help

Started by KmasterC, July 07, 2005, 03:18:44 PM

Previous topic - Next topic

KmasterC

elgan i don't know where to open the the log data for that stat thing where do i find it

Elgan {sfx}

this could of gone in the stat thread. I also do not kow what you mean?

   

   

   turn on console logging and you will find the logfile in main dir or for linux sometimes in mohaa dir

KmasterC

ok thx

   

   i still can't find it but allwhele

sorridstroker

to enable logging:

   

   local machine:

   

   open console - type :

   

   logfile 1

   

   remotely by rcon:

   

   rcon password logfile 1

   

   start the server run a map of choice, join the server, join a team.

   

   leave the server.

   

   

   if it is a local machine the log file will be on your computer in the games main folder and it will be called qconsole.log

   

   if it is a rented server it will be called the same but located on the servers main directory.

Netwerkingnut

Ok, I'm kinda new at troubleshooting games, but I gotta learn sometime.

   

   I've emailed EA several times and even posted the problem on their support site, with no resolution. I've added the latest patch and restarted the game (MOHAA:BT), but the game still ends at the same spot with the same error code.

   

   Here is the console dialog:

   

   --- Common Initialization ---

   Medal of Honor: Breakthrough 0.00 win-x86 Aug 30 2003

   ----- FS_Startup -----

   Current search path:

   G:METALO~1mainttpak2.pk3 (1228 files)

   G:METALO~1mainttpak1.pk3 (7888 files)

   G:METALO~1/maintt

   G:METALO~1mainpak6.pk3 (104 files)

   G:METALO~1mainPak5.pk3 (259 files)

   G:METALO~1mainPak4.pk3 (593 files)

   G:METALO~1mainPak3.pk3 (669 files)

   G:METALO~1mainPak2.pk3 (4722 files)

   G:METALO~1mainPak1.pk3 (772 files)

   G:METALO~1mainPak0.pk3 (11175 files)

   G:METALO~1/main

   

   ----------------------

   27410 files in pk3 files

   execing default.cfg

   execing buildver.cfg

   execing menu.cfg

   execing newconfig.cfg

   execing localize.cfg

   Config: unnamedsoldier.cfg

   execing configs/unnamedsoldier.cfg

   execing safemode.cfg

   couldn't exec localized.cfg

   execing autoexec.cfg

   Unknown command "fov"

   couldn't exec custom.cfg

   ...detecting CPU, found AMD w/ 3DNow!

   

   ------- Input Initialization -------

   Initializing DirectInput...

   Couldn't set DI coop level

   Falling back to Win32 mouse support...

   ------- Input Initialization Complete ------- 65

   You are now setup for medium mode.

   ----- Client Initialization -----

   ----- Initializing Renderer ----

   ----- R_Init -----

   Initializing OpenGL subsystem

   ...initializing QGL

   ...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded

   ...setting mode 3: 640 480 FS

   ...using colorsbits of 16

   ...calling CDS: ok

   ...registered window class

   ...created window@0,0 (640x480)

   Initializing OpenGL driver

   ...getting DC: succeeded

   ...GLW_ChoosePFD( 16, 24, 0 )

   ...43 PFDs found

   ...hardware acceleration found

   ...PIXELFORMAT 8 selected

   ...creating GL context: succeeded

   ...making context current: succeeded

   Initializing OpenGL extensions

   ...ignoring GL_EXT_texture_compression_s3tc

   ...ignoring GL_ARB_texture_compression

   ...using GL_EXT_texture_env_add

   ...using WGL_EXT_swap_control

   ...using GL_ARB_multitexture

   ...ignoring GL_EXT_texture_env_combine

   ...using GL_EXT_compiled_vertex_array

   ...WGL_3DFX_gamma_control not found

   ...using GL_DOT3_RGBA_EXT

   

   GL_VENDOR: ATI Technologies Inc.

