Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - fanobliv

#1
General Chat / mohaa loading error ...
May 27, 2008, 03:58:43 PM
lol, its so funny. I had it with breaktrough wanne know how i solved it ? used a hacked opengl ... (i dont even have openGL now btw lol!)
#2
MOHAA Series: General / HELP ME !
May 22, 2008, 05:27:08 PM
This is where line 84 must be somewhere .. i dont see anything wrong

   

   }

   resource

   PulldownMenuContainer

   {

   name "Default"

   rect 114 57 24 16

   fgcolor 0.00 0.00 0.00 1.00

   bgcolor 0.83 0.82 0.79 0.00

   borderstyle "INDENT_BORDER"

   menushader "MENU" "textures/menu/pd"

   selmenushader "MENU" "textures/menu/pd_pushed"

           addpopup "MENU" "///OBJ MAPS" command "" ===================== 84

           addpopup "MENU" "///===" command ""      

           addpopup "MENU" "Hunt" command "rcon map obj/obj_team1"

            addpopup "MENU" "V2" command "rcon map obj/obj_team2"

            addpopup "MENU" "Omaha Beach" command "rcon map obj/obj_team3"

            addpopup "MENU" "Bridge" command "rcon map obj/obj_team4"

         addpopup "MENU" "Palermo" command "rcon map obj/MP_Palermo_OBJ"

         addpopup "MENU" "///===" command ""

           addpopup "MENU" "///TDM MAPS" command ""

        addpopup "MENU" "///===" command ""

           addpopup "MENU" "Southern France" command "rcon map dm/mohdm1"

           addpopup "MENU" "Destroyed village" command "rcon map dm/mohdm2"

           addpopup "MENU" "Remagen" command "rcon map dm/mohdm3"

           addpopup "MENU" "Crossroads" command "rcon map dm/mohdm4"

           addpopup "MENU" "Snow Park" command "rcon map dm/mohdm5"

           addpopup "MENU" "Stalingrad" command "rcon map dm/mohdm6"

           addpopup "MENU" "Algiers" command "rcon map dm/mohdm7"

           addpopup "MENU" "Brest" command "rcon map dm/MP_Brest_DM"

           addpopup "MENU" "Bazaar" command "rcon map dm/MP_Bazaar_DM"

           addpopup "MENU" "Bahnhof" command "dm/MP_Bahnhof_DM"
#3
MOHAA Series: General / HELP ME !
May 22, 2008, 05:22:43 PM
--- Common Initialization ---

   Medal of Honor: Breakthrough 0.00 win-x86 Dec  1 2003

   ----- FS_Startup -----

   Current search path:

   C:Program FilesEA GAMESMOHAAmainttZandzakken.pk3 (3 files)

   C:Program FilesEA GAMESMOHAAmainttz_G43 PSG1.pk3 (10 files)

   C:Program FilesEA GAMESMOHAAmainttxxLazerZ.pk3 (11 files)

   C:Program FilesEA GAMESMOHAAmainttxxDephsevenGold.pk3 (146 files)

   C:Program FilesEA GAMESMOHAAmainttuserheinrichsbloodmodfinal.pk3 (15 files)

   C:Program FilesEA GAMESMOHAAmainttuser-Fanosweaponchoosebar.pk3 (4 files)

   C:Program FilesEA GAMESMOHAAmainttuser-Fanosrconmenu.pk3 (8 files)

   C:Program FilesEA GAMESMOHAAmainttuser-Fanosnextext.pk3 (9 files)

   C:Program FilesEA GAMESMOHAAmainttuser-Fanosnewrifleskin.pk3 (3 files)

   C:Program FilesEA GAMESMOHAAmainttuser-FanosHealthmeter.pk3 (7 files)

   C:Program FilesEA GAMESMOHAAmainttUser-FanoscrosshairWhite.pk3 (3 files)

   C:Program FilesEA GAMESMOHAAmainttuser-fanoscompass.pk3 (8 files)

   C:Program FilesEA GAMESMOHAAmainttuser-FanoPilot.pk3 (10 files)

   C:Program FilesEA GAMESMOHAAmainttTIGERSKIN.pk3 (28 files)

   C:Program FilesEA GAMESMOHAAmainttSaturday_night_fever.pk3 (430 files)

   C:Program FilesEA GAMESMOHAAmainttRevised_Avatars.pk3 (50 files)

