MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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szuperferko

So there is nothing else to do?

211476

Kruger:
Agreed. I think is a waste of time, plus theres no map source for the maps.

   Well once you get the 'source' you will be able to properly decompile the bsps to maps and edit them

Soldier Of Ra

Perhaps... though I think the source won't include the .maps nor any info for proper decompilements. I think it'll only contain the source code for the engine, scripting and wrappers etc

nedd

First up, great work guys :)

   

   

   

   just a couple of questions:

   

   • will the patch affect the installation of SH and BT patches?

   • will the fixes eg. map script fixes and exploits fixes etc work if hosting a SH or BT server?

   - if no, will a SH and BT patch be released fixing the issues discussed?

   

   

   I'm willing to host a test server for BT in Australia if required.

   contact me here - http://ned.theoldergamers.com/">http://ned.theoldergamers.com/ -

   

   

   

   

   

   
briqz :
   Im under the impression that most people enjoy MOHAA as it is. The only way it should be "tweaked" is that the patch is for 99% about fixing technical flaws and major issues. Only that is what this game needs and deserves. I think a lot of people are with me on this.

   i agree

Elgan {sfx}

fixes wille ffect AA only. IT will be a new patch to install over most files in the game and add some new packs.

   

   

   Im current pondering weather to overwrite the existing pak3 files with fixesd ones ,or add just new pak3 files for the patch

   

   overwriting = bigger download / better organization. THis would be like download all the game , with it set out how we would like.

    -  less watsed hdd space and files and quicker loading times.

   

   new paks = more on users hdd.  more pk3's in main. modders must remember to use these files when editing.

    -  watsed hdd space and files and loading of files.

Soldier Of Ra

I dunno elg, I think you should have a new pak but do not take the 7 because every non-english users has pak7 instead of pak6 of the v1.11 patch. It will hold all modified files, it's be more overviewable. I don't see why new paks would waste more space than overwriting them? It should be the same.

   

   And nedd I doubt the fixes will work on SH/BT, also goes for the new features etc...

Elgan {sfx}

but i hate the fact in some moh paks it has little files, waste of pack! and then another pak with little files and then a patch pak for languages and then a patch big pack and then a patch little pack over writing etc

   

   its all like, where is the consistancy?

Soldier Of Ra

Well if you want the patch to be attractive to all moh players, shouldn't we keep its downloadsize as low as possible? Thus meaning to have a seperate pack. I don't know what you want to tell us by "adding it" in an existing pack...If that's the case then you should respect the pack's contents thus putting all paks you edited into the patches' release. Which basically means people will be downloading the whole game so to speak.

   

   The language pak wasn't my idea it's EA's Idea, when they released the patch all english versions (UK/US) got pak6 as its update pack and they probably made the other language patches after the first english one which would explain why it's called pak7.

   

   I hate it too, I'd like to have as little paks as possible too but if you could then could you compile/insert the new/modified files through a DOS installer in the original paks? Problems solved then I guess?

JoeyC

Will people still be able to connect to 1.11 servers if the patch overwrites files. If it is still possible than overwrite the files.

Elgan {sfx}

no, they wont, will be a new server version.

Trinitrotoluene

Oops, forget about my answer (I deleted it). That's an important point though, if you decide to overwrite files for the patch, we can't enter 1.11 servers anymore. How sure are we that 1.12 will be widely used (if we can tell anyways)? Might be saver to create new files then, don't overwrite anything.

Soldier Of Ra

It will be very unlikely you can enter the v1.11 servers even without the datachanges (pk3). The .dll and engine changes will be too drastic to allow people to play on v1.11 servers.

Elgan {sfx}

you wont be able to enter 1.11 servers and 1.11 players wont be able to enter 1.12 servers. Reason being they will have the error "wrong version"

Trinitrotoluene

Oh, I thought a while ago it was said that the patch was backwards compatible so to say. I really hope 1.12 will be a great hit in that case, I'm really afraid it will only be used by a small amount of people and 1.11 still being on most servers :|

Elgan {sfx}

it will offer alot to change the server to 1.12. Thus clients will update in order to play.