Catalina :
   @pkm: i didn't need to actually mark it as *sarcastic*, did i? +1 for you for reading kafka btw

   

   if you loved metamorphosis by kafka, bulk up on kockroach by tyler knox . it's a reversal . a cockroach awakens one night to find out he's a man .
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
"PS: Yeah, we hate all PKM's works !-djfou"
*OFFICIAL*** {SFX} Double Clam Lapper

Salombo

Oh my that reminds me of the good school years :D:D
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*Herr_Kruger

Salombo :
   Oh my that reminds me of the good school years :D:D

   

   

   Indeed. Btw nice entry bodger, and nice stuff Judge ;)

PKM

here's the deal with bd's entry...freakin' nice . it's a huge sell with the classic spooky atmosphere created by a mix of eerie lighting (fire pits replace all the shrubs & flower beds...btw, the best way to get a good view of the detail in those firepits is to stand right on top of one...), triggered spooky sounds (not one felt out of place with any others) and mad cows (the modified blood splatter textures look great, brains brains brains...send more brains) .

   no spoilers here other than a couple surprises that are hilarious, amazing and accent the theme very well . bd, the health paks...upside down crosses ?

   

   A freakin' + grade .
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
"PS: Yeah, we hate all PKM's works !-djfou"
*OFFICIAL*** {SFX} Double Clam Lapper

bdbodger

Thanks . Your right about the health packs . My apologies to Salombo for not mentioning his texture contribution to this mod ( workers face ) . I am sorry

   

   Some more SS

   

   http://bodger-mods.com/images/frankenstein1.jpg" alt="" />

   

   http://bodger-mods.com/images/frankenstein2.jpg" alt="" />

   

   http://bodger-mods.com/images/frankenstein3.jpg" alt="" />

   

   http://bodger-mods.com/images/frankenstein4.jpg" alt="" />

   

   http://bodger-mods.com/images/frankenstein5.jpg" alt="" />

   

   http://bodger-mods.com/images/frankenstein6.jpg" alt="" />

   

   http://bodger-mods.com/images/frankenstein7.jpg" alt="" />
[yellow]http://bodger-mods.com/default.aspx[/yellow][/b]
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
:)

PKM

no pun intended but is the ghost officer in there ? i swear i didn't see him . <--being serious
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
"PS: Yeah, we hate all PKM's works !-djfou"
*OFFICIAL*** {SFX} Double Clam Lapper

bdbodger

Well here is a piece of the coffin.scr

   

   
switch(local.rand)
            {
               case 0:
               local.ent = spawn human/german_frankenstein.tik;local.ent type_attack weaponless;break
               case 1:
               local.ent = spawn human/german_ghost_gestapo.tik;break
               case 2:
               local.ent = spawn human/german_unly_worker.tik;break
               case 3:
               local.ent = spawn human/german_skeleton.tik;break
            }
[yellow]http://bodger-mods.com/default.aspx[/yellow][/b]
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
:)

STORMnl

wow cool map,,,,,got olready a point in to head,,and its not a low point

   

   the ather castlle map from cobra is also wow,,,

   

   those two are real good maps
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

judge817

nice 1 bd looks good (have u spawned averything into the map)?

bdbodger

The coffins are spawned at info_splinepath nodes targetname coffin and of course the ai are spawned . The pumkins and the other stuff are not spawned . So if you wanted to you can move the coffins around without recompiling just change the origin of the splinepath nodes and/or add some new nodes . It is loosly based on the global/cabinet.scr . I did miss one thing and that is the chance key on the splinepath node . I was going to have a key that I could add to the splinepath and when I spawned the coffin I would add that key to it . The chance key was to be the chance of an ai being spawned . Since I didn't the chance is 40% for all coffins . It is not a complicated script easly changed so go for it if you think you would like to do that . One thing I did remember is that if the splinepath targets one of the ai added to the map , or spawned if you want , then that ai is the ai the coffin spawns . That would have to be done before executing the coffin.scr .
[yellow]http://bodger-mods.com/default.aspx[/yellow][/b]
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
:)

judge817

starting to add my hellraiser stuff now!

   http://img.photobucket.com/albums/v485/judge18/arenahellraiser5.jpg" alt="" />

   right got to go to work l8ers