player punishment?

Started by Elgan {sfx}, July 18, 2005, 03:15:33 PM

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wolf_geggy

What about just a freeze. Has to work like if the player goes to spec and comes back he would still frozen. Or mybe not be able to go to spec at all?

   Some of the cmd I can't use coz say I dissarm a player right after he spawns and he leaves the game at that moment, the dissarm trigger will still be where the guy was when he left the server. So when other people spawn in that spawnpoint they will be dissarmed and have to go to spec and respawn (hopefully in another spawnpoint) to get their weapon.

   I hope this bug will be fixed coz this AdminPro is just awsome. Me and my boys have had some great fun with TK'ers and hackers on my server.

   Anyway... keep up the great work guys, and thanks once again.

Elgan {sfx}

disarm?

   

   

   that sounds more to me like one of the cmds i ported in.

   

   instead use

   

   admin_cmd "0 takeall"

   

   none of my cmds use triggers, the ones i ported do hwoever, I may re-script them all.hehehehe

   

   

   and addnew ones of course.

Vince

hmm, theres a cockroach in the game, spawn it at 10 times the size? local.player hide local.roach glue local.player?

Elgan {sfx}

it doesnt spawn or get v.big:

Vince

stufftext "com_maxfps 5"

   

   noob haxors will not know how to fix it!

Elgan {sfx}

hehe sint that a little mean?

   

   and u can already do that with admin-pro

Vince

haxin is mean, and just saw the st cmd.

   

   its a trade off, you get to see through walls, but you only get 5 frames a second :)

Elgan {sfx}


Cobra {sfx}

Cockroach has to be scaled in the tik file, however this is pointless as it has no legs so doesnt resemble one really :)
Sleep? What is that?

Card {sfx}

down:

   self iprint "DAMN The World Is Upside Down!!!"

   while (isalive self && self.dmteam != spectator && self.down == "1")

   {

   self.viewangles = ( 82  129 180 )

   wait 30

   self.viewangles = ( 0 0 0 )

   self.down = 0

   }

   end

   

   turns the players view upside down..LOL

Elgan {sfx}


Card {sfx}

Here is the kamikazee plane from remegan:

   Eddy600 Did this for me in remegan....It was his idea.....

   

   outabounds:

   

   spawn script_model "targetname" "up"

   $up model "animal/cockroach.tik"

   $up notsolid

   $up.origin = ( 924 -59 -59 )

   $up.angles = (36 60 0)

   $up hide

   

   local.trig21 = spawn trigger_multiple

   local.trig21 origin ( 0 0 -215 )

   local.trig21 setsize ( -7000 -7000 -1 ) ( 7000 7000 10 )

   local.trig21 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig21 setthread kamikazee

   local.trig21 wait 5 // How often the trig acts

   local.trig21 delay 0 // How long before trig acts

   local.trig22 = spawn trigger_multiple

   local.trig22 origin ( 6173 -2722 20 )

   local.trig22 setsize ( 0 -2000 -1 ) ( 2000 2000 2000 )

   local.trig22 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig22 setthread kamikazee

   local.trig22 wait 5 // How often the trig acts

   local.trig22 delay 0 // How long bsefore trig acts

   local.trig23 = spawn trigger_multiple

   local.trig23 origin ( 4325 -4425 14 )

   local.trig23 setsize ( -2000 -2000 -10 ) ( 2000 0 2000 )

   local.trig23 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig23 setthread kamikazee

   local.trig23 wait 5 // How often the trig acts

   local.trig2 delay 0 // How long bsefore trig acts

   end

   

   kamikazee:

   local.player = parm.other

   spawn script_model "targetname" "lift"

   $lift model "vehicles/stuka_fly.tik"

   $lift.origin = ( 983 -2570 1201 )

   $lift.angles = (36 90 0)

   local.player notsolid

   local.player glue $lift

   local.player physics_off

   $lift loopsound fly_snd

   $lift moveto $up

   $lift speed 800

   $lift waitmove

   $lift stoploopsound fly_snd

   local.player solid

   local.player physics_on

   local.player unglue $lift

   

   local.player stufftext "say I Tried Going Somewhere I Shouldnt"

   

   local.player = parm.other

   local.player playsound gas_explode2

   local.spawn_fire = (local.player.targetname + "_fire")

   spawn animate/explosion_conflagration targetname local.spawn_fire

   local.spawn_fire = $(local.player.targetname + "_fire")

   local.spawn_fire.origin = local.player.origin

   local.spawn_fire.angles = local.player.angles

   

   local.spawn_fire anim start

   radiusdamage local.spawn_fire.origin 40 40

   wait 1

   local.player kill

   local.spawn_fire remove

   $lift remove

   end

Rookie One

local.player = parm.other
   local.player playsound gas_explode2
   local.spawn_fire = (local.player.targetname + "_fire"
   spawn animate/explosion_conflagration targetname local.spawn_fire
   local.spawn_fire = $(local.player.targetname + "_fire"

   This piece of code does not make any sense at all, it cannot work.
here's my stuff - inequation.org | here's where I work - thefarm51.com

Card {sfx}

Never said it was mine...jesus fucken christ you pick all kinda shit apart

   

   post your shit

   

   I am outa here this guy is a DICK!!!!!

Elgan {sfx}

Rookie One :
   
local.player = parm.other
   local.player playsound gas_explode2
   local.spawn_fire = (local.player.targetname + "_fire"
   spawn animate/explosion_conflagration targetname local.spawn_fire
   local.spawn_fire = $(local.player.targetname + "_fire"

   This piece of code does not make any sense at all, it cannot work.

   

   

   actualy it wud