MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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Cobra {sfx}

I still have files here from Reloaded, what do people think of an unofficial patch release - take into account we can add more to what already exists, please post your ideas/comments below.
Sleep? What is that?

Soldier Of Ra

Hello everyone, I also think we seriously need to make an unofficial patch!

   I made up a list of all the things which are absolutely neccesary to be included in the patch.

   The FIXES are the most important ones I guess but let's not ignore some urgent features MoHAA needs.

   Before examining the following list let me tell you what it WON'T contain and what it's goals and attractions would be:

   

   NOT:

   Custom Texture mods

   Custom Sound mods

   Custom Skins

   Useless mods and menu's and features

   Any other mods that might sound useful when it's not.

   

   

   GOAL:

   1. Keeping players to play MoHAA with new features and fixes

   2. Satisfying players and server owners of stable, bugfree, easy and featured online play

   3. Expanding MoHAA online capabilities

   4. Freshening up the game

   5. Fixing/Adding URGENT stuff

   6. Make the patch to be successful and attract a lot of downloads because it is really needed whether people realize it or not

   

   Attractions

   Making people download an unofficial patch is not easy but we:

   Must insure them that this patch will be "problem"free and easy installed.

   Must also insure server owners that people will upgrade to the new patch so they'll eventually upgrade their servers as well.

   Must Ensure people that there will be no next patches to fix the previous by testing it extensively on a lot of different PC's from low-end to high-end

   Must CLEARLY and simply say what it does, so the clientside readme must be small because people lose interest when facing huge readme's.

   Must advertise it extensively.

   

   FINAL NOTE BEFORE READING THE LIST

   The list might be incomplete(of fixes) and not everyone might agree with the features I think needs to be in the patch.

   Most of these things are already made. So will it be a waste making it again?

   Other things and notes have a ? or are put between ( ) there are the things I'm not sure of or I don't know.

   Of course debate/discuss anything on the list you like and please if you have more or better ideas please share.

   If I forgot something please tell.

   

   

   

   

   

   /////////////////////////////////////////////////
   /////////MoHAA UNofficial Patch v1.20///////////
   ///////////////////////////////////////////////
   
   
   ***********************
      Fixes
   ***********************
   NECCESARY
   
   Map Fixes:
   ----------
   mohdm1    | Southern France
   mohdm2    | Destroyed Village
   mohdm3    | Remagen
   mohdm4    | Crossroads
   mohdm5    | Snowy Park
   mohdm6    | Stalingrad
   mohdm7    | Algiers
   obj_team1 | The Hunt
   obj_team2 | V2 Rocket Facility
   obj_team3 | Omaha Beach
   obj_team4 | The Bridge
   
   jv has these fixes, if he still has them of course. Almost all bugs and glitches would be fixed.
   
   
   
   Console Fixes:
   --------------
   -Localization error fix (modders no-cd?)
   -Fix other unneccesary errors
   
   
   
   Server Fixes: (Linux server release as well)
   -------------
   -Buffer overflow fix
   -Hack/crash fixes
   -Spawnkill solutions
   -Nadespam solutions
   -Text Crash fix
   -Linux server fixes
   -Other Server Fixes I may have forgotten?
   
   
   
   Various Fixes:
   -------------
   -anti-clip fix.
   -Landshark fix.
   -(Bug)Nade fix.
   -Crash by grenade-swap fix.
   -Map rotation fix (allow dm maps and obj maps in map rotation)
   -Turret fix.
   -Texture fix (also known as black-window fix). (?? got this from MoH:reloaded if he means the missing textures caused by other files then why bother?)
   -Team-switch fix.
   -SP sound fix
   -Skin fix
   -Ubersound and dialogue fixes?
   -Other Server Fixes I may have forgotten?
   -LAN sound fix (eg: missing waves sound in omaha LAN)
   -Under The map fix for stock maps
   -Full Entity Lightning texture fix (flickering textures when turned on)
   
   
   
   *****************************
       Urgent NEW Features
   *****************************
   
   -Various ANTI-CHEAT MEASURES (Like Anti-WallHack Maps)
   -Autodownloader (automatically downloads and installs file(main dir) neccesary to play in a server)
   -Simple Stock Admin Menu for neccesary features(admin pro? but simpler and only neccesary stuff)
      -Anti-camper
      -Weapon Limiter (quickly decide what weapons are allowed on what map(or all))
      (-Console (player?) can use colours in their messages)
      -TeamBalance
      -Make admins quickly change settings while the game is running (setting total grenades from 6 to 3 for example)
      -all chosen settings saved in case of restart/crash
      -Spawnprotection
      -Easy Kick Interface
      -Auto Messages (sequentially the game will display admin written messages as console)
      -Weapon Balance
   
   -Make Parachute model and some other models Stock for MoHAA
   -BAN IP's permanently without running a program
   -CKR 1.11 Realism (making it stock/ on or off feature?)
   -Allow All keyboard characters to be used in a player name.
   (-Modding/Skinning/Mapping/... Tools? Maybe for developper release along with the tutorials????)
   -Include jv_bot files(+ upcoming update 2 AKA jv_bot01_V2 as well?)
   -Jv's Squadmaker?
   -Included popular new gametypes as stock(mefy's mods) like Countdown, CTF, CTF obj, FT, FT obj, survivor, scout....
   
