Question on riflesonly mod

Started by -=ASA=-Doc.Docaway, May 13, 2005, 09:24:06 AM

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-=ASA=-Doc.Docaway

Only now i made like a rifles only mod but i made it so there are silencers and mg42's still working!

   but!!!!!!!!!!

   when i edited the mg42 to make it shoot SUPER fast it makes the player using it start flinching like like are constantly get shot!??!?!?!?!?!?!

   

   anyone have any ideas why this happen!!!!    please give me some insight!@!@!@!$@$@%^*$@(!$&)*&!#%*_&*#()^%!@*&()^$@&*!%^*()%&()$&@*!)&$)(@!_&*%^&@#)^!%(
TheDoc has got the PERSCRIPTION

Elgan {sfx}

hmm whats odd?

   

   what exactly did u change in the mg42?

-=ASA=-Doc.Docaway

well i think it was only the rate of fire

   but here is the tik:

   

   TIKI

   setup

   {

      //scale 0.52         // Set default scale to 16/30.5 since world

                     // is in 16 units per foot and model is in cm's

      scale 0.52

      path models/statweapons/mg42

      skelmodel mg42.skd

      surface mg421 shader mg42

      surface mg422 shader mg42

   

   }

   

   init

   {

      server

      {

         classname      TurretGun

         weapontype      mg

         name         "MG42"

   

         // turret settings

         idleCheckOffset   "-56 0 0"

   //      viewOffset      "-32 0 8"

         viewOffset      "-42 0 10"

         viewjitter      0.75

   

         // Primary fire type info

         firetype      bullet

   //      ammotype      "MG"

         meansofdeath   bullet

         bulletcount      1

   //      clipsize      20

   //      startammo      20

   //      ammorequired   1

   //      ammorequired   0

         usenoammo      1

         firedelay      0.0009

         bulletrange      4000

         bulletdamage   45

         bulletspread   40 40

   //      tracerfrequency 5

         tracerfrequency 3

   

         // AI animation group info

         weapongroup      mg42

   

         // DM Attributes

         dmbulletcount      1

         dmfiredelay      0.06

         dmbulletrange      4000

         dmbulletdamage   45

         dmbulletspread   40 40

      }

      client

      {

         cache muzsprite.spr

         cache models/fx/muzflash.tik

         cache models/ammo/rifleshell.tik

      }

   }

   

   

   animations

   {

      idle   mg42.skc

      fire   mg42fire.skc

      {

         server

         {

            entry shoot

         }

         client

         {

            entry stopaliaschannel mg42_gun_snd_fire

            entry sound mg42_gun_snd_fire

   

            // muzzle flash

            entry tagdlight tag_barrel 0.25 0.2 0.05 140 0.11

            entry tagspawn tag_barrel

            (

               spawnrange 4096

               scale 0.4

               offsetalongaxis 1.5 0 0

               count 1

               model muzsprite.spr

               angles 0 0 crandom 25

               life 0.06

            )

            entry tagspawn tag_barrel

            (

               spawnrange 4096

               count 1

               scalemin 0.9

               scalemax 1.1

               model models/fx/muzflash.tik

               randomroll

               life 0.04

            )

   

            // shell eject

            entry commanddelay 0.1 tagspawn tag_eject

            (

               spawnrange 1024

               count 4

               model models/ammo/rifleshell.tik

               scale 1.0

               velocity 70

               randvel crandom 10 crandom 10 random 20

               emitterangles 0 0 0

               avelocity crandom 90 crandom 90 0

               accel 0 0 -800

               physicsrate 20

               life 2.0

               fadedelay 1.7

               collision

               bouncefactor 0.2

               bouncesoundonce snd_rifle_shell

            )

   

            // smoke puff

            entry tagspawn tag_barrel

            (

               spawnrate 1.00

               model vsssource.spr

               alpha 0.30

               color 1.00 1.00 1.00

               scale 0.10

               life 1.00

               scalerate 10.00

               velocity 65.00

               randvel range 20 -60 crandom -40 range 20 -60

               friction 7.00

               fade

               randomroll

            )

         }

      }

   }

   

   /*QUAKED turretweapon_german_mg42 (0.5 .25 0.25) (-8 -8 0) (8 8 16) FAKEBULLETS

   MG42 gun turret

   */
TheDoc has got the PERSCRIPTION

Counter-Strike

how do i make a mod i need rifleonly mod also?? can i get some help? :)