{sfx} BattleZone Creator

Started by Cobra {sfx}, September 17, 2014, 12:53:28 PM

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PacRac {sfx}

Hey Hey

   

   Good News!!

   

   Flak88 is fixed!  :D

   

   Gave me HARD TIME this one!  :P

   

   Heres a vid showing it (forgot to config sound capture to it, bah!) :

   

   http://www.xfire.com/video/62d75a/">Flak 88 Fixed

   

   Cobs, need to grab your Nebelwerfer tik file to fix it.

   

   Keep Modding this is so MUCH FUN!!  ;)

   

   [PacRac]

Cobra {sfx}

Yay nice one Pac, you can get the TIK for the Nebel when you get this updated Pk3 from me mate. The crosshair on the Flak88 seems way too high for where its shooting, can you lower that?

   

   Have added a few more things to the menu too :)
Sleep? What is that?

PacRac {sfx}

Ye it is possible. The hard part was to attach flak cannon movement to the player. Think the rest now wont be so HARD :D

   

   Nice looking forward to see the new updates of it ;)

Cobra {sfx}

Ah so you have the player positioned correctly when using the Flak88 now?

   

   I have 1 more nightshift to do then im off - so Saturday night ill be on and give you the newer PK3 ;)
Sleep? What is that?

PacRac {sfx}

Cobra {sfx}:
Ah so you have the player positioned correctly when using the Flak88 now?

   

   I did change the vewing position but this is nothing on the tik file it is all script and the crosshair is the player's crosshair. It is more accurate now but still a bit higher. If u change too much the player position u will mess up with the cannon movement :p

   

   Ok m8 will meet later then for the "PACKAGE" exchange  :D

   

   I took these 2 days off of modding lol. :)  Didn't spent a minute on it.  :P  Will restart on next day.

Cobra {sfx}

Hehe the package exchange - top secret stuff :P

   

   Yeh days off are needed mate, i havent done anything for over 12hours now - been in work :P

   

   Package Exchanged lol, have renamed the mod too ;)

   

   Also added Eaglear/JV bots to dm1 dm2 dm3 dm5 dm6 dm7 (didnt see a dm4 :/ ), they can be enabled/disabled by the Urc menu (Bots On / Bots Off) :)

   

   Some stock fixes from Rick have been added, also the .dcl files for shadows/posters etc :)

   

   Will get an updated Urc version from you Pac on monday/tuesday sometime.
Sleep? What is that?

PacRac {sfx}

Yes u will! ;)

   

   Also will get Flak88 fixed and fully functional and also Nebelwerfer fixed and 6 round shots fully functional :D

   

   {sfx} BattleZone Creator ... Sounds cool !  B)

   

   See you on battlefield !!

Cobra {sfx}

Ooh nice one Pac, looking forward to trying them out. :)

   

   Yeh sounds better than Mod Menu lol ;)

   

   Hey another TIK that needs fixed is the Panzerwerfer - it doesnt stop firing so all i could do was add a 1 second delay between shots, should fire 6 rockets i think then stop and reload. :)
Sleep? What is that?

Goober {sfx}

v31

   

   Nice work, Pac.  :D

PacRac {sfx}

Hello people!!

   

   Hey Cobs, I've fixed the Flak88 and Nebelwerfer loop crash :D. As i said yesterday if there is a loop conflict might need to be stoped...Found a way to STOP it ;)

   

   Also fixed the console errors after jumping out of those statweapons :)

   

   All working fine now.

   

   This scripted fix is the best way to use those 2 models.

   

   Keep modding ... It's alot of FUN  B)

Cobra {sfx}

Good man Pac, i tried a lot myself with them but could never get it how i wanted it, yep ill agree - scripted versions ;)

   

   Ill get an update from you tomorrow night sometime, did the Airstrike work for you (remember the binoculars lol).

   

   Cobs
Sleep? What is that?

PacRac {sfx}

Ye i also tried alot with the tik and spent alot of time to get that script to work lol but i think is the only way, by scripting.  :/  

   

   Ye m8, Airstrike is working fine, fixed the binoculars.

   

   Only didn't put my hands on the panzerwerfer yet  I-) But i will soon ;).

   

   About the halftrack weapon i've checked and it is the PzB41_turret.tik. So it might be possible to get it functional.  :)

   

   Ok m8 will catch u tomorrow!

    ;)

Cobra {sfx}

The Panzerwerfer needs to be a TIK fix really as its a Driveable we use, if not fixable via TIK itll do as is.

   

   The only problem with the HalfTrack Turret is that it is pointing straight at the drivers head ( or through it) so i added the HalfTrack to the "Vehicles" class of driving and not Armour (no turret used). The Turret itself is usable i think - just the player would look wrong spinning around and probably in and out of the HalfTrack when using it. If your going to have a go at it then it would need a seperate driving thread from the Jeep/OpelTruck (or a check/thread added in there specifically).

Added 8 days later:

Havent any updates as yet guys doin a 72 hour week so really friggin tired lol, only another 2 left to do, might be on TS later as its nights tomoz :)

Added 22 days later:

Now then, where were we with this lol ;)
Sleep? What is that?

PacRac {sfx}

Hey Cobs!! U need to stop just a bit on treasure hunting and come grab with me this treasure and improve this, You done a wonderfull work here...a very handy and powerfull mod tool. It will be a shame to let it go undone  ;)

Hope so see u back on modding, at least just for a bit ;)

Much things to do yet

;D

Cobra {sfx}

Hey Pac, i havent been out Treasure Hunting or Flying for about 2 weeks mate - the weather is horrible here lol and ive just finished work 2 days ago ... off now until Jan 2nd :)

Yeh the mod does need finalising, there arent any more vehicles left to add now so it just needs a tidy up really, are you on here tonight? We need to catch up in TS with Rick and Bob and anyone else that wants to pop in.

23.00Hrs (UK time) TS tonight.

Cobs

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