   C:Program FilesEA GAMESMOHAAmainttrcon menu -LANGEJAAP-.pk3 (33 files)

   C:Program FilesEA GAMESMOHAAmainttpak4.pk3 (8 files)

   C:Program FilesEA GAMESMOHAAmainttpak3.pk3 (142 files)

   C:Program FilesEA GAMESMOHAAmainttpak2.pk3 (1262 files)

   C:Program FilesEA GAMESMOHAAmainttpak1.pk3 (7888 files)

   C:Program FilesEA GAMESMOHAA/maintt

   C:Program FilesEA GAMESMOHAAmainPak7Nl.pk3 (102 files)

   C:Program FilesEA GAMESMOHAAmainPak6Nl.pk3 (475 files)

   C:Program FilesEA GAMESMOHAAmainPak5.pk3 (259 files)

   C:Program FilesEA GAMESMOHAAmainPak4.pk3 (593 files)

   C:Program FilesEA GAMESMOHAAmainPak3.pk3 (669 files)

   C:Program FilesEA GAMESMOHAAmainPak2.pk3 (4722 files)

   C:Program FilesEA GAMESMOHAAmainPak1.pk3 (396 files)

   C:Program FilesEA GAMESMOHAAmainPak0.pk3 (11174 files)

   C:Program FilesEA GAMESMOHAA/main

   

   ----------------------

   28468 files in pk3 files

   execing default.cfg

   execing buildver.cfg

   execing menu.cfg

   execing newconfig.cfg

   execing localize.cfg

   Config: unnamedsoldier.cfg

   execing configs/unnamedsoldier.cfg

   couldn't exec localized.cfg

   execing autoexec.cfg

   ...detecting CPU, found AMD w/ 3DNow!

   

   ------- Input Initialization -------

   Initializing DirectInput...

   Couldn't set DI coop level

   Falling back to Win32 mouse support...

   ------- Input Initialization Complete ------- 32

   You are now setup for medium mode.

   ----- Client Initialization -----

   ----- Initializing Renderer ----

   ----- R_Init -----

   Initializing OpenGL subsystem

   ...initializing QGL

   ...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded

   ...setting mode 4: 800 600 FS

   ...using colorsbits of 32

   ...calling CDS: ok

   ...registered window class

   ...created window@0,0 (800x600)

   Initializing OpenGL driver

   ...getting DC: succeeded

   ...GLW_ChoosePFD( 32, 32, 0 )

   ...53 PFDs found

   ...hardware acceleration found

   ...PIXELFORMAT 5 selected

   ...creating GL context: succeeded

   ...making context current: succeeded

   Initializing OpenGL extensions

   ...using GL_EXT_texture_compression_s3tc

   ...using GL_ARB_texture_compression

   ...using GL_EXT_texture_env_add

   ...using WGL_EXT_swap_control

   ...using GL_ARB_multitexture

   ...ignoring GL_EXT_texture_env_combine

   ...using GL_EXT_compiled_vertex_array

   ...WGL_3DFX_gamma_control not found

   ...using GL_DOT3_RGBA_EXT

   

   GL_VENDOR: ATI Technologies Inc.

