Halloween Mod Contest 2007!

Started by *Herr_Kruger, September 25, 2007, 08:02:01 AM

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[KC]Murdock

If there is need for a server i can provide one :D (for a limited time, lets say a  month), and the server is allied assault.

*Herr_Kruger

oh, that would be a great idea murdock. Catch you later on msn. ;)

koa

i have a 16 man spearhead server. i will be  more than happy to add maps if you guys need a server

JADE

woohoo give the ip , ip's ! so i can see if im good to go ;) .

   i have problems with AA servers ! some servers say older version ? and i cannot connect to them .
im back for a while but not to stay so if you need anything fixed just ask away.

judge817

1 day left all thats left to do is final compile and the scoreboard pic and the load screen aaaaaaahhhhhhh:)

koa

ip is 66.55.154.171

   i run a capture the flag server. just got done redoing my map list. took out 17 custom maps.

   if you want to talk join me on our teamspeak

   ip  ts33.clanservers.com:8817  password LOW

Aquamarin

My Part for the competition:

   

   [yellow]Dr. Gamie´s Gruselschloss[/yellow]

   

   http://www.united-fairplay.de/download-portal/download-addons/Aqua/gruselschloss1_gross.jpg" alt="" />

   

   http://www.united-fairplay.de/download-portal/download-addons/Aqua/gruselschloss2_gross.jpg" alt="" />

   

   http://www.united-fairplay.de/download-portal/download-addons/Aqua/gruselschloss3_gross.jpg" alt="" />

   

   Its a Allied Assault OBJ with 3 levels.

   

   http://www.bb-mapping-designs.de/project_cubus/aqua/Dr_Gamies_Gruselschloss.pk3">[orange]DOWNLOAD[/orange]

   

   Readme ( English ??? :blush ):

   

   Map By Aquamarin

   

   DM/OBJ/ UF SCHLOSS (castle)  DR_Gamies_Gruselschloss

   

   Game: Medal of Honor Allied Assault

   

   Installation: Put the DR_Gamies_Gruselschloss.pk3 in to youre main

   

   Console:

   

   dm  --> map dm/aa_dm_uf-schloss

   obj --> map obj/aa_obj_uf_schloss

   

   Mapping:

   

   UF /  Aquamarin

   

   Scripting:

   

   Aquamarin / BBMD Cubus (THX 4 Support!!)

   

   Testing:

   

   Pitbull,HBK,and Master Cubus himself

   

   The Map is a Gift to UF Gamecommander and his UF team!

   Thanks to his loyalty and work, we still got a costummap forum.

   Lets play more costummaps. Special thanks to BBMD Cubus, without his help, ther was no project like this one!

   Big parts of the map came out of his hands,like all models (they came ,most of them from the net)

   Everthing is made playable and came from the hand of Cubus!

   Thanks to the bugsscout Pitbull!

   

   Parts of the map,you can download on the side as a prefab.

   For the links ,scroll down

   

   

   The OBJECTIVES

   

   Part 1:

   

          In the church a bomb

   

          Clocktower a bomd

   

   up to the next level

   

   Part 2:

   

          Alter  a bomb

   

          Grave room ,in one of the boxes.(everytime a differend box.) a bomb

   

   up to the next level

   

   Part 3:

   

   Activate the rings, go in to the light, and you wil enter the FREAKshow

   

          Doors wil open afther 10 secs,,bomb

   

          Blow up the the glasses,by the Ubersoldiers,,bomb

   

   Yore ready now and now you will see the FIREWORKS

   

   

   Attention:

   

   There must always booth teams on the map - otherwise the map will NOT run correctly (only the first level)!

   

   For contact:

   

   

   

   ICQ-238339381

   

   

   As long there wil be mappers, the MOH family wil life long and forever

   

   

   UF / Aquamarin

   

   

   LINKS:

   

   United Fairplay -   http://www.united-fairplay.de/community">http://www.united-fairplay.de/community

   

   BBMD            -   http://www.bb-mapping-designs.de/phpkit/include.php?">http://www.bb-mapping-designs.de/phpkit/include.php?

