I figured it might be nice to make a list of some of the {SFX} creations that are gathered on the AAAA Database so far.
(As the SFX team & AAAA work together well in the MoH:AA scene.)
Think about mods, tools, maps, prefabs & guides/tutorials.
*Note: some files might be test files and/or Work In Progress! And some files might be in collaboration with other (non-SFX) people.
{SFX} Maps (http://www.mohaaaa.co.uk/AAAAMOHAA/mapsalternatesearch?title_op=contains&title=&field_mapname_value_op=contains&field_mapname_value=&field_mapcreator_value_op=contains&field_mapcreator_value=sfx)
- Bahnhof Hanger Prefab Test (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bahnhof-prefab-test)
- Destroyed Village Airborne (http://www.mohaaaa.co.uk/AAAAMOHAA/content/destroyed-village-airborne) (Old Version)
- Destroyed Village Airborne (1) (http://www.mohaaaa.co.uk/AAAAMOHAA/content/destroyed-village-airborne-1) (Newer Version BUT still Work in Progress)
- Destroyed Village Snowy Night (http://www.mohaaaa.co.uk/AAAAMOHAA/content/destroyed-village-snowy-night)
- E Hanger Prefab Test (http://www.mohaaaa.co.uk/AAAAMOHAA/content/e-hanger-test)
- Flughafen Hanger Prefab Test (http://www.mohaaaa.co.uk/AAAAMOHAA/content/flughafen-hanger-test)
- M5L1 B - Sniper's Last Stand: City Hall (http://www.mohaaaa.co.uk/AAAAMOHAA/content/m5l1-b-snipers-last-stand-city-hall) (SP to MP Conversion)
- Runway Sorties (http://www.mohaaaa.co.uk/AAAAMOHAA/content/runway-sorties)
- T1L1 - Normandy (http://www.mohaaaa.co.uk/AAAAMOHAA/content/t1l1-normandy) (SP to MP Conversion)
- Tank Map Test (http://www.mohaaaa.co.uk/AAAAMOHAA/content/tank-map-test)
- Tunisia Airfield (http://www.mohaaaa.co.uk/AAAAMOHAA/content/tunisia-airfield)
{SFX} Mods/Tools
- Admin Pro + Jim's Punishment Mod (http://www.mohaaaa.co.uk/AAAAMOHAA/content/admin-pro-jims-jims-punishment-extras)
- Admin Pro (Updated Version) (http://www.mohaaaa.co.uk/AAAAMOHAA/content/adminpro-updated-version)
- Automatic Pistols (http://www.mohaaaa.co.uk/AAAAMOHAA/content/automatic-pistols)
- BattleZone Creator (http://www.mohaaaa.co.uk/AAAAMOHAA/content/sfx-battlezone-creator)
- Bazooka Shotgun Mod (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bazooka-shotgun-mod)
- Binocular Aistrike (http://www.mohaaaa.co.uk/AAAAMOHAA/content/binocular-aistrike)
- Breakthrough MP Maps to Allied Assault Conversion (http://www.mohaaaa.co.uk/AAAAMOHAA/content/breakthrough-mp-maps-aa-conversion)
- Drivable Tanks V1 (http://www.mohaaaa.co.uk/AAAAMOHAA/content/drivable-tanks)
- Dual Objectives Mod (http://www.mohaaaa.co.uk/AAAAMOHAA/content/dual-objectives)
- Freeze-Tag Boobytrap Dummy (http://www.mohaaaa.co.uk/AAAAMOHAA/content/freezetag-boobytrap-dummy)
- Freeze-Tag Dummy (http://www.mohaaaa.co.uk/AAAAMOHAA/content/freezetag-dummy)
- MG42 Protection (http://www.mohaaaa.co.uk/AAAAMOHAA/content/mg-protection)
- Night Time (http://www.mohaaaa.co.uk/AAAAMOHAA/content/night-time) (Dark Sky)
- Radio Airstrike Script (http://www.mohaaaa.co.uk/AAAAMOHAA/content/radio-airstrike-script) (Simple Plane Bomber Script)
- Remote Detonators (http://www.mohaaaa.co.uk/AAAAMOHAA/content/remote-detonators)
- Rocketeers Mod (http://www.mohaaaa.co.uk/AAAAMOHAA/content/rocketeers-jetpack-mod) (JetPack)
- Smart Hounds (http://www.mohaaaa.co.uk/AAAAMOHAA/content/sfx-smart-hounds)
- SP to MP Converted Maps (Allied Assault) (http://www.mohaaaa.co.uk/AAAAMOHAA/content/sp-mp-converted-maps)
- Spearhead MP Maps to Allied Assault Conversion (http://www.mohaaaa.co.uk/AAAAMOHAA/content/spearhead-mp-maps-aa-conversion)
- Spectator Music (http://www.mohaaaa.co.uk/AAAAMOHAA/content/spectator-music)
- Usable Flak88 Script (http://www.mohaaaa.co.uk/AAAAMOHAA/content/sfx-usable-flak88-script)
- U-Boat Battle Mod (http://www.mohaaaa.co.uk/AAAAMOHAA/content/u-boat-battle-mod)
