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Messages - click

#1
MOHAA Series: General / Admin Pro map specific
February 25, 2008, 10:10:47 PM
Hi,

   

   I wanted to read the Admin-Pro Help @ http://elgan.funmodsforu.com/">http://elgan.funmodsforu.com/

   but the link doesnt seem to work andymore "for me". So I figured I would ask for help.

   Or ask to where a copy of that tut is...anyone?

   

   I need information on map specific settings.

   I would like to set the plane speeds in snowypark only.

   

   Any information would be helpfull.

   

   Also I would like to make the plane trigger only trigger if use is pressed.

   is this possible without i'll effects?

   

   

   Thanks In Advance,

   

   chris
#2
MOHAA Series: General / Focke Wolf 190 Skins
January 05, 2006, 11:09:14 AM
I have em cobra, If ya cant find em.
#3
MOHAA Series: General / Admin Pro Torso Question
January 04, 2006, 11:17:27 PM
Im tring to add these states to the nagle_sh_torso.st

   without any luck, I have a feeling its due to stand proper, can anyone shed some light of my failures? a link to the dlownload is:

   

   http://67.19.29.66/~tmt/forum/attachment.php?attachmentid=8544&d=1134147871">http://67.19.29.66/~tmt/forum/attachment.php?attachmentid=8544&d=1134147871

   

   

   

   //state changes/additions for new weapons.

   

   

   ***********************************************************************************************************

   in stand:

   

   

   

         DO_HAMMER      : +ATTACK_PRIMARY IS_WEAPON_ACTIVE "mainhand" "Sledge Hammer"

         DO_HAMMER      : +ATTACK_SECONDARY IS_WEAPON_ACTIVE "mainhand" "Sledge Hammer"

         DO_WELD         : +ATTACK_PRIMARY IS_WEAPON_ACTIVE "mainhand" "Welding Torch"

         DO_WELD         : +ATTACK_SECONDARY IS_WEAPON_ACTIVE "mainhand" "Welding Torch"

         DO_SCREW      : +ATTACK_PRIMARY IS_WEAPON_ACTIVE "mainhand" "Screwdriver"

         DO_SCREW      : +ATTACK_SECONDARY IS_WEAPON_ACTIVE "mainhand" "Screwdriver"

   

   ************************************************************************************************************

   

   in RAISE_WEAPON:

   

         RAISE_SCREW      : IS_NEW_WEAPON "mainhand" "Screwdriver"

         RAISE_SLEDGE      : IS_NEW_WEAPON "mainhand" "Sledge Hammer"

         RAISE_WELD      : IS_NEW_WEAPON "mainhand" "Welding Torch"

   

   ************************************************************************************************************

   

   stand alone states:

   

   

   

   state DO_SCREW

   {

   

      entrycommands

      {

      weaponcommand mainhand name "Colt 45"

      viewmodelanim fire_secondary 1

      weaponcommand mainhand name "Screwdriver"

      commanddelay 0.25 weaponcommand mainhand shoot

      }

   

      action

      {

      pistol_butt   : default

      }

      

      states

      {

       STAND_PROPER   : ANIMDONE_TORSO

      }

   

   

   }

   

   state DO_HAMMER

   {

   

      entrycommands

      {

      weaponcommand mainhand name "Colt 45"

      viewmodelanim fire_secondary 1

      weaponcommand mainhand name "Sledge Hammer"

      commanddelay 0.25 weaponcommand mainhand shoot

      }

   

      action

      {

      pistol_butt   : default

      }

      

      states

      {

       STAND_PROPER   : ANIMDONE_TORSO

      }

   

   

   }

   

   state DO_WELD

   {

   

      entrycommands

      {

      weaponcommand mainhand name "Colt 45"

      viewmodelanim fire

      exec weapons/welder.scr idleon

      weaponcommand mainhand name "Welding Torch"

      commanddelay 0.25 weaponcommand mainhand shoot

      commanddelay 1 exec weapons/welder.scr idleoff

      }

   

      action

      {

      pistol_stand_fire   : default

      }

      

      states

      {

       STAND_PROPER   : ANIMDONE_TORSO

      }

   

   

