MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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Trinitrotoluene

Yes, Elgan that's what I meant =) but make sure that, no matter which team they pick, auto join is forced on them. (instead of manualy, specifically clicking ''auto select'' yourself.)

Soldier Of Ra

I hope it's toggleable, it could piss off a lot of players hehe.

briqz

Im quite annoyed by that click too. The one that you hear when a new player is connecting. Its very distracting sometimes. What I also find very  annoying sometimes is the whole game/chatlog that happens on the top of the screen. Especially when people write crap all the time. I play 800x600 so it would clear up my sight too. Something to consider to toggle this one if at all possible.

Trinitrotoluene

Toggle the whole chat thing on/off? Sometimes I wished that would be possible. Including that might be a good idea, just for the sake of saving space when there's a lot of chatter. Or simply because sometimes we don't care about all the bullshit chatter that's going on. But I bet making that "click" sound toggleble would make your whole experience more enjoyable. I don't know about you guys, but every time I hear this click sound, I tend to look at the chat, also when it's nothing important.

   

   Talking about saving space, I wonder what a fraglist in MoH:AA would look like a la Counterstrike style?

   

   NAME [ WEAPON ICON ] NAME

   

   It's probably not MoH:AA'ish, oh well, just thinking...

   

   

   There's a little difference between the BAR and STG44 reload animation. On the STG44, when the bolt is pulled (whatever it is called) the actual bolt really moves backwards, but with the BAR this is not the case. When you're fireing, the bolt on both weapons do move. It's just a tiny detail, but still a bug. It should be easy to fix, low on the priority list, but worth fixing.

*Herr_Kruger

Soldier Of Ra :
   If you have the .map file, can you, for the most part, solve it? I've seen plenty of maps and it appears this only happens when the terrain is rough and uneven.

   

   

   yes, can do. Also fix some mapping bugs.

Soldier Of Ra

Jv already started mapfixes in the reloaded patch but only on a few maps and even that's incomplete from what I remember.

   

   Yes I think that annoying chat should be toggeable on/off, plus some functions like from mohfill, like chatfilters and anti-spam filters etc to stop flaming players and spammers.

*Herr_Kruger

we have the source maps now, so its easier.

Trinitrotoluene

While you're on that LOD nade through ground thing, you might as well take a look at the spots in destroyed village where you get "stuck" in the LOD terrain. You probably know which spots I'm talking about. Some craters might also have some angles that are too steep to walk over, good idea to even those out a bit as well? If it doesn't affect the looks too much.

*Herr_Kruger

sure, but i hope i have a list of "fixes" to do in all maps, because i dont remember all :)

Soldier Of Ra

Good point, we need a mapfix list. Chris([KC] Murdock) has made a good one, it includes some glitches, exploits and the areas in Destroyed Village where you get stuck.

Trinitrotoluene

I'd be happy to help you out with that Kruger. I'm sure there are some more people around here that know a load of glitches to be fixed. Briqz perhaps? I know for sure that also Runt can help you out with setting up a list. The reloaded maps are supposed to have a lot of glitches fixed already. At the time there was a very neat and organized bug and glitches form on the MoH:AA site.

   

   Question: I don't know if this was already done in Reloaded, but will the V2 be a solid metal object for once? =P

Cobra {sfx}

Chris has a good collection of map bugs (.pdf with screenies), of course the more found the better - if you have a list of bugs or came across things that havent been mentioned then do get in touch with Chris to add to the list - these bugs will be what Krug and Judge will be working from.

   

   The Reloaded pak only has a few maps included (apparently the rest got lost) and im not 100% on what has been fixed in these ones yet - guess once the map fixing starts we can have a mass test of them on Chris's server.

   

   Good point about the V2.

   

   Get me on msn Krug/Drew for the Reloaded maps
Sleep? What is that?

STORMnl

what about ,,voice sounds when you get hit,,

   

   like for a example,,

   

   aaaah i'm hit

   need a medic

   help

   

   etc. etc.
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Trinitrotoluene

Yes, but me nice go include something like that as well. I think there are such mods out there, so you include that one in 1.12. Maybe edit/extend it with more sounds, I don't know how big it is now. And don't forget to give admins the options to turn it on or off.

   I'm sure Chris has already got most of the bugs in that .pdf. Is there any chance I could take a look at that .pdf and see if anything is missing? It would be easier than submitting my own list, since there's a chance stuff has already been identified.

*Herr_Kruger

Having a pdf list, or several lists would be a great idea, and would make our work, easier and faster.