{SFX} Creations/Downloads

Started by Shadow {sfx}, November 19, 2015, 08:48:58 AM

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Gotcha {sfx}

I usually end up running to AAAA for something when I'm working on a mod. I've been working lately on something, well honestly it's been a couple months since I've messed with it, about to get back to it and get it finished. It's gonna be my attempt at a Battlefield 4 style Conquest mod. Ticket system and all that. Bunch of small tweaks and stuff will be included in that, medkits, reviving team mates, stuff like that. Still figuring out exactly what all it's gonna be, and what all is within my realm of knowledge.

You know Card, I think Pat may still have some of your work, I'm not sure. I know I've seen plenty of his own madness in his server.

Goober {sfx}

AAAA really is a great resource. That is why I linked their database to our site.  ;D



Card {sfx}

Quote from: Gotcha on January 03, 2016, 10:27:16 PM
I usually end up running to AAAA for something when I'm working on a mod. I've been working lately on something, well honestly it's been a couple months since I've messed with it, about to get back to it and get it finished. It's gonna be my attempt at a Battlefield 4 style Conquest mod. Ticket system and all that. Bunch of small tweaks and stuff will be included in that, medkits, reviving team mates, stuff like that. Still figuring out exactly what all it's gonna be, and what all is within my realm of knowledge.

You know Card, I think Pat may still have some of your work, I'm not sure. I know I've seen plenty of his own madness in his server.

He does have most of it.....
He is mad at me cause i told his Wife he cross dresses..LOL

Shadow {sfx}

Quote from: Goober {sfx} on January 03, 2016, 10:44:31 PM
AAAA really is a great resource. That is why I linked their database to our site.  ;D

Noticed yeah, awesome Goober! :)
OWNED and DISCHARGED !!!!

Shadow {sfx}

Could anyone tell me what kind of mods these are (what do they do, how do they work)?
There isn't any read-me and I'm not the best at reading scripts and such haha, I have a general idea but I'd like to have it a bit more specific so I know if I can add them to the database :)

http://www.old.mods-r-us.net/page.php?id=19845&highlight=LADDER
http://www.old.mods-r-us.net/page.php?id=21221&highlight=DUAL

Thank you for checking it out ^^
OWNED and DISCHARGED !!!!

Cobra {sfx}

#80
The Ladder Mod is Sorrids Ladder Spawn Script which spawns usable Ladders.

The Dual objective Mod is by Herr Kruger {sfx} and JoeyC {sfx} ...  its Find and Destroy the Radio (for both teams), contains some of my old Para-Drop mods too, possible other mods as well. Inside this mod is also other Objectives, on Omaha Axis have to destroy 2 tanks etc but all maps appear to be Dual Objective :)
Sleep? What is that?

Shadow {sfx}

Quote from: Cobra {sfx} on January 04, 2016, 10:28:27 AM
The Ladder Mod is Sorrids Ladder Spawn Script which spawns usable Ladders.

The Dual objective Mod is by Herr Kruger {sfx} and JoeyC {sfx} ...  its Find and Destroy the Radio (for both teams), contains some of my old Para-Drop mods too, possible other mods as well. Inside this mod is also other Objectives, on Omaha Axis have to destroy 2 tanks etc but all maps appear to be Dual Objective :)

Cheers! :) Do you need to spawn the ladders yourself (if so, how?) or are they set to spawn already in maps?
OWNED and DISCHARGED !!!!

Cobra {sfx}

#82
You spawn them where you want/need them like this ...

exec global/ladder.scr::ladder ( 3501 6107 14.50 ) 300 wood 90 // Ladder Origin / Ladder Height / Ladder Material (choice of wood or metal) / Ladder Angle

or

exec global/ladder.scr::ladder "3501 6107 14.50 " "300" "wood" "90" // Ladder Origin / Ladder Height / Ladder Material / Ladder Angle

Oh be aware there is a state file included so people should be aware incase it interferes with other mods or needs included in theirs.

This is the section youll need to include in your own state file if you already use a modified mike_torso.st ...