   GL_RENDERER: RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2

   GL_VERSION: 1.4.5336 WinXP Release

   GL_EXTENSIONS: GL_ARB_multitexture

   GL_EXTENSIONS: GL_EXT_texture_env_add

   GL_EXTENSIONS: GL_EXT_compiled_vertex_array

   GL_EXTENSIONS: GL_S3_s3tc

   GL_EXTENSIONS: GL_ARB_depth_texture

   GL_EXTENSIONS: GL_ARB_fragment_program

   GL_EXTENSIONS: GL_ARB_fragment_program_shadow

   GL_EXTENSIONS: GL_ARB_fragment_shader

   GL_EXTENSIONS: GL_ARB_multisample

   GL_EXTENSIONS: GL_ARB_occlusion_query

   GL_EXTENSIONS: GL_ARB_point_parameters

   GL_EXTENSIONS: GL_ARB_point_sprite

   GL_EXTENSIONS: GL_ARB_shader_objects

   GL_EXTENSIONS: GL_ARB_shading_language_100

   GL_EXTENSIONS: GL_ARB_shadow

   GL_EXTENSIONS: GL_ARB_shadow_ambient

   GL_EXTENSIONS: GL_ARB_texture_border_clamp

   GL_EXTENSIONS: GL_ARB_texture_compression

   GL_EXTENSIONS: GL_ARB_texture_cube_map

   GL_EXTENSIONS: GL_ARB_texture_env_add

   GL_EXTENSIONS: GL_ARB_texture_env_combine

   GL_EXTENSIONS: GL_ARB_texture_env_crossbar

   GL_EXTENSIONS: GL_ARB_texture_env_dot3

   GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat

   GL_EXTENSIONS: GL_ARB_transpose_matrix

   GL_EXTENSIONS: GL_ARB_vertex_blend

   GL_EXTENSIONS: GL_ARB_vertex_buffer_object

   GL_EXTENSIONS: GL_ARB_vertex_program

   GL_EXTENSIONS: GL_ARB_vertex_shader

   GL_EXTENSIONS: GL_ARB_window_pos

   GL_EXTENSIONS: GL_ARB_draw_buffers

   GL_EXTENSIONS: GL_ATI_draw_buffers

   GL_EXTENSIONS: GL_ATI_envmap_bumpmap

   GL_EXTENSIONS: GL_ATI_fragment_shader

   GL_EXTENSIONS: GL_ATI_separate_stencil

   GL_EXTENSIONS: GL_ATI_texture_env_combine3

   GL_EXTENSIONS: GL_ATI_texture_float

   GL_EXTENSIONS: GL_ATI_texture_mirror_once

   GL_EXTENSIONS: GL_ATI_vertex_streams

   GL_EXTENSIONS: GL_ATIX_texture_env_combine3

   GL_EXTENSIONS: GL_ATIX_texture_env_route

   GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size

   GL_EXTENSIONS: GL_EXT_abgr

   GL_EXTENSIONS: GL_EXT_bgra

   GL_EXTENSIONS: GL_EXT_blend_color

   GL_EXTENSIONS: GL_EXT_blend_func_separate

   GL_EXTENSIONS: GL_EXT_blend_minmax

   GL_EXTENSIONS: GL_EXT_blend_subtract

   GL_EXTENSIONS: GL_EXT_clip_volume_hint

   GL_EXTENSIONS: GL_EXT_draw_range_elements

   GL_EXTENSIONS: GL_EXT_fog_coord

   GL_EXTENSIONS: GL_EXT_framebuffer_object

   GL_EXTENSIONS: GL_EXT_multi_draw_arrays

   GL_EXTENSIONS: GL_EXT_packed_pixels

   GL_EXTENSIONS: GL_EXT_point_parameters

   GL_EXTENSIONS: GL_EXT_rescale_normal

   GL_EXTENSIONS: GL_EXT_secondary_color

   GL_EXTENSIONS: GL_EXT_separate_specular_color

   GL_EXTENSIONS: GL_EXT_shadow_funcs

   GL_EXTENSIONS: GL_EXT_stencil_wrap

   GL_EXTENSIONS: GL_EXT_texgen_reflection

   GL_EXTENSIONS: GL_EXT_texture3D

   GL_EXTENSIONS: GL_EXT_texture_compression_s3tc

   GL_EXTENSIONS: GL_EXT_texture_cube_map

   GL_EXTENSIONS: GL_EXT_texture_edge_clamp

   GL_EXTENSIONS: GL_EXT_texture_env_combine

   GL_EXTENSIONS: GL_EXT_texture_env_dot3

   GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic

   GL_EXTENSIONS: GL_EXT_texture_lod_bias

   GL_EXTENSIONS: GL_EXT_texture_mirror_clamp

   GL_EXTENSIONS: GL_EXT_texture_object

   GL_EXTENSIONS: GL_EXT_texture_rectangle

   GL_EXTENSIONS: GL_EXT_vertex_array

   GL_EXTENSIONS: GL_EXT_vertex_shader

   GL_EXTENSIONS: GL_HP_occlusion_test

   GL_EXTENSIONS: GL_NV_blend_square

   GL_EXTENSIONS: GL_NV_occlusion_query

   GL_EXTENSIONS: GL_NV_texgen_reflection

   GL_EXTENSIONS: GL_SGI_color_matrix

   GL_EXTENSIONS: GL_SGIS_generate_mipmap

   GL_EXTENSIONS: GL_SGIS_multitexture

   GL_EXTENSIONS: GL_SGIS_texture_border_clamp

   GL_EXTENSIONS: GL_SGIS_texture_edge_clamp

   GL_EXTENSIONS: GL_SGIS_texture_lod

   GL_EXTENSIONS: GL_SUN_multi_draw_arrays

   GL_EXTENSIONS: GL_WIN_swap_hint

   GL_EXTENSIONS: WGL_EXT_extensions_string

   GL_EXTENSIONS: WGL_EXT_swap_control

   GL_MAX_TEXTURE_SIZE: 2048

   GL_MAX_ACTIVE_TEXTURES_ARB: 8

   

   PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

   MODE: 4, 800 x 600 fullscreen hz:60

   GAMMA: hardware w/ 0 overbright bits

   CPU: AMD w/ 3DNow!

   rendering primitives: single glDrawElements

   texturemode: GL_LINEAR_MIPMAP_LINEAR

   picmip: 0

   picmip_models: 0

   picmip_sky: 0

   texture bits: 32

   multitexture: enabled

   compiled vertex arrays: enabled

   texenv add: enabled

   compressed textures: enabled

   Initializing Shaders

   Setting up Shaders

   ----- finished R_Init -----

   ------- profiling DrawBackground methods -------

   glDrawPixels w/ BGR: 2693660 clocks

   glDrawPixels w/ RGB: 7718901 clocks

   glTexSubImage2D w/ BGR: 4613892 clocks

   glTexSubImage2D w/ RGB: 2661220 clocks

   DrawBackground: using glTexSubImage2D with RGB data

   -------------------------------

   Winsock Initialized

   Opening IP socket: localhost:12203

   Hostname: FanoBliv

   IP: 192.168.1.133

   ------- Sound Initialization (full) -------

   Sound opened using Direct Sound

   'Miles Fast 2D Positional Audio' provider opened.

   Loading global/sound0.txt

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ----- Sound Info -----

   driver - Miles Fast 2D Positional Audio

   speaker setup - headphones

   reverb - OFF

   samplebits - 16

   speed - 44100

   ----------------------

   ------- Sound Initialization Complete ------- 178 ms

   Setting up Shaders

   Loading inventory...

   UI: Invalid token 'fullscreen' on line 11 of ui/zoom.urcUI: Invalid token '1' on line 11 of ui/zoom.urcUI: Invalid token 'fullscreen' on line 12 of ui/eagle.urcUI: Invalid token '1' on line 12 of ui/eagle.urc********************

   ERROR: Line 84 is incomplete while reading string in file ui/rconmenu.urc

   

   ********************

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   Setting up Shaders

   Loading inventory...