   

   TrashBin        -   http://recyclingbin.mods-r-us.net/seiten/info.html">http://recyclingbin.mods-r-us.net/seiten/info.html

   

   Tutorials       -   http://map.planetmedalofhonor.gamespy.com/mohaa/tutorials.php?category=General">http://map.planetmedalofhonor.gamespy.com/mohaa/tutorials.php?category=General ( English )

   

         -   http://www.bb-mapping-designs.de/phpkit/include.php?">http://www.bb-mapping-designs.de/phpkit/include.php? ( german )

   

         -   http://www.team-sx.de/sx/include.php?path=faq/faq.php&PHPKITSID=1e85a6b3a2061f3ec1d84c225966c91d">http://www.team-sx.de/sx/include.php?path=faq/faq.php&PHPKITSID=1e85a6b3a2061f3ec1d84c225966c91d ( german )

   

   

   Models:

   

   Franz Muenz (AN][ARES ) von http://www.scifi3d.com/default.asp">http://www.scifi3d.com/default.asp

   

   Nick Pappas             von http://www.scifi3d.com/default.asp">http://www.scifi3d.com/default.asp

   

   Congo Daddy             von http://medalofhonor.filefront.com/file/Skull_Soldier;24149">http://medalofhonor.filefront.com/file/Skull_Soldier;24149

   

   

   STARGATE:

   

   dm_chulak for Medal Of Honor Allied Assault

   

   Created by : Shifty (Ian Allen)

   

   Website : http://www.shiftys-bunker.tk">http://www.shiftys-bunker.tk

   

   Email Address :

   

   

   

   INSTALL INFORMATION:

   

   

   Place into mohaa/main

   Special Thanks goes to: -

   

   All at .map in partcular tltrude

   

   

   

   COPYRIGHT INFORMATION:

   

   Authors can use this in anyway they want but please give me a headsup

   

   If you distribute this level you must include this file.

   

   You are not authorized to put this BSP on any CD or distribute it in

   

   any way without my prior permission.

   

   

   

   

   PS: THX to STORMnl for translation!!!

   

   HAVE FUN!

   

   Known Bug: on a small part on the 3. level the frames goes a bit down.

   

   

   AQUAMARIN

STORMnl

wel ,,this is a nice map

   

   nice done Aqua

   

   who made that bad readme,,,lol:p:p
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Cobra {sfx}

Wow Aquamarin you kept this one quiet :)
Sleep? What is that?

*Herr_Kruger

you made this map specially for the contest ? way to go Aquamarin, well done ! looks superb !

Aquamarin

I make the tryout for Betatesting at September, but now i give it out now for public.

   This contest is the right place for a "Gruselschloss" ( Scary Palace ). 8)

   I work the last 2 month on another AA-Project, an this goes to borders of the radiant... ;-)

   So - this map ist one step bevor...

   Hope you like it!

PKM

a very good themed map aqua; i dislike the lower ''areas'' (ramps to nowhere...) because it seems the structure was built as an afterthought once the coffin rooms were built . also, being the same stone wall texture was used throughout the map, the lighting could have been used to defuse/accent better . it's very bright throughout the interiors and this creates a bland look . it reminded me of the first maps someone creates before they understand/know about ambient lighting keys and values . the exterior (courtyard) of the map is wonderful with it's darkspots and plenty of cover .

   in general it's a good map .
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
"PS: Yeah, we hate all PKM's works !-djfou"
*OFFICIAL*** {SFX} Double Clam Lapper

Runt


Guest

dude, aquamarin, i love those skins!! (und deine map schaut fett aus! very promising (the screens i mean... didn't yet have time to test))

Aquamarin

PKM -> Yepp! Thats right ( light ). But there´s one reason for the brightness: the map was build to play, and not only to look.

   There´s a lot of dark maps, but those maps would not played often. I´m Admin on a Custom-Map-Forum, and i see it on the trafik of the maps people load down... And if i take a look on myself - i allso play maps, they are bright, becorse i see the other players...

   The price for this is the smaller ambiente...