Ubersound

Started by Guest, October 02, 2005, 06:15:06 AM

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Guest

Anyone know why EA cached the sounds map specific instead of doing this

   

   aliascache snd_step_paper sound/null.wav soundparms 0.4 0.2 0.9 0.2 160 1600 auto loaded maps "m1 m2 m3 m4 m5 m6 dm moh obj train"

   

   or even

   

   aliascache snd_step_paper sound/null.wav soundparms 0.4 0.2 0.9 0.2 160 1600 auto loaded maps "m dm obj train"

   

   Seems an overly complicated bit of programming

Rookie One

Caching more sounds = using more memory. This was due to performance issues.
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