   GL_RENDERER: RADEON 9600 x86/MMX/3DNow!/SSE

   GL_VERSION: 2.0.5147 WinXP Release

   GL_EXTENSIONS: GL_ARB_multitexture

   GL_EXTENSIONS: GL_EXT_texture_env_add

   GL_EXTENSIONS: GL_EXT_compiled_vertex_array

   GL_EXTENSIONS: GL_S3_s3tc

   GL_EXTENSIONS: GL_ARB_depth_texture

   GL_EXTENSIONS: GL_ARB_fragment_program

   GL_EXTENSIONS: GL_ARB_fragment_program_shadow

   GL_EXTENSIONS: GL_ARB_fragment_shader

   GL_EXTENSIONS: GL_ARB_multisample

   GL_EXTENSIONS: GL_ARB_occlusion_query

   GL_EXTENSIONS: GL_ARB_point_parameters

   GL_EXTENSIONS: GL_ARB_point_sprite

   GL_EXTENSIONS: GL_ARB_shader_objects

   GL_EXTENSIONS: GL_ARB_shading_language_100

   GL_EXTENSIONS: GL_ARB_shadow

   GL_EXTENSIONS: GL_ARB_shadow_ambient

   GL_EXTENSIONS: GL_ARB_texture_border_clamp

   GL_EXTENSIONS: GL_ARB_texture_compression

   GL_EXTENSIONS: GL_ARB_texture_cube_map

   GL_EXTENSIONS: GL_ARB_texture_env_add

   GL_EXTENSIONS: GL_ARB_texture_env_combine

   GL_EXTENSIONS: GL_ARB_texture_env_crossbar

   GL_EXTENSIONS: GL_ARB_texture_env_dot3

   GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat

   GL_EXTENSIONS: GL_ARB_transpose_matrix

   GL_EXTENSIONS: GL_ARB_vertex_blend

   GL_EXTENSIONS: GL_ARB_vertex_buffer_object

   GL_EXTENSIONS: GL_ARB_vertex_program

   GL_EXTENSIONS: GL_ARB_vertex_shader

   GL_EXTENSIONS: GL_ARB_window_pos

   GL_EXTENSIONS: GL_ATI_draw_buffers

   GL_EXTENSIONS: GL_ATI_element_array

   GL_EXTENSIONS: GL_ATI_envmap_bumpmap

   GL_EXTENSIONS: GL_ATI_fragment_shader

   GL_EXTENSIONS: GL_ATI_map_object_buffer

   GL_EXTENSIONS: GL_ATI_separate_stencil

   GL_EXTENSIONS: GL_ATI_texture_env_combine3

   GL_EXTENSIONS: GL_ATI_texture_float

   GL_EXTENSIONS: GL_ATI_texture_mirror_once

   GL_EXTENSIONS: GL_ATI_vertex_array_object

   GL_EXTENSIONS: GL_ATI_vertex_attrib_array_object

   GL_EXTENSIONS: GL_ATI_vertex_streams

   GL_EXTENSIONS: GL_ATIX_texture_env_combine3

   GL_EXTENSIONS: GL_ATIX_texture_env_route

   GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size

   GL_EXTENSIONS: GL_EXT_abgr

   GL_EXTENSIONS: GL_EXT_bgra

   GL_EXTENSIONS: GL_EXT_blend_color

   GL_EXTENSIONS: GL_EXT_blend_func_separate

   GL_EXTENSIONS: GL_EXT_blend_minmax

   GL_EXTENSIONS: GL_EXT_blend_subtract

   GL_EXTENSIONS: GL_EXT_clip_volume_hint

   GL_EXTENSIONS: GL_EXT_draw_range_elements

   GL_EXTENSIONS: GL_EXT_fog_coord

   GL_EXTENSIONS: GL_EXT_multi_draw_arrays

   GL_EXTENSIONS: GL_EXT_packed_pixels

   GL_EXTENSIONS: GL_EXT_point_parameters

   GL_EXTENSIONS: GL_EXT_rescale_normal

   GL_EXTENSIONS: GL_EXT_secondary_color

   GL_EXTENSIONS: GL_EXT_separate_specular_color

   GL_EXTENSIONS: GL_EXT_shadow_funcs

   GL_EXTENSIONS: GL_EXT_stencil_wrap

   GL_EXTENSIONS: GL_EXT_texgen_reflection

   GL_EXTENSIONS: GL_EXT_texture3D

   GL_EXTENSIONS: GL_EXT_texture_compression_s3tc

   GL_EXTENSIONS: GL_EXT_texture_cube_map

   GL_EXTENSIONS: GL_EXT_texture_edge_clamp

   GL_EXTENSIONS: GL_EXT_texture_env_combine

   GL_EXTENSIONS: GL_EXT_texture_env_dot3

   GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic

   GL_EXTENSIONS: GL_EXT_texture_lod_bias

   GL_EXTENSIONS: GL_EXT_texture_mirror_clamp

   GL_EXTENSIONS: GL_EXT_texture_object

   GL_EXTENSIONS: GL_EXT_texture_rectangle

   GL_EXTENSIONS: GL_EXT_vertex_array

   GL_EXTENSIONS: GL_EXT_vertex_shader

   GL_EXTENSIONS: GL_HP_occlusion_test