   }

   

   state RAISE_SCREW

   {

   

      entrycommands

      {

      commanddelay 0.05 activatenewweapon

      commanddelay 0.05 forcetorsostate "STAND_PROPER"

      commanddelay 0.25 exec weapons/screw_angle.scr

      }

   

   }

   

   state RAISE_SLEDGE

   {

   

      entrycommands

      {

      commanddelay 0.05 activatenewweapon

      commanddelay 0.05 forcetorsostate "STAND_PROPER"

      commanddelay 0.25 exec weapons/sledge_angle.scr

      }

   

   }

   

   state RAISE_WELD

   {

   

      entrycommands

      {

      commanddelay 0.05 activatenewweapon

      commanddelay 0.05 forcetorsostate "STAND_PROPER"

      commanddelay 0.25 exec weapons/welder.scr idleoff

      }

   

   }
#4
I have only been able to spawn 4 plane triggers on my server. How many triggers do you have setup?
#5
MOHAA Series: General / Under the Map : Help
December 31, 2005, 12:51:44 AM
acdc :
   Thanks click! I put the pk3 in the main. Unfortunately it doesnt work :con I dont know whats wrong.

   

   

   I does work but you have to incorperate it into your own script. Open the pk3 and view what I did to make it work. I tested it and it works. But since you just put it in your main or mainta folder the basebuilder script is loading instead of the one I have given you.
#6
MOHAA Series: General / The dog mod
December 30, 2005, 06:57:54 PM
hey cobra does it work with SH and BT
#7
MOHAA Series: General / Under the Map : Help
December 30, 2005, 06:54:34 PM
ok your in luck because I wanted to check the ceiling hight of mohdm3. Im posting a link at the TmT forums because that’s where I posted the script. dunno if this site supports attachments. The example is here all you have top do is check it out. I got the coords by going under the map and going to the center of the map.  cheers hope it helps, anyway it works i tested it.

   

   You might have to log into TmT?

   

   P.S I like how elgans works it doesnt kill you :D

   

   

   

   http://67.19.29.66/~tmt/forum/attachment.php?attachmentid=8693&d=1135986477">http://67.19.29.66/~tmt/forum/attachment.php?attachmentid=8693&d=1135986477
#8
MOHAA Series: General / Release: Bridge At Brest [BETA]
December 29, 2005, 07:25:58 PM
I got an Sh server :)
#9
MOHAA Series: General / Release: Bridge At Brest [BETA]
December 29, 2005, 07:22:05 PM
Sorry to butt in man, it just wasnt working well for me I guess. "Maybe I didnt put the sound file in my mod along with the script" The Truck sounds wouldnt work for me untill the second round, or sometimes not at all. I will retract the post np. I did a full day of testing on the script on a "full" dedicated 20 man server, with adminpro version 1.22  

   

   :con

   

   great work man cant wait to test the finsihed version.
#10
Hi jak,

   

   What map do you want an example to ?  Ya get one :D
#11
MOHAA Series: General / Release: Bridge At Brest [BETA]
December 26, 2005, 09:37:17 PM
:D
#12
MOHAA Series: General / Under the Map : Help
December 25, 2005, 09:00:55 AM
elgans adminpro has an under them map fix in it. Or you can script a killbrush like this, this is for the hunt map:

   

   

   

            //add this into the hunts map script you might have to exec it from a seperate script

   

   

      local.killbrush = spawn trigger_hurt

      local.killbrush damage 10000

      local.killbrush.origin = ( 3737.35 7.57 -511.88 )

      local.killbrush setsize ( -9999 -9999 -10 ) ( 9999 9999 8 )
#13
MOHAA Series: General / dedicated auto restart cfg
December 25, 2005, 08:53:29 AM
Does anyone have a auto restart cfg that I can use in my dedicated servers.cfg?

   I have been searching most the forums and only found .bat auto restarts. They dont work well with my linux server.

   

   Thanks cheers merry xmas!
#14
I upped the radiusdamages >:

   

   

   nuke bombs! Had to take em down a bit though!!!

   

   1.22 seems to be working fine now for me. Cant wait for the newest updates!
#15
On version 1.22 I noticed you cant strafe well anymore with the planes. The last version I used the mg's were very affective, can this be changed back ? Were the bombs radius damage lowered to ?