{SFX} Guides & Tutorials
- Converting Single Players maps to Multiplayer (http://www.mohaaaa.co.uk/AAAAMOHAA/content/converting-single-player-maps-multiplayer)
- Weapons Bones List & Attaching Extras (http://www.mohaaaa.co.uk/AAAAMOHAA/content/weapons-bones-list-attaching-extras)
{SFX} Prefabs
- Arena Spaceman (http://www.mohaaaa.co.uk/AAAAMOHAA/content/arena-spaceman)
- Bahnhof Boxcar Railcar (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bahnhof-boxcar-railcar)
- Bahnhof Flatbed Railcar (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bahnhof-flatbed-railcar)
- Bahnhof Lightpost (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bahnhof-lightpost)
- Bahnhof Railcannon (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bahnhof-railcannon)
- Bahnhof Railyard Hangar (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bahnhof-railyard-hangar)
- Bahnhof Wall (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bahnhof-wall)
- Bailey Bridge (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bailey-bridge)
- Barred Door (http://www.mohaaaa.co.uk/AAAAMOHAA/content/barred-door)
- Barred Window (http://www.mohaaaa.co.uk/AAAAMOHAA/content/barred-window)
- Black Oil Barrel (http://www.mohaaaa.co.uk/AAAAMOHAA/content/black-oil-barrel)
- Bridge 01 (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bridge-01)
- Cambodia Raid Large Tree (http://www.mohaaaa.co.uk/AAAAMOHAA/content/cambodia-raid-large-tree)
- Cambodia Raid Medium Tree (http://www.mohaaaa.co.uk/AAAAMOHAA/content/cambodia-raid-medium-tree)
- Cambodia Raid Small Tree (http://www.mohaaaa.co.uk/AAAAMOHAA/content/cambodia-raid-small-tree)
- Chainlink Fence (http://www.mohaaaa.co.uk/AAAAMOHAA/content/chainlink-fence)
- Church 04 (http://www.mohaaaa.co.uk/AAAAMOHAA/content/church-04)
- Command Center (http://www.mohaaaa.co.uk/AAAAMOHAA/content/command-center-0)
- Destroyable Moving Panzer Tank (http://www.mohaaaa.co.uk/AAAAMOHAA/content/destroyable-moving-panzer-tank)
- Destroyable Moving Truck (http://www.mohaaaa.co.uk/AAAAMOHAA/content/destroyable-moving-truck)
- Destroyable Strafing Stuka (http://www.mohaaaa.co.uk/AAAAMOHAA/content/destroyable-strafing-stuka)
- E Hanger (http://www.mohaaaa.co.uk/AAAAMOHAA/content/e-hanger)
- Excavator (http://www.mohaaaa.co.uk/AAAAMOHAA/content/excavator)
- Flughafen Hanger (http://www.mohaaaa.co.uk/AAAAMOHAA/content/flughafen-hanger)
- Large Towers (http://www.mohaaaa.co.uk/AAAAMOHAA/content/large-towers)
- Radar Antenna (http://www.mohaaaa.co.uk/AAAAMOHAA/content/radar-antenna)
- Snowy Boxcars (http://www.mohaaaa.co.uk/AAAAMOHAA/content/snowy-boxcars)
- Sphere (http://www.mohaaaa.co.uk/AAAAMOHAA/content/sphere)
- Stargate Test (http://www.mohaaaa.co.uk/AAAAMOHAA/content/stargate-test)
- Stargate Travel (http://www.mohaaaa.co.uk/AAAAMOHAA/content/stargate-travel)
- Tank Shed (http://www.mohaaaa.co.uk/AAAAMOHAA/content/tank-shed)
- Tanks and Platforms (http://www.mohaaaa.co.uk/AAAAMOHAA/content/tanks-and-platforms)
- Towers and Bridge (http://www.mohaaaa.co.uk/AAAAMOHAA/content/towers-and-bridge)
- Train Tracks (http://www.mohaaaa.co.uk/AAAAMOHAA/content/train-tracks)
- Underground Tunnel (http://www.mohaaaa.co.uk/AAAAMOHAA/content/underground-tunnel)
A lot of our older mods were refined and built into Admin Pro too.
Quote from: Cobra {sfx} on November 19, 2015, 01:48:19 PM
A lot of our older mods were refined and built into Admin Pro too.
Added ^^
Shadow the Usable Flak88 & Nebelwerfer Script you have added on AAAA it is only flak server side working script not the nebelwerfer. Nebelwerfer Script is not present on this pk3. Clientside version is still in working state to make it server side. So please correct that. It is Usable Flak88 Script only.
Thanks.