   Cmd_AddCommand: pushmenu already defined

   Cmd_AddCommand: pushmenu_sp already defined

   Cmd_AddCommand: pushmenu_dm already defined

   Cmd_AddCommand: forcemenu already defined

   Cmd_AddCommand: popmenu already defined

   Cmd_AddCommand: showmenu already defined

   Cmd_AddCommand: hidemenu already defined

   Cmd_AddCommand: widgetcommand already defined

   Cmd_AddCommand: globalwidgetcommand already defined

   Cmd_AddCommand: listmenus already defined

   Cmd_AddCommand: togglemenu already defined

   Cmd_AddCommand: loadmenu already defined

   Cmd_AddCommand: maplist already defined

   Cmd_AddCommand: dmmapselect already defined

   Cmd_AddCommand: ui_startdmmap already defined

   Cmd_AddCommand: viewspawnlist already defined

   Cmd_AddCommand: cvarspawnlist already defined

   Cmd_AddCommand: lod_spawnlist already defined

   Cmd_AddCommand: soundpicker already defined

   Cmd_AddCommand: notepad already defined

   Cmd_AddCommand: editscript already defined

   Cmd_AddCommand: editshader already defined

   Cmd_AddCommand: editspecificshader already defined

   Cmd_AddCommand: inv_restart already defined

   Cmd_AddCommand: ui_showmouse already defined

   Cmd_AddCommand: ui_hidemouse already defined

   Cmd_AddCommand: ui_saveconsolepos already defined

   Cmd_AddCommand: ui_loadconsolepos already defined

   Cmd_AddCommand: ui_testlist already defined

   Cmd_AddCommand: clear already defined

   Cmd_AddCommand: ui_hud already defined

   Cmd_AddCommand: ui_resetcvars already defined

   Cmd_AddCommand: ui_checkrestart already defined

   Cmd_AddCommand: centerprint already defined

   Cmd_AddCommand: locationprint already defined

   Cmd_AddCommand: ui_addhud already defined

   Cmd_AddCommand: ui_removehud already defined

   Cmd_AddCommand: startserver already defined

   Cmd_AddCommand: finishloadingscreen already defined

   Cmd_AddCommand: playermodel already defined

   Cmd_AddCommand: ui_applyplayermodel already defined

   Cmd_AddCommand: ui_getplayermodel already defined

   Cmd_AddCommand: +statistics already defined

   Cmd_AddCommand: -statistics already defined

   Cmd_AddCommand: setreturnmenu already defined

   Cmd_AddCommand: gotoreturnmenu already defined

   Cmd_AddCommand: getpatch already defined

   UI: Invalid token 'fullscreen' on line 11 of ui/zoom.urcUI: Invalid token '1' on line 11 of ui/zoom.urcUI: Invalid token 'fullscreen' on line 12 of ui/eagle.urcUI: Invalid token '1' on line 12 of ui/eagle.urcrecursive error after: Line 84 is incomplete while reading string in file ui/rconmenu.urc

   

   ANY 1 knows what the problem is ?!
#4
MOHAA Series: General / mohaab map *commands*
May 22, 2008, 05:21:37 PM
i knew that already but thanks :)
#5
MOHAA Series: General / mohaab map *commands*
May 22, 2008, 03:50:21 PM
nvm found why i posted a net reply :D

   

   

   ty for the commands btw !!!!!
#6
MOHAA Series: General / mohaab map *commands*
May 22, 2008, 06:12:01 AM
the map commands :), dm_ etc ....
#7
MOHAA Series: General / mohaab map *commands*
May 21, 2008, 01:48:33 PM
Hi can some1 send me the commands for the Breaktrough maps? I cant do it myself because i dont have Breaktrough.

   

   (its for my rconmenu)

   

   Regads,

   Fano and Xfade thats using TeamViewer 3.0 @the moment l o l)
#8
MOHAA Series: General / random messages
May 20, 2008, 06:14:27 AM
no. lol
#9
MOHAA Series: General / random messages
May 19, 2008, 07:49:57 PM
main:

   setcvar "g_gametypestring" "CB-Rifle Kutjes"

   setcvar "g_obj_axistext3" "Invision"

   end

   

   its working thanks :)
#10
MOHAA Series: General / Elgbot3 Beta w/ lang
May 18, 2008, 06:58:30 PM
Lekker makkelijk he .. als ze moeten denken dan stoppen ze :P en gaan ze naar de volgende l o l
#11
MOHAA Series: General / random messages
May 18, 2008, 04:43:55 PM
haha i know that ;) i already resetted it. Deletes that 1 lol.
#12
MOHAA Series: General / Elgbot3 Beta w/ lang
May 18, 2008, 02:34:48 PM
THE DUTCH TRANS :

   

   shot himself=%s shoot zichzelf

   MUST BE

   shot himself=%s schoot zichzelf

   

   [right leg]

   right leg=right leg

   rightleg=linker bovenbeen

   right foot=rechtervoet

   MUST BE :

   [right leg]

   right leg=Rechter been

   rightleg=Rechter been

   right foot=rechtervoet

   

   :D Good job
#13
MOHAA Series: General / random messages
May 18, 2008, 02:15:32 PM
//

   //  [ w00h00.nl MoH:SH Sample Config File ]

   //

   

   // Server Name

   // Name that will appear on the server browser

   sv_hostname "FdX's - DMW ON Public Server - '"

   

   //rconPassword

   set rconPassword "PrIvAtE"

   

   // Game Type

   // 1 Free for All

   // 2 Team Based

   // 3 Round Based

   // 4 Objective

   // 5 Tug Of War

   // 6 Liberation

   

   // Health Drop

   // When enabled players will drop a health pack when killed

   set g_healthdrop 1

   

   // Realism

   // Toggles reaslistic mode

   set g_realismmode 0

   

   // Fast Run Speed

   // When checked, the speed at which players can run through levels is

   // increased.

