Omaha Beach Mod

Started by wcSki, December 13, 2005, 11:06:45 PM

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wcSki

Does anyone know where I can find a mod for Omaha beach that stops axis from getting to the beach... not sure if it blocks them, or makes them start to bleed or what. Just heard there was something out there like that.

   

   If not, is it possible to put something like that together??

   

   Another question. Is it possible to have bots server side on omaha?? We want to run this in our obj server rotation, No respawning, so to give allies a chance I would like to have bots advancing on the beach... Is it possible??

   

   Thanks in advance

   Ski

Cobra {sfx}

This will kill any Axis player going over the shingle bank onto the beach and any that it finds under the beach, ( by means of incoming artillery round ) - add after level waittill spawn and thread to [yellow]Beach_Guard[/yellow] ...

   

   eg ...

   

   
   main:
   
   level waittill prespawn
   
   level waittill spawn
   
   thread