And good work on the list of all {SFX} mods ;D
Npt sure if you have Phil {sfx} Mods ... contained these PK3s ... SFX Smart Hounds / Binocular Airstrike / Detonators / MG Protection / Spectator Music / SFX Armour (different version to the one i threw together) / Bazooka to Shotgun / Auto Pistols
:)
Quote from: PacRac {sfx} on November 20, 2015, 10:37:09 PM
Shadow the Usable Flak88 & Nebelwerfer Script you have added on AAAA it is only flak server side working script not the nebelwerfer.
Cheers, corrected now :) The file readme lied to me!! xD
Quote from: Cobra {sfx} on November 20, 2015, 11:59:36 PM
Npt sure if you have Phil {sfx} Mods ... contained these PK3s ... SFX Smart Hounds / Binocular Airstrike / Detonators / MG Protection / Spectator Music / SFX Armour (different version to the one i threw together) / Bazooka to Shotgun / Auto Pistols
:)
I have none of those, please if you have any, shareee!! :O
I'd like to collect all awesome individual mods like that, just difficult to find..
Edit: Ooh I found the files on this website :) Will add them all! Also found an airstrike script from you Cobs, added that as well ^^
You got all Phils yeh?
That Airstrike is a Radio Airstrike - think i called it Easy Bomber as it was the easiest way i could think of to have a plane fly from A to B and just need 3 sets of coords
Quote from: Cobra {sfx} on November 21, 2015, 07:56:33 AM
You got all Phils yeh?
That Airstrike is a Radio Airstrike - think i called it Easy Bomber as it was the easiest way i could think of to have a plane fly from A to B and just need 3 sets of coords
Got all his yeah :)
How would you activate the airstrike btw? (Not with binocs I guess? so what do you need to do and what buttons to press? Didn't find it in the readme).
Right this type is a scripted Airstrike, the Radio you just get Coords on the ground where you want someone to find the Radio, Start Coord Mid Coord and End Coord are for the plane to cross the sky, so in spectate you could get coords for start say out at sea on Omaha, Mid set would be over the Beach, End set for where it goes out of the map behind Omaha and vanishes.
Somewhere below the Mid Coord is where it will release the Bombs (it has a timer you can adjust) so you will need the Target Coords for where you want the 2 Bombs to hit.
exec global/Cobra_Airstrike.scr::Radio_Airstrike <walkie origin> <walkie angles> <plane start> <plane 1/2 way> <planes end> <plane angles> <plane appear time> <bomb target1> <bomb target2> <bomb release timer>
EG in DM2
exec global/Cobra_Airstrike.scr::Radio_Airstrike ( -3779 -3333 189 ) ( 0 0 -20 ) ( -4393 -8905 2166 ) ( -4223 -3419 944 ) ( -4170 4961 3274 ) ( 0 88 0 ) "7" ( -4204 -129 378 ) ( -4242 522 426 ) "6.4"
You would use it as an added FX script, it will just bomb the same place all the time so best used once say to drop 2 bombs on Omahas Bunkers.
Does that help Brian?
Quote from: Cobra {sfx} on November 21, 2015, 08:26:35 AM
Right this type is a scripted Airstrike, the Radio you just get Coords on the ground where you want someone to find the Radio, Start Coord Mid Coord and End Coord are for the plane to cross the sky, so in spectate you could get coords for start say out at sea on Omaha, Mid set would be over the Beach, End set for where it goes out of the map behind Omaha and vanishes.
Somewhere below the Mid Coord is where it will release the Bombs (it has a timer you can adjust) so you will need the Target Coords for where you want the 2 Bombs to hit.
exec global/Cobra_Airstrike.scr::Radio_Airstrike <walkie origin> <walkie angles> <plane start> <plane 1/2 way> <planes end> <plane angles> <plane appear time> <bomb target1> <bomb target2> <bomb release timer>
EG in DM2
exec global/Cobra_Airstrike.scr::Radio_Airstrike ( -3779 -3333 189 ) ( 0 0 -20 ) ( -4393 -8905 2166 ) ( -4223 -3419 944 ) ( -4170 4961 3274 ) ( 0 88 0 ) "7" ( -4204 -129 378 ) ( -4242 522 426 ) "6.4"
You would use it as an added FX script, it will just bomb the same place all the time so best used once say to drop 2 bombs on Omahas Bunkers.
Does that help Brian?
Excellent, cheers mate :)
Figured you'd have to set coords for the radio.. just wanted to check :)
Hehe :) Have added some more info to the BattleZone Creator thread you could add to the AAAA download on your site Brian.
Video of the Easy Bomber here ... https://www.youtube.com/watch?v=gbhyqSHvKZ0
Also a Snowy Village vid there lol
Info and video added :)
The Snowy Village video on my old Youtube goes with this ... http://www.mohaaaa.co.uk/AAAAMOHAA/content/destroyed-village-snowy-night
https://www.youtube.com/watch?v=t2gkTVufNEk
Also added some more info in the Battlezone Creator thread.
