{SFX} Creations/Downloads

Started by Shadow {sfx}, November 19, 2015, 08:48:58 AM

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Shadow {sfx}

I figured it might be nice to make a list of some of the {SFX} creations that are gathered on the AAAA Database so far.
(As the SFX team & AAAA work together well in the MoH:AA scene.)
Think about mods, tools, maps, prefabs & guides/tutorials.
*Note: some files might be test files and/or Work In Progress! And some files might be in collaboration with other (non-SFX) people.

{SFX} Maps

{SFX} Mods/Tools

{SFX} Guides & Tutorials

{SFX} Prefabs
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Cobra {sfx}

A lot of our older mods were refined and built into Admin Pro too.
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Shadow {sfx}

Quote from: Cobra {sfx} on November 19, 2015, 01:48:19 PM
A lot of our older mods were refined and built into Admin Pro too.

Added ^^
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PacRac {sfx}

#3
Shadow the Usable Flak88 & Nebelwerfer Script you have added on AAAA it is only flak server side working script not the nebelwerfer. Nebelwerfer Script is not present on this pk3. Clientside version is still in working state to make it server side. So please correct that. It is Usable Flak88 Script only.

Thanks.

And good work on the list of all {SFX} mods ;D

Cobra {sfx}

Npt sure if you have Phil {sfx} Mods ... contained these PK3s ... SFX Smart Hounds / Binocular Airstrike / Detonators / MG Protection / Spectator Music / SFX Armour (different version to the one i threw together) / Bazooka to Shotgun / Auto Pistols

:)
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Shadow {sfx}

#5
Quote from: PacRac {sfx} on November 20, 2015, 10:37:09 PM
Shadow the Usable Flak88 & Nebelwerfer Script you have added on AAAA it is only flak server side working script not the nebelwerfer.

Cheers, corrected now :) The file readme lied to me!! xD

Quote from: Cobra {sfx} on November 20, 2015, 11:59:36 PM
Npt sure if you have Phil {sfx} Mods ... contained these PK3s ... SFX Smart Hounds / Binocular Airstrike / Detonators / MG Protection / Spectator Music / SFX Armour (different version to the one i threw together) / Bazooka to Shotgun / Auto Pistols

:)

I have none of those, please if you have any, shareee!! :O

I'd like to collect all awesome individual mods like that, just difficult to find..
Edit: Ooh I found the files on this website :) Will add them all! Also found an airstrike script from you Cobs, added that as well ^^
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Cobra {sfx}

You got all Phils yeh?

That Airstrike is a Radio Airstrike - think i called it Easy Bomber as it was the easiest way i could think of to have a plane fly from A to B and just need 3 sets of coords
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Shadow {sfx}

Quote from: Cobra {sfx} on November 21, 2015, 07:56:33 AM
You got all Phils yeh?

That Airstrike is a Radio Airstrike - think i called it Easy Bomber as it was the easiest way i could think of to have a plane fly from A to B and just need 3 sets of coords

Got all his yeah :)
How would you activate the airstrike btw? (Not with binocs I guess? so what do you need to do and what buttons to press? Didn't find it in the readme).
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Cobra {sfx}

#8
Right this type is a scripted Airstrike, the Radio you just get Coords on the ground where you want someone to find the Radio, Start Coord  Mid Coord and End Coord are for the plane to cross the sky, so in spectate you could get coords for start say out at sea on Omaha, Mid set would be over the Beach, End set for where it goes out of the map behind Omaha and vanishes.

Somewhere below the Mid Coord is where it will release the Bombs (it has a timer you can adjust) so you will need the Target Coords for where you want the 2 Bombs to hit.

exec global/Cobra_Airstrike.scr::Radio_Airstrike <walkie origin> <walkie angles> <plane start> <plane 1/2 way> <planes end> <plane angles> <plane appear time> <bomb target1> <bomb target2> <bomb release timer>

EG in DM2
exec global/Cobra_Airstrike.scr::Radio_Airstrike ( -3779 -3333 189 ) ( 0 0 -20 ) ( -4393 -8905 2166 ) ( -4223 -3419 944 ) ( -4170 4961 3274 ) ( 0 88 0 ) "7" ( -4204 -129 378 ) ( -4242 522 426 ) "6.4"

You would use it as an added FX script, it will just bomb the same place all the time so best used once say to drop 2 bombs on Omahas Bunkers.

Does that help Brian?
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Shadow {sfx}

Quote from: Cobra {sfx} on November 21, 2015, 08:26:35 AM
Right this type is a scripted Airstrike, the Radio you just get Coords on the ground where you want someone to find the Radio, Start Coord  Mid Coord and End Coord are for the plane to cross the sky, so in spectate you could get coords for start say out at sea on Omaha, Mid set would be over the Beach, End set for where it goes out of the map behind Omaha and vanishes.

Somewhere below the Mid Coord is where it will release the Bombs (it has a timer you can adjust) so you will need the Target Coords for where you want the 2 Bombs to hit.

exec global/Cobra_Airstrike.scr::Radio_Airstrike <walkie origin> <walkie angles> <plane start> <plane 1/2 way> <planes end> <plane angles> <plane appear time> <bomb target1> <bomb target2> <bomb release timer>

EG in DM2
exec global/Cobra_Airstrike.scr::Radio_Airstrike ( -3779 -3333 189 ) ( 0 0 -20 ) ( -4393 -8905 2166 ) ( -4223 -3419 944 ) ( -4170 4961 3274 ) ( 0 88 0 ) "7" ( -4204 -129 378 ) ( -4242 522 426 ) "6.4"

You would use it as an added FX script, it will just bomb the same place all the time so best used once say to drop 2 bombs on Omahas Bunkers.

Does that help Brian?

Excellent, cheers mate :)
Figured you'd have to set coords for the radio.. just wanted to check :)
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Cobra {sfx}

#10
Hehe :)  Have added some more info to the BattleZone Creator thread you could add to the AAAA download on your site Brian.

Video of the Easy Bomber here ... https://www.youtube.com/watch?v=gbhyqSHvKZ0


Also a Snowy Village vid there lol
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Shadow {sfx}

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Cobra {sfx}

#12
The Snowy Village video on my old Youtube goes with this ... http://www.mohaaaa.co.uk/AAAAMOHAA/content/destroyed-village-snowy-night

https://www.youtube.com/watch?v=t2gkTVufNEk

Also added some more info in the Battlezone Creator thread.

Also forgot my password on AAAA Brian haha can you pm me it here?
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Shadow {sfx}

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Cobra {sfx}

#14
Very efficient ;)

its not important but i missed a bracket  here .... [Target]: = (No Collision Targetted)   in the BattleZone Creator comments
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