   GL_EXTENSIONS: GL_NV_blend_square

   GL_EXTENSIONS: GL_NV_occlusion_query

   GL_EXTENSIONS: GL_NV_texgen_reflection

   GL_EXTENSIONS: GL_SGI_color_matrix

   GL_EXTENSIONS: GL_SGIS_generate_mipmap

   GL_EXTENSIONS: GL_SGIS_multitexture

   GL_EXTENSIONS: GL_SGIS_texture_border_clamp

   GL_EXTENSIONS: GL_SGIS_texture_edge_clamp

   GL_EXTENSIONS: GL_SGIS_texture_lod

   GL_EXTENSIONS: GL_SUN_multi_draw_arrays

   GL_EXTENSIONS: GL_WIN_swap_hint

   GL_EXTENSIONS: WGL_EXT_extensions_string

   GL_EXTENSIONS: WGL_EXT_swap_control

   GL_MAX_TEXTURE_SIZE: 2048

   GL_MAX_ACTIVE_TEXTURES_ARB: 8

   

   PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)

   MODE: 3, 640 x 480 fullscreen hz:60

   GAMMA: hardware w/ 0 overbright bits

   CPU: AMD w/ 3DNow!

   rendering primitives: single glDrawElements

   texturemode: GL_LINEAR_MIPMAP_LINEAR

   picmip: 2

   picmip_models: 2

   picmip_sky: 2

   texture bits: 16

   multitexture: enabled

   compiled vertex arrays: enabled

   texenv add: enabled

   compressed textures: disabled

   Initializing Shaders

   Setting up Shaders

   ----- finished R_Init -----

   ------- profiling DrawBackground methods -------

   glDrawPixels w/ BGR: 2835599 clocks

   glDrawPixels w/ RGB: 2845102 clocks

   glTexSubImage2D w/ BGR: 1872913 clocks

   glTexSubImage2D w/ RGB: 2050900 clocks

   DrawBackground: using glTexSubImage2D with BGR data

   -------------------------------

   Winsock Initialized

   Opening IP socket: localhost:xxxx (I blocked this out)

   Hostname: acrylic

   IP: 192.168.x.x  (I blocked this out)

   ------- Sound Initialization (full) -------

   Sound opened using Direct Sound

   'Miles Fast 2D Positional Audio' provider opened.

   Loading global/sound0.txt

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ----- Sound Info -----

   driver - Miles Fast 2D Positional Audio

   speaker setup - 2 speakers

   reverb - OFF

   samplebits - 16

   speed - 11025

   ----------------------

   ------- Sound Initialization Complete ------- 262 ms

   Setting up Shaders

   Loading inventory...

   ----- Client Initialization Complete ----- 7593 ms

   --- Common Initialization Complete --- 9218 ms

   Working directory: G:METALO~1

   Loading Localization File global/localization.txt

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   Loading game...quick

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------ Server Initialization ------

   Server: e1l3

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   Setting up Shaders

   UI_DrawConnect called

   ^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/mg42carryable.tik

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/kar98.tik

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/p38.tik

   Game Loaded

   ------ Server Initialization Complete ------ 20.48 seconds

   ------- Sound Begin Registration -------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- Sound Begin Registration Complete -------

   

   

   -----------PARSING 'uberdialog.scr'------------

   Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

   Parse/Load time: 0.968000 seconds.

   -------------PARSING 'uberdialog.scr' DONE---------------

   

   

   

   -----------PARSING 'ubersound.scr'------------

   Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

   Parse/Load time: 2.397000 seconds.