Also forgot my password on AAAA Brian haha can you pm me it here?
Done and Done :)
Very efficient ;)
its not important but i missed a bracket here .... [Target]: = (No Collision Targetted) in the BattleZone Creator comments
Sent you a pm and added the bracket :)
Cheers Brian, just making a short vid for the Battlezone Creator
@Cobra:
Do you have some information for me about some of Phil's mods?
These are the names of the files:
MG Protection -> Not sure what this does..
Night Time -> Guessing it changes the sky colour to dark?
Spectator Music -> Guessing it is what it states haha
Binocular Airstrikes -> Guessing just using the binocs for airstrikes
Tanks -> Not sure
Detonators -> Not sure
Auto Pistols -> Not sure
Smart Hounds & Detonators -> Not Sure
Yeh no worries Brian ...
MG Protection - The old Crouch and Nade fix - possibly in Admin Pro now
Night Time -> Guessing it changes the sky colour to dark? - Correct
Spectator Music -> Guessing it is what it states haha - Correct spectators can hear the music
Binocular Airstrikes -> Guessing just using the binocs for airstrikes - Correct
Tanks -> - {SFX} Drivable Tanks (V1) (I made V2 in the {SFX} BattleZone Creator)
Remote Detonators -> You place explosives anywhere in the map - usually somewhere you can see it from, then place the plunger in front of you, press use on it to blow up those explosives you planted - Remote Detonation Idea
Auto Pistols -> Think the Pistols fire in Auto
Smart Hounds - {SFX} Smart Hounds - the player becomes the dog with full animations and sound and can attack people, run around etc as the dog, bite people in the crotch, lie down and growl, open doors etc
:)
Added Phil's mods to the database and updated the first post here :) It's all in alphabetical order, but the ones added on this update were the following mods:
Quote- Bazooka Shotgun Mod (http://www.mohaaaa.co.uk/AAAAMOHAA/content/bazooka-shotgun-mod)
- MG42 Protection (http://www.mohaaaa.co.uk/AAAAMOHAA/content/mg-protection)
- Smart Hounds (http://www.mohaaaa.co.uk/AAAAMOHAA/content/sfx-smart-hounds)
- Remote Detonators (http://www.mohaaaa.co.uk/AAAAMOHAA/content/remote-detonators)
- Night Time (http://www.mohaaaa.co.uk/AAAAMOHAA/content/night-time) (Dark Sky)
- Spectator Music (http://www.mohaaaa.co.uk/AAAAMOHAA/content/spectator-music)
- Binocular Aistrike (http://www.mohaaaa.co.uk/AAAAMOHAA/content/binocular-aistrike)
- Drivable Tanks V1 (http://www.mohaaaa.co.uk/AAAAMOHAA/content/drivable-tanks)
- Automatic Pistols (http://www.mohaaaa.co.uk/AAAAMOHAA/content/automatic-pistols)
Good work Brian, havent seen them actually listed like that, theres probably hundreds of smaller scripts/mods missing too
Quote from: Cobra {sfx} on December 08, 2015, 03:36:54 PM
Good work Brian, havent seen them actually listed like that, theres probably hundreds of smaller scripts/mods missing too
I'd love to add them all!
It's just difficult to know where to start as well haha, but if you have a list, I'll add them ^^
I doubt we would find/remember them all mate, a lot will be in the old forums in script format, i was going to make a "Usable Scripts" thread (if i havent already) where people can put their useful scripts eg ... A Truck that drives around / or a Higgins boat drives past in the sea etc, they were on our old SFX server, may exist still in script somewhere on the old site. Im sure i have my old "Rocketeers" mod somewhere - the first Jetpack mod i made, Elgan refined it and put it in Admin Pro. Admin Pro was made to encase some of our useful mods in, i dont even remember whats in there, i seen all the mods in their raw singular format when they were made before Admin Pro.
If any of you old SFX members / Contributors etc read this then do get in touch if you have any mods/scripts etc that people may find useful :)
I have 1-z_cobra_hunt_rocketeers mod.
I had lots more but a load had become corrupted (???).
Yeh thats the one Tox, its just a basic Jetpack mod, a short script.
I dont know if you have all Jades mods? There are loads of handy scripts in the old forums, just hope Nick can get them transplanted into this site, its all of SFX history
@Tox (or Cobs): could you send me the rocketeers mod by any chance? (Upload it somewhere?) would really appreciate it.
@Cobs: I found Bdbodger's Global Strafe script as well, could you tell me what it's for? (Because I'd like to upload it as well) I'm guessing it has to do with planes?
From DUST & JADE I have a couple of mods.. clan tags, domination, snow, weather mod.. and a mod package from them which include a lot of mods in 1 pk3.
But yeah, any random useful or fun mod/script lying around.. I want it haha!
