De_Dust Map For MoH:AA

Started by Vince, April 03, 2005, 07:44:45 AM

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Rookie One

There could be:

   
killed( Entity attacker, Integer damage, Entity inflictor, Vector position, Vector direction, Vector normal, Integer knockback, Integer damageflags, Integer meansofdeath, Integer location )

         event which is sent to an entity once it as been killed

   

         Location values:

         -1 General

         0 Pelvis

         1 Lower Torso

         2 Mid Torso

         3 Upper Torso

         4 Neck

         5 Head

         6 RUpperArm

         7 RForearm

         8 RHand

         9 LUpperArm

         10 LForearm

         11 LHand

         12 RThigh

         13 RCalf

         14 RFoot

         15 LThigh

         16 LCalf

         17 LFoot

   If only we could intercept the parameters of this event!

   

   How about messing around with parm.whatever?

   

   <EDIT>There's one more:

   
gotkill( Entity victim, Integer damage, Entity inflictor, Integer meansofdeath, Boolean gib )

         event sent to attacker when an entity dies
</EDIT>
here's my stuff - inequation.org | here's where I work - thefarm51.com

Elgan {sfx}

they are for AI only:(.

   

   u can tell where u have been shot and when u died for players.heheheh

   

   but not who killed u:(.

   

   glue a trigger to everyone and see who shot u last but thats err not so accurate.

Rookie One

They are not for AI only. Killed is an entity class event and gotkill is a player class event. They are just used internally by the game to notify these entities that they have been killed/killed another entity. I wish we could hook that...
here's my stuff - inequation.org | here's where I work - thefarm51.com

Elgan {sfx}

so they are for AI only in scripting terms;)

   

   

   if u was going to hook it u cud do anything u wanted. But u cant release a mod that uses new dll's in my opnion.

Rookie One

Yeah, I know. Damn, why doesn't EA release the source! :(
here's my stuff - inequation.org | here's where I work - thefarm51.com

Elgan {sfx}


Rookie One

Yeah, right, and pigs fly... :O_o

   

   I really doubt that it's 2015 who owns the code. After all, it was EA who engaged them to make MoHAA. If so, wouldn't it be logical that EA buys the engine and gives it to 2015 to work on the game? And wouldn't everything that 2015 has done for the contract with EA still be owned by EA anyway?
here's my stuff - inequation.org | here's where I work - thefarm51.com

Elgan {sfx}

just wait till q3 source code comes out maybe then we will see some others doign the same.