Code (cpp) Select

//////////////////////////////////////
//
// Woot! scripted ladder States
//
//////////////////////////////////////


state USE_LADDER_SORRID
{
movetype climbwall

entrycommands
{
safeholster 1 // put our weapon away
}


states
{
LADDER_PUTAWAY_SORRID : PUTAWAYMAIN
GET_ON_LADDER_SORRID : default
}
}

state LADDER_PUTAWAY_SORRID
{
entrycommands
{
deactivateweapon righthand
}

states
{
GET_ON_LADDER_SORRID : default
}
}

state GET_ON_LADDER_SORRID
{
movetype climbwall

entrycommands
{
modheight "stand"
movementstealth "1.0"
moveposflags "standing"
}

action
{
ladder_geton_bottom : default
}

states
{
LADDER_IDLE_LEFT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
}
}

state LADDER_IDLE_LEFT_SORRID
{
movetype climbwall

action
{
ladder_idle_left : default
}

states
{

PUTAWAY_MAIN : PUTAWAYMAIN // just in case the weapon isn't put away yet

LADDER_UP_RIGHT_SORRID : FORWARD LOOKING_UP "-30"
LADDER_UP_RIGHT_SORRID : BACKWARD !LOOKING_UP "-30"

LADDER_DOWN_LEFT_SORRID : FORWARD !LOOKING_UP "-30"
LADDER_DOWN_LEFT_SORRID : BACKWARD LOOKING_UP "-30"
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP

}
}

// idling on a ladder with the right hand high
state LADDER_IDLE_RIGHT_SORRID
{
movetype climbwall

action
{
ladder_idle_right : default
}

states
{

PUTAWAY_MAIN : PUTAWAYMAIN // just in case the weapon isn't put away yet

LADDER_UP_LEFT_SORRID : FORWARD LOOKING_UP "-30"
LADDER_UP_LEFT_SORRID : BACKWARD !LOOKING_UP "-30"

LADDER_DOWN_RIGHT_SORRID : FORWARD !LOOKING_UP "-30"
LADDER_DOWN_RIGHT_SORRID : BACKWARD LOOKING_UP "-30"
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP

}
}

state LADDER_UP_LEFT_SORRID
{
movetype climbwall

action
{
ladder_up_left : default
}

states
{

LADDER_IDLE_LEFT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}

state LADDER_UP_RIGHT_SORRID
{
movetype climbwall


action
{
ladder_up_right : default
}

states
{

LADDER_IDLE_RIGHT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}

state LADDER_DOWN_LEFT_SORRID
{
movetype climbwall


action
{
ladder_down_left : default
}

states
{

LADDER_IDLE_RIGHT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}

state LADDER_DOWN_RIGHT_SORRID
{
movetype climbwall


action
{
ladder_down_right : default
}

states
{

LADDER_IDLE_LEFT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}

state JUMP_OFF_LADDER_SORRID
{
movetype legs

entrycommands
{
unattachfromladder
safeholster 0 // pull weapon back out if we put it away to get on the ladder
jumpxy -70 0 150
}


}
Sleep? What is that?

Shadow {sfx}

Quote from: Cobra {sfx} on January 04, 2016, 11:20:16 AM
You spawn them where you want/need them like this ...

exec global/ladder.scr::ladder ( 3501 6107 14.50 ) 300 wood 90 // Origin/Ladder Height / Ladder Material / Ladders Angle

Thanks! Normally they come with examples but couldn't find any in the script haha
OWNED and DISCHARGED !!!!

Cobra {sfx}

#84
Yeh seen lots like that, should always come with docu and even some debug info you can enable

Sleep? What is that?

Shadow {sfx}

Quote from: Cobra {sfx} on January 04, 2016, 11:24:52 AM
Yeh seen lots like that, should always come with docu and even some debug info you can enable

Added them with info :) Added some more mods today as well :)
OWNED and DISCHARGED !!!!

Cobra {sfx}

#86
Updated the above a bit too lol
Ill have a look at the list on MohAAAA to see what youve added
Sleep? What is that?

LeBabouin {sfx}

Beware Sorid's ladder still needs a fix when 2 players are on the ladder or when the player jumps when getting on top, that causes the ladder to grow infinitely.

Card {sfx}

Quote from: LeBabouin {sfx} on January 04, 2016, 01:56:42 PM
Beware Sorid's ladder still needs a fix when 2 players are on the ladder or when the player jumps when getting on top, that causes the ladder to grow infinitely.

Sounds like it has too much VIAGRA...LOL

LeBabouin {sfx}

#89
Quote from: Card {sfx} on January 04, 2016, 04:22:47 PM
Sounds like it has too much VIAGRA...LOL

But the added length is not visible ;)