Ive put it in my OneDrive Brian ... https://onedrive.live.com/?id=4E4BE00C95E30FE0!177&cid=4E4BE00C95E30FE0
Its not much use as the Admin Pro version is 100% better but there it is if its useful ... just looked at the date i last modified it ... 21st April 2004 lol
Yes you should add a Usable Scripts segment, theres thousands of things could be added that people would find useful.
BdBodgers Strafe script is like an update to the original plane bombing script, they can strafe, drop bombs and be shot down too, ive never used it but sounds like a good update to the old one :)
Quote from: Cobra {sfx} on December 11, 2015, 10:54:29 AM
Ive put it in my OneDrive Brian ... https://onedrive.live.com/?id=4E4BE00C95E30FE0!177&cid=4E4BE00C95E30FE0
Its not much use as the Admin Pro version is 100% better but there it is if its useful ... just looked at the date i last modified it ... 21st April 2004 lol
Yes you should add a Usable Scripts segment, theres thousands of things could be added that people would find useful.
BdBodgers Strafe script is like an update to the original plane bombing script, they can strafe, drop bombs and be shot down too, ive never used it but sounds like a good update to the old one :)
For now I place scripts in the mod section... lot of the mods are just scripts anyways.
Also about Admin Pro, I'd just like to have the individual files, but never seen the individual file for the jetpack haha :P
Haha the Jetpack in its raw form :P
The Flyable script in Admin Pro - isnt the first Flyable script we made, Elgan refined it to the one in Admin Pro, i have the older one somewhere, its nowhere near as nice haha, if i find it ill pass it on
@ KingShadow - pm me your email and I'll email it to you. Its only 5kb.
Quote from: ToxinUK {sfx} on December 11, 2015, 06:15:57 PM
@ KingShadow - pm me your email and I'll email it to you. Its only 5kb.
Cobra already sent it to me haha, but thanks none the less!! :)
If you have any more mods, let me know though :)
Hi KingShadow,
I used a code window to list the mods that are currently on my PC. I'm not sure of the quality of them as a lot of my map files have become corrupted (somehow).
1-z_cobra_hunt_rocketeers.zip
Blank Map Files.zip
bofbhudweps.rar
bsp2map.rar
bspstripper.zip
clantags.rar
counterterrorfinal.zip
gas_grenades_mohaa.zip
hell_in_the_pacific_2.0.exe
HITP2-Patch-2.zip
jv_bot01.pk3
K3v1n's Drivable Vehicles.zip
kennys weapon mods.rar
kennys_acid_nades.rar
modedit.zip
modernwarfare.zip
mohaa scopes.rar
MOHAA-nocd.zip
mohaa_mod_patch.rar
mohcw100pc.zip
mohvietnam.zip
omaha plane script.zip
operation_krugerland.zip
PHIL_{SFX}_TANKS.pk3
planes.rar
server text.txt
server.cfg
server_tmm.cfg
server_tmm.cfg.txt
sfx_cobra_snowy_night_map.zip
spawnblock.rar
Spawncreator.rar
Total_Assault_Mod_Beta_V10.rar
User_DV_Airborne_v1.83.pk3.zip
weapons-limiter.txt
zzzz-toxinbashmod.pk3
zzzzfixeddmscr.rar
zzzzuser_zmixmaps.pk3
ZZZZZ-MoH-Artworks-Loading-Screens.pk3
zzzzz-Olds_Wpns_ctl.pk3
zzzzz-Rindogs_Spawnspots_MAM_addon.zip
zzzzz-user-jade-dust-mods.rar
zzzzzrconupdated.zip
zzzz_cev2_maps.pk3
zzzz{sfx}m6l2a.rar
zzz_aa_sp-2-mp_maps.rar
zzz_m1l2b_obj_enhanced.rar
zzz_m4l0.rar
zzz_m5l1b_ft.rar
zzz_scorps_vehicles.rar
zzz_sp_maps.rar
zzz_{sfx}_sp_maps_and_sounds.rar
zzz_{sfx}_sp_maps_and_sounds_2.rar
zzz_{sfx}_sp_sounds.rar
If you want any of them just let me know and I'll upload them to the Downloads section for you.
If anyone finds the AlienX "M2S Map2Script Converter" let me know, it would be handy for Radiant scripting
@Toxin: I've sent you a pm :)
@Shadow: I've sent you 6 files and a OneDrive link for the 7th. 8)
Hello guys! How is everything at MRU ? wow, its been a while since I last posted. What are you guys into ? I have not been mapping or modding MOH for a long time, but anyway, whats new ?!
Hello Krug old chap, welcome back mate, it has been a while, good to see you intact and alive n stuff :)
Projects here .... Airborne development (old parajump map modifications and new ideas).
