Omaha stuff.

Started by EarthMan, May 23, 2008, 12:00:48 AM

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EarthMan

Is it possible to make it so there is like 8 laser on the sides of omaha beach(4 on each side so they are going up and and space away from each other a little ways?) For MOHAAS, so like red lasers go from down from the water to the hill... and can so when you touch the lasers you will die, I see too many glitchers on my server.

   Also, how do you make it so when the allies spawn on omaha beach, they don't get spawned to the original spawning points, they get spawned in boats. Then when there is two people in a boat the boat moves to the shore and drops the people and then the boat just respawns back to the original spot the boat was... and have like 3 boats. I have seen this on a server once too.

bdbodger

Yes it's possible for an experienced modder but it's a lot of work . Good luck with that I hope you do it .
[yellow]http://bodger-mods.com/default.aspx[/yellow][/b]
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
:)

Cobra {sfx}

Theres a thread here somewhere with lasers that move

   

   You would have to spawn a boat and its door and make clips that fit and bind them all together, add some spawn points that are targetnamed, add a trigger that threads to a drive thread and at the end of its drive rotate the door and its clip down.

   

   The spawns should also thread to something like a spawn updater eg ...

   

   $boatspawn1 thread blah

   end

   

   blah:

   

   while (1)

   {

   $boatspawn1.origin = $higgy.origin + (0 0 10)

   wait 1

   }

   end

   

   The reason i did that is because i couldnt get a spawnpoint to glue to anything, this way works and will spawn as many players as you can fit in the boat unless someone is standing over the spawnpoint.

   

   Good luck
Sleep? What is that?

JADE

i did this a while ago & exactly what you have asked for too .

   some problems you will find ! are the beams are only visible from the end side your looking from .

   

   so to fix it , you must run 1 beam up the beach and then turn the next beam round and run it exactly over the top of the first beam or peeps will not see them at certain points .

   

   i also used a beam that went though the floors and walls so it did not stop at the wire and humps in the ground .

   

   should still have it somewhere , i will look and see if its around somewhere for you .
im back for a while but not to stay so if you need anything fixed just ask away.

EarthMan

Okay thanks, I will try to do what cobra has adviced me to do.

Cobra {sfx}

I released a single player conversion of Omaha (M3l1a?) its in the mod files section with all the other sp maps, it has the thread that updates the spawns if you need to see how it worked, youll need to use sv_showbboxes 4 to show the clips too id say.

   

   That would be a very good mod if you manage to make it
Sleep? What is that?

EarthMan

What, I didn't see anything?

Cobra {sfx}

boatspawns:

   spawn info_player_allied "origin" "$higgins1_playerspot" "angle" "90" "targetname" "A1"

   spawn info_player_allied "origin" "$higgins1_ranger1_spot" "angle" "170" "targetname" "A2"

   spawn info_player_allied "origin" "$higgins1_ranger2_spot" "angle" "178" "targetname" "A3"

   spawn info_player_allied "origin" "$higgins1_ranger6_spot" "angle" "-165" "targetname" "A4"

   spawn info_player_allied "origin" "$higgins1_ranger7_spot" "angle" "-138" "targetname" "A5"

   

   thread spawnupdater

   

   end

   

   spawnupdater:

   while (1)

   {

   $A1.origin = $higgins1_playerspot.origin + ( 0 0 10 )

   $A2.origin = $higgins1_ranger1_spot.origin + ( 0 0 10 )

   $A3.origin = $higgins1_ranger2_spot.origin + ( 0 0 10 )

   $A4.origin = $higgins1_ranger6_spot.origin + ( 0 0 10 )

   $A5.origin = $higgins1_ranger7_spot.origin + ( 0 0 10 )

   $A6.origin = $higgins1_ranger5_spot.origin + ( 0 0 10 )

   waitframe

   }

   end

   

   In this case, i used some script origins from the sp map that were on the boat, so in your case you can add script_origins to your higgins and glue or bind them to the boat and do similar to the above to keep the spawns close to the script_origins as its moving.
Sleep? What is that?

EarthMan

Yeah, it works, but I want the boats for obj/obj_team3, omaha beach not mission and I want the boats to move up all the way to the beach's shore...

JADE

im back for a while but not to stay so if you need anything fixed just ask away.

Cobra {sfx}

Then obviously you need to spawn the same models in Omaha ;)
Sleep? What is that?

EarthMan

lol, I tried it already on omaha beach, it took away the water and half the beach rofl...