   

   // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed

   set sv_dmspeedmult 1.200000

   

   // Team Damage

   // Toggles friendly fire

   set g_teamdamage 0

   

   // Heal Rate

   // Determines how fast players heal when they use a health pickup

   set g_healrate 0

   

   // Time Limit

   // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.

   timelimit 0

   

   // Frag Limit

   // The score at which the player or team will win the current map.

   fraglimit 10

   

   // Map Rotation Time

   // This sets the maximum amount of time in minutes players will spend in a particular map.

   maprotationtime 60

   

   // Team Spawn Delay

   // This sets a delay in seconds between spawns. This is useful if you would like the

   // player spawned in batches, rather than one at a time

   set sv_team_spawn_interval 0

   

   // Round Reset Time

   // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.

   roundlimit 5

   

   // Inactive Spectate

   // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.

   set g_inactivespectate 0

   

   // Inactive Kick

   // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.

   set g_inactivekick 0

   

   // Use Gamespy

   // To use GameSpy gaming service for internet-based multiplayer games.

   // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.

   set sv_gamespy 1

   

   // Pure

   // Verifies that the files on the client are the same as those on the server.

   set sv_pure 0

   

   // Allow Vote

   // Enables players to call a vote.

   set g_allowvote 0

   

   // Flood Protect

   // Limits amount of text a player can type

   set sv_floodprotect 1

   

   // Forces players to only be able to spectate behind their own team.

   set g_forceteamspectate 1

   

   // dmflags -- flags that can be set in the dmflags variable.

   // DF_NO_HEALTH (1 << 0)

   // DF_NO_POWERUPS (1 << 1)

   // DF_WEAPONS_STAY (1 << 2)

   // DF_NO_FALLING (8 << 3)

   // DF_INSTANT_ITEMS (1 << 4)

   // DF_SAME_LEVEL (1 << 5)

   // DF_NO_ARMOR (1 << 11)

   // DF_INFINITE_AMMO (1 << 14)

   // DF_NO_FOOTSTEPS (1 << 17)

   // DF_ALLOW_LEAN (1 << 18)

   // DF_OLD_SNIPERRIFLE (1 << 19)

   // DF_GERMAN_SHOTGUN (1 << 20)

   // DF_ALLOW_OLDMAP_MINES (1 << 21)

   set dmflags 262152

   

   // Invulnerable Time

   // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)

   set sv_invulnerabletime 6

   

   // Team Kill Warning

   // Amount of team kills before the player is warned

   set g_teamkillwarn 999

   

   // Team Kill Kick

   // Amount of team kills before the player is kicked off the server.

   set g_teamkillkick 999

   

   // Team Switch Delay

   // Frequency at which you can switch teams

   set g_teamswitchdelay 0

   

   // Allow Join Time

   set g_allowjointime 15

   

   // Private Clients

   // Clients that require a password to join

   set sv_privateclients 0

   

   // Password

   // Allows you to set a password for the server

   set sv_privatepassword ""

   

   // Keywords

   // Keywords which allow browsers to filter servers.

   set sv_keywords ""

   

   // Minimum Ping to allow clients to join with. 0 means anyone

   set sv_minping 0

   

   // Maximum Ping to allow clients to join with. 0 means anyone

   set sv_maxping 200

   

   // Maximum Rate

   set sv_maxrate 10000

   

   // Map

   // Starting map on the rotation.

   map "obj/obj_team4"

   

   // Map Rotation List

   sv_maplist "obj/obj_team2 obj/obj_team1 obj/obj_team4"

   

   // Default to no-sprint and original Allied Assault runspeed

   sv_sprinton 1

   sv_runspeed 287 // spearhead runspeed is 287

   

   //Spectator Chat To All

   set g_spectate_allow_full_chat 1

   

   // Server info

   sets .ServerAdminMail "mektri@msn.com"

   sets .Host "w00h00 Internet Services"

   sets .HacksNotAllowed "www.dmwworld.com"

   sets .Location "Amsterdam, The Netherlands"

   

   // Master servers

   seta sv_master1 "mohmaster.2015.com"

   seta sv_master2 "master0.gamespy.com"

   seta sv_master3 "master1.gamespy.com"

   seta sv_master4 "clanservers.net"

   

   // Bruteforce rcon

   sv_allowdownload 0

   

   I tried 2 make it // 7 MYNAME but that didnt work. i tried that gamesrting command but didnt work. is it because my server is spearhead ?!
#14
MOHAA Series: General / random messages
May 18, 2008, 01:55:42 PM
So what do you use lol ?!
#15
MOHAA Series: General / random messages
May 18, 2008, 11:27:31 AM
i mean for my server (i got ftp) !?>