   
   
   *****************************
       Great NEW Features
   *****************************
   
   -Make some popular or great maps stock (ie adding som great/popular custom maps)
   -Client and Server releases of patch v1.2 (server obviously containing ALL needed server features and fixes)
   -Localization (German, French, English and Dutch-I'll do Dutch)
   -Adding a Simple but very nice menu's (main menu, multiplayer menu, load/save menu...)
   -Adding the version number in the mohaa menu's
   -All good singleplayer maps to MP (stock)
   (-SH and BT patch??)
   ...?
   
   
   ****************************
     Possible Other Features
   ****************************
   
   -Add menu(or add features to the simple stock menu) for activation of mods (fast runspeed, gravity...etc)
   -Make some mods stock (flyable planes)
   -Install file which makes you also choose to install the modders no-cd or the DMW friendly no-cd
   -Server Filters?
   -Included DMW?
   ...?
   
   
   ------------------------------------------------------
   MoH:Reloaded possible features:
   o  Client ability to change crosshair.
   o  Ability for modders to easily detect which entity is using which weapon.
   o  (Optional) Server ability to carry weapons on back (or any other body part).
   o  (Optional) Spawn protection.
   o  Server ability to have a weapon limiter.
   o  Server ability to use weapon management (allow/dissalow any weapon on the fly).
   o  Include (secret) singleplayer skins.
   o  Remove unused surfaces (Causing error report in console).
   o  (After Release) A couple of small new exciting objective maps.
   o  Ability to slide off ladders when pressing crouch on ladder.
   o  Include Multiplayer Bots.
   o  (Optional) Holster weapons on back.
   
   MoH:Reloaded Additions:
   -All SH skins for AA
   -All SH maps for AA
   -Melee attack for all weapons
   -------------------------------------------------------
   

   

   

   Now of course all these things must work together almost problemfree therefor some things can be cut, and everything needs to be tested thuroughly!

   Added the MoHReloaded list of what they wanted in the patch, not sure though some of those things just sound unneccesary.

Paladin

If you are talking about a patch, what kind of compatibility are you talking about with modded stock maps or custom maps?  Would the patch render those things incompatible?

Soldier Of Ra

If your talking about added stuff through the scr files and stuff.txt files then no they shouldn't. But if someone messed with the source stock .map files then it would render them useless or even cause problems. Either way, most of the mods(non-.map) should work fine but it must be tested thuroughly I guess, custom maps/skins/bots/mods... should still work fine.

   

   Of course if the mapfixes by jv alter the .scr files(of the stockmaps) then it should be held in account with.

   As well as fixes including for example updated stock tik files...etc, could cause trouble with mods modifying the v1.11 tik files... But we should avoid this as much as possible. The patch must be custom-friendly

Cobra {sfx}

Considering the original maps have errors some would be updated yes altho it shouldnt affect scripts
Sleep? What is that?

211476

It needs it so badly, anybody know what happened to the Reloaded website?

Cobra {sfx}

People disagreed/lost interest/lost files/moved on etc etc
Sleep? What is that?

Soldier Of Ra

http://www.mohaa-reloaded.com/">http://www.mohaa-reloaded.com/

   

   Website is here however like cobs has said, the project is down and there haven't been any updates in a long time and there won't be any in the future. However I disagree with some things they want in the patch. I only mentioned what it needs, what would be nice and what could, could not or more possibilities or etc.....

211476

anyone heard of http://www.x-null.net/MOH/">xNull, maybe a combination of both patches?

Cobra {sfx}

Just chatting with Mod Hippy - infact hes now joined our team :)

   

   We can discuss more on msn in a team blah, ill organise something

   

   Oh welcome Mod Hippy to SFX ;)
Sleep? What is that?

James

wow, thanks alot guys!

   

   Yeah ever since I started a clean slate, I've been looking into ways of making MOHAA better. As some of you may know, I already participate in the Open MOHAA project, where we plan on rewriting the engine so it's far more stable and alot less glitchy.

   

   I created xNULL a while back and the main purpose of it is to introduce a "better MOHAA" I've been working on some things with a friend "vuurvlieg", however he became idle for a long time, and unfortunately the project has died. Since then, I have decided to release what we had, and although I can't say it's as good as Open MOHAA, it really is an improvement over the 1.11 patch.

   

   I'm happy to be part of the team, and look forward to sharing my ideas with the rest of the team here. Likewise if there is anything you would like to see from the Open MOHAA crew, don't hesitate to let me know and I'll pass it on to the rest of the team.

   

   Thanks again Cobra!

[KC]Murdock

And of the best things , in my opinion, from the xnull project was the ability to use sv_pure and the automatic map download. Especially the auto map download would be great if we could incorporate that into this patch.

Salombo

Welcome aboard mod hippy :D
_______________________
Start Search Here B)

Soldier Of Ra

They have an automatic map downloader???? DAMNIT!! I've been learning c++ for that. I guess they've beaten me to the punch...

   

   ...Again

[KC]Murdock

Soldier Of Ra :
   They have an automatic map downloader???? DAMNIT!! I've been learning c++ for that. I guess they've beaten me to the punch...

   

   ...Again

   

   

   at least ive seen a vid from it that the HTTP redirect worked....but maybe Mod Hippy could tell us about it.