   -------------PARSING 'ubersound.scr' DONE---------------

   

   stitched 6 LoD cracks

   ...loaded 19542 faces, 1002 meshes, 0 trisurfs, 0 flares

   ----------- Loading DCL file maps/e1l3.dcl ---------

   ------ Finished loading DCL file maps/e1l3.dcl -----

   ------- Sound End Registration -------

   ------- Sound End Registration Complete -------

   CL_EndRegistration:  0.00 seconds

   CL_InitCGame: 18.05 seconds

   ------- S_StopAllSounds (don't stop music) -------

   ------- S_StopAllSounds Complete-------

   ------ Server Initialization ------

   Server: e1l4

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   Setting up Shaders

   UI_DrawConnect called

   WARNING: using default obfuscation for shader textures/common/obscure_bush

   ^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/m2frag_grenade_sp.tik

   ------ Server Initialization Complete ------  7.59 seconds

   ------- Sound Begin Registration -------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- Sound Begin Registration Complete -------

   

   

   -----------PARSING 'uberdialog.scr'------------

   Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

   Parse/Load time: 0.860000 seconds.

   -------------PARSING 'uberdialog.scr' DONE---------------

   

   

   

   -----------PARSING 'ubersound.scr'------------

   Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

   Parse/Load time: 0.935000 seconds.

   -------------PARSING 'ubersound.scr' DONE---------------

   

   Corrupt JPEG data: premature end of data segment

   ----- CL_Shutdown -----

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- Sound Shutdown (full) -------

   ------- S_MILES_StopAllSounds -------

   ------- S_MILES_StopMP3 -------

   ------- Q_AIL_shutdown -------

   ------- S_MILES_FreeDLL -------

   ------- S_MILES_FreeDLL Finished! -------

   ------- Sound Shutdown Complete -------

   RE_Shutdown( 1 )

   Shutting down OpenGL subsystem

   ...wglMakeCurrent( NULL, NULL ): success

   ...deleting GL context: success

   ...releasing DC: success

   ...hiding window

   ...destroying window

   ...window successfully destroyed

   ...resetting display

   ...shutting down QGL

   ...unloading OpenGL DLL

   -----------------------

   ----- Server Shutdown -----

   ---------------------------

   Unsupported marker type 0x60


   

   Can anyone help me with this? This happens at the end on the Tunisia - Bizerte Canal - Final Escape level. What do I do to fix this error?

   

   Netwerkingnut

Cobra {sfx}

Corrupt JPEG data: premature end of data segment

   

   Not sure what jpg it is referring to or if this the problem, do you have any mods in your maintt folder?
Sleep? What is that?

Netwerkingnut

The only things in my maintt folder are:

   

   /configs

   /music

   /save

   /sound

   /video

   autoexec.cfg

   cgamex86.dll

   config.csv

   ffa.cfg

   gamex86.dll

   lib.cfg

   localize.cfg

   newconfig.cfg

   objective.cfg

   pak1.pk3

   pak2.pk3

   round.cfg

   team.cfg

   tow.cfg

Cobra {sfx}

Hmmm im not sure then m8, it looks ok up until it gets to that jpg then goes into shutdown mode
Sleep? What is that?

Netwerkingnut

Could this section have anything to do with it?

   

   WARNING: using default obfuscation for shader textures/common/obscure_bush

   ^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/m2frag_grenade_sp.tik

Cobra {sfx}

No ya get a lot of them in maps, pretty common, the model you can cache but thats not going to cause a shutdown
Sleep? What is that?

sorridstroker

I think one of the bt patches was corrupt there was two :

   

   2.40/2.40b

   

   you could try uninstalling and reinstall then repatch if nothing else works.

Netwerkingnut

I've unistalled and reinstalled a couple of times and still get the same error in the same spot.

Elgan {sfx}

Soun ds to em  like a bad oatch, if u reinstalled did u reinstall the same patch by any chance?:P

Netwerkingnut

I reinstalled with the MOHAA_UKUS_ONLY_patch111v9safedisk.exe patch, sent to me directly from EA

sorridstroker

thats for mohaa

   

   you will need the bt patch as well (found on ea's site)