Mohaa In Source Engine (+ Screenshots)

Started by Thorongil {sfx}, August 23, 2014, 02:16:41 PM

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Elgan {sfx}

i havent tried converting anything,

   

   i think its looking at pros and cons

   

   1. ioquake,

   2. UDK

   3. cryengine

   4. source

   5. unity??

   6..other?

   

   I think i would go with UDk, even though i would like the updated version with C++ to be out..im not sure when..

   Reasons are its known for easy tools, it can convert easy, is the most moddable with downloadable too, can support many players easily, is built as an FPS engine and has a good licence.

   

   cons is its overkill and have to quickly learn their scripting language unless their 4th version is out which is C++.

   

   ioquake is near the same engine as mohaa, can even import their shaders, ui and maps. However its tools for building new maps are dated and people might not come to it as a new moddable game, the same with source.

Thorongil {sfx}

With unity its easier to decompile the final project that said I wouldn't wanna go with that.

   

   One 'pro' I've read about UDK is you don't get compile erros like leakage.

   

   UDK or Cryengine can be options for you perhaps. The reason for me saying that is unless its something I'm only good with modifying existing working source code.

   

   Recently I found out about this wonderful 3DS max plugin which pretty much allows you to make all its game assets including maps and directly compile them into an final product... (ps source SDK)

   https://www.youtube.com/watch?v=9sV4_3Ybtbc&index=1&list=PLlBuIU3hqWizLgiQTxTJVcVrtpPhLsdhy">https://www.youtube.com/watch?v=9sV4_3Ybtbc&index=1&list=PLlBuIU3hqWizLgiQTxTJVcVrtpPhLsdhy

   

   

   I made an overview of the pricing, when picking an engine that cost monthly for example you'll want to ask for donations/money and through that you are using EA content for commercial use. So I don't think thats really an option.

   

   Now about the pricing(cheap to expensive):

   ioquake 0

   

   Cryengine   Free for non-commercial use or $10/month with no royalty required.

   

   Source sdk free for non commercial use + have to have steam & have the free team fortress 2)

   

   Unity  $1,500

   

   UE4 $19/month with a 5% royalty

   

   UDK Free untill you release: a $99 license fee and a royalty fee of 25% only after you've made at least $50,000 on your game.

   

   Perhaps a project with custom assets suitable for a kickstarter/Indiegogo funding behind it or a free to play with mohaa assets... (Note: you can't earn any money in any shape or form like ex.  ads on your site not even asking for donations)

Added 4 days later:

# Elgan :
   

   1. ioquake,

   2. UDK

   3. cryengine

   4. source

   5. unity??

   6..other?

   

   

   

   I checked Cryengine & UDK both don't allow you to import your maps and use convert them as working BSP geometry while the source does and I haven't done it myself but seen it done with unity too..

   

   That makes the conclusion for me to either use Unity or source...

   (quake = pretty much starting from scratch)
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