SFX BattleZone Creator - for when your modding or want some extra fun clientside - WIP
Hmmm and some other stuff :)
Were seriously short on mappers tho ;)
Been texting with Judge trying to get his ass back too
alright, awesome. I would love to check all that, but i am not sure about my mapping skills, haha, i think i ll have to learn again and of course re install everything. I dont even have moh installed now :/
Grab the full installer on the mainpage - Moh Revival bit, you get AA/SH/BT/Patched/Server browser all in one install and ready to kill / mod ;)
Dont worry about rust mate haha lotta rust here too ;) were just having fun and doing what we enjoy
ok, ill grab the installer and then check again. Not sure were i can get radiant and stuff but oh well, i dont have much time either but as you said, no rush, ill slowly get into it (hopefully) haha
No pressures here mate, SFX is always in your own time, everything you need is stored on MohAAAA database - everything you can possibly think of in Moh infact lol Jon and Brian have done an amazing job preserving Moh stuff, Brian will give you the direct links here if you tell him what you need, theyre very organised you know ;)
The ability to get MohAA/SH/BT installed and all the Mod tools youll ever need up and running in 5mins is quite an achievement, life made easy mate ;)
PS Be sure to let Brian ( KingShadow ) know of any maps/unfinished work/mods etc you may have lying around so he can add them to their database ;)
Quote from: Cobra {sfx} on December 15, 2015, 06:23:30 PM
PS Be sure to let Brian ( KingShadow ) know of any maps/unfinished work/mods etc you may have lying around so he can add them to their database ;)
Already asked him like a year ago for this on TMT haha, I had basically everything he made already, even stuff he didn't have himself anymore xD
Well, at least as far as custom maps were concerned.. dunno about mods and skins..
Got 33 custom maps (some duplicates) (list HERE (http://www.mohaaaa.co.uk/AAAAMOHAA/mapsalternatesearch?order=title&sort=asc&title_op=contains&title=&field_mapname_value_op=contains&field_mapname_value=&field_mapcreator_value_op=contains&field_mapcreator_value=kruger)), 17 skins and 2 tutorials of Kruger :D
Btw, Kruger, you never finished your Resident Evil Mansion.. any chance you'd like to share the bit you've made so far at least?
Krug always has a stash of goodies, im sure he has Moh Source or something, you dont go from teleporting your left foot from the Church in DM2 to the Bridge in ObjTeam4 to making cool maps without some kinda help :P
Aleeeeex are you allrite? what have you done during all these years? Sorry for private messagiing in this thread but im sure our legionnaire friends would be pleased to fight on your desert fort map and maybe could it become an {sfx} project too? ( see im {SFX} now 8))
Damn............Alex showed up too?
This is almost as exciting as my 30th High school Reunion..LOL
Surprised you can remember 30yrs ago Card :P
Don't let him fool you, he can't even remember what he had for breakfast. ;D
Hell of a way to talk about your elders?
:)
I had the same last night from someone :P
Not me???
I believe you are 51
I am only 50 :)
Your 50?
With a birth date of Sept 22 1965....
Damn Right :)
I thought Krug lowered it or something :P
Dunno why but i thought you were around 40
40???
I have undies that old >:(
Theres probably a market out there for those you know lol
You whipper-snappers!!
My birth year is '62.
How much - I bet I can market them 8)
Haha you didnt choose that name for nothing did you :P
Wow. I'm surrounded by a bunch of old-farts........ I feel "old" at the age of 18. :P ;D ;D
So ... what do you want to be when you grow up? :P
Quote from: Cobra {sfx} on January 03, 2016, 02:42:49 AM
So ... what do you want to be when you grow up? :P
US!!!
:'( :'(
Haha yeh Nick doesnt realise that yet, in 30 years he will still be here saying hes 18 n stuff
Quote from: Cobra {sfx} on January 03, 2016, 04:36:04 AM
Haha yeh Nick doesnt realise that yet, in 30 years he will still be here saying hes 18 n stuff
In 30 years WE will still be here saying we are 50 :)
By that time I will need a Toilet with me at ALL times..LOL
Haha wonder how many mods well make by then, what do you think of the Bring-A-Mod meet thing once a month?
Prizes for creativity, tech, fun etc
Prize = a star beside your name lol ... if peeps like the idea maybe Nick can look into adding things like that, its all for fun :)
.... i shall start a thread immediately :P
Sure......
I am moving at the speed of STOP :)
Found a few Mods of mine
Lost most of them I think..
Rusty as hell....
Glad MOH runs on my Desktop......Laptop had Open GL error in which i could not fix.
Tried everything on the Laptop(even going back to Windows Vista..LOL)
Right now working on Weapons and such..
Now If could only remember how to shoot a toilet out of a zooka. ::)
Haha funny you should say that ive just put a Moh Weapons Bones list up and how to attach things, Brians just added it to the MohAAAA Database.
{SFX} Bring-A-Mod thread has been started ;)
It looks like alot of the old websites with info/Mods is gone..
Shame...
There is a few around...
Found some stuff at AAAA....
Good job at that website(whomever saved info there)
Thats Jon and Brian, Brians a Moderator here, we work together a lot, anything we make we hand to them to keep adding stuff, Jon lets us use test servers too, were all linked in :)
Quote from: Cobra {sfx} on January 03, 2016, 08:01:44 AM
Thats Jon and Brian, Brians a Moderator here, we work together a lot, anything we make we hand to them to keep adding stuff, Jon lets us use test servers too, were all linken in :)
All ganging up huh?????..LOL
Yea M8....You always were good bringing people together...
Now go Talk to ISIS :)
Im afraid ISIS work for our governments and usurpers mate, vote wisely or its all gonna be gone.
Hmmm maybe i should start a dating agency
Yea M8 do it..... :'(
That would be like me creating a Realism mod..LOL
U boat scr attached
Haha
Ok got it ill go and have a looksie now
Lol just reading the script ... SHIT a Sea Mine!!!
I think its looking for other scripts to run but loads ok
Yea....
I have stuff in other places its calling for...
No worries bring them to the meet and well get a server ready for the day.
Im gonna see what madness i can come up with
Quote from: Card {sfx} on January 03, 2016, 07:59:42 AM
Found some stuff at AAAA....
Good job at that website(whomever saved info there)
Yeah me (Brian) and heatsinbod (Jon) are running it :)
Have taken me a few years to get alll those downloads on there haha. It started out as a Custom Map Database only.. and when I was done with that, I decided to do Skins as well.. then after that we just went for everything we could think of haha, Mods, Tools, Guides, Prefabs, Patches, you name it haha.
We still have a lot to upload, but sometimes you just don't know where to begin uploading.. or what's actually worth uploading.
If you have any upload suggestions though, please let us know!! :)
I usually end up running to AAAA for something when I'm working on a mod. I've been working lately on something, well honestly it's been a couple months since I've messed with it, about to get back to it and get it finished. It's gonna be my attempt at a Battlefield 4 style Conquest mod. Ticket system and all that. Bunch of small tweaks and stuff will be included in that, medkits, reviving team mates, stuff like that. Still figuring out exactly what all it's gonna be, and what all is within my realm of knowledge.
You know Card, I think Pat may still have some of your work, I'm not sure. I know I've seen plenty of his own madness in his server.
AAAA really is a great resource. That is why I linked their database to our site. ;D
Quote from: Gotcha on January 03, 2016, 10:27:16 PM
I usually end up running to AAAA for something when I'm working on a mod. I've been working lately on something, well honestly it's been a couple months since I've messed with it, about to get back to it and get it finished. It's gonna be my attempt at a Battlefield 4 style Conquest mod. Ticket system and all that. Bunch of small tweaks and stuff will be included in that, medkits, reviving team mates, stuff like that. Still figuring out exactly what all it's gonna be, and what all is within my realm of knowledge.
You know Card, I think Pat may still have some of your work, I'm not sure. I know I've seen plenty of his own madness in his server.
He does have most of it.....
He is mad at me cause i told his Wife he cross dresses..LOL
Quote from: Goober {sfx} on January 03, 2016, 10:44:31 PM
AAAA really is a great resource. That is why I linked their database to our site. ;D
Noticed yeah, awesome Goober! :)
Could anyone tell me what kind of mods these are (what do they do, how do they work)?
There isn't any read-me and I'm not the best at reading scripts and such haha, I have a general idea but I'd like to have it a bit more specific so I know if I can add them to the database :)
http://www.old.mods-r-us.net/page.php?id=19845&highlight=LADDER
http://www.old.mods-r-us.net/page.php?id=21221&highlight=DUAL
Thank you for checking it out ^^
The Ladder Mod is Sorrids Ladder Spawn Script which spawns usable Ladders.
The Dual objective Mod is by Herr Kruger {sfx} and JoeyC {sfx} ... its Find and Destroy the Radio (for both teams), contains some of my old Para-Drop mods too, possible other mods as well. Inside this mod is also other Objectives, on Omaha Axis have to destroy 2 tanks etc but all maps appear to be Dual Objective :)
Quote from: Cobra {sfx} on January 04, 2016, 10:28:27 AM
The Ladder Mod is Sorrids Ladder Spawn Script which spawns usable Ladders.
The Dual objective Mod is by Herr Kruger {sfx} and JoeyC {sfx} ... its Find and Destroy the Radio (for both teams), contains some of my old Para-Drop mods too, possible other mods as well. Inside this mod is also other Objectives, on Omaha Axis have to destroy 2 tanks etc but all maps appear to be Dual Objective :)
Cheers! :) Do you need to spawn the ladders yourself (if so, how?) or are they set to spawn already in maps?
You spawn them where you want/need them like this ...
exec global/ladder.scr::ladder ( 3501 6107 14.50 ) 300 wood 90 // Ladder Origin / Ladder Height / Ladder Material (choice of wood or metal) / Ladder Angle
or
exec global/ladder.scr::ladder "3501 6107 14.50 " "300" "wood" "90" // Ladder Origin / Ladder Height / Ladder Material / Ladder Angle
Oh be aware there is a state file included so people should be aware incase it interferes with other mods or needs included in theirs.
This is the section youll need to include in your own state file if you already use a modified mike_torso.st ...
//////////////////////////////////////
//
// Woot! scripted ladder States
//
//////////////////////////////////////
state USE_LADDER_SORRID
{
movetype climbwall
entrycommands
{
safeholster 1 // put our weapon away
}
states
{
LADDER_PUTAWAY_SORRID : PUTAWAYMAIN
GET_ON_LADDER_SORRID : default
}
}
state LADDER_PUTAWAY_SORRID
{
entrycommands
{
deactivateweapon righthand
}
states
{
GET_ON_LADDER_SORRID : default
}
}
state GET_ON_LADDER_SORRID
{
movetype climbwall
entrycommands
{
modheight "stand"
movementstealth "1.0"
moveposflags "standing"
}
action
{
ladder_geton_bottom : default
}
states
{
LADDER_IDLE_LEFT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
}
}
state LADDER_IDLE_LEFT_SORRID
{
movetype climbwall
action
{
ladder_idle_left : default
}
states
{
PUTAWAY_MAIN : PUTAWAYMAIN // just in case the weapon isn't put away yet
LADDER_UP_RIGHT_SORRID : FORWARD LOOKING_UP "-30"
LADDER_UP_RIGHT_SORRID : BACKWARD !LOOKING_UP "-30"
LADDER_DOWN_LEFT_SORRID : FORWARD !LOOKING_UP "-30"
LADDER_DOWN_LEFT_SORRID : BACKWARD LOOKING_UP "-30"
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}
// idling on a ladder with the right hand high
state LADDER_IDLE_RIGHT_SORRID
{
movetype climbwall
action
{
ladder_idle_right : default
}
states
{
PUTAWAY_MAIN : PUTAWAYMAIN // just in case the weapon isn't put away yet
LADDER_UP_LEFT_SORRID : FORWARD LOOKING_UP "-30"
LADDER_UP_LEFT_SORRID : BACKWARD !LOOKING_UP "-30"
LADDER_DOWN_RIGHT_SORRID : FORWARD !LOOKING_UP "-30"
LADDER_DOWN_RIGHT_SORRID : BACKWARD LOOKING_UP "-30"
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}
state LADDER_UP_LEFT_SORRID
{
movetype climbwall
action
{
ladder_up_left : default
}
states
{
LADDER_IDLE_LEFT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}
state LADDER_UP_RIGHT_SORRID
{
movetype climbwall
action
{
ladder_up_right : default
}
states
{
LADDER_IDLE_RIGHT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}
state LADDER_DOWN_LEFT_SORRID
{
movetype climbwall
action
{
ladder_down_left : default
}
states
{
LADDER_IDLE_RIGHT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}
state LADDER_DOWN_RIGHT_SORRID
{
movetype climbwall
action
{
ladder_down_right : default
}
states
{
LADDER_IDLE_LEFT_SORRID : ANIMDONE_TORSO
FINISHED_GET_OFF_LADDER : KILLED
JUMP_OFF_LADDER_SORRID : +JUMP
}
}
state JUMP_OFF_LADDER_SORRID
{
movetype legs
entrycommands
{
unattachfromladder
safeholster 0 // pull weapon back out if we put it away to get on the ladder
jumpxy -70 0 150
}
}
Quote from: Cobra {sfx} on January 04, 2016, 11:20:16 AM
You spawn them where you want/need them like this ...
exec global/ladder.scr::ladder ( 3501 6107 14.50 ) 300 wood 90 // Origin/Ladder Height / Ladder Material / Ladders Angle
Thanks! Normally they come with examples but couldn't find any in the script haha
Yeh seen lots like that, should always come with docu and even some debug info you can enable
Quote from: Cobra {sfx} on January 04, 2016, 11:24:52 AM
Yeh seen lots like that, should always come with docu and even some debug info you can enable
Added them with info :) Added some more mods today as well :)
Updated the above a bit too lol
Ill have a look at the list on MohAAAA to see what youve added
Beware Sorid's ladder still needs a fix when 2 players are on the ladder or when the player jumps when getting on top, that causes the ladder to grow infinitely.
Quote from: LeBabouin {sfx} on January 04, 2016, 01:56:42 PM
Beware Sorid's ladder still needs a fix when 2 players are on the ladder or when the player jumps when getting on top, that causes the ladder to grow infinitely.
Sounds like it has too much VIAGRA...LOL
Quote from: Card {sfx} on January 04, 2016, 04:22:47 PM
Sounds like it has too much VIAGRA...LOL
But the added length is not visible ;)
Sorrids Viagra Mod ... the stairway to heaven ... available in wood and metal ... but not rubber lol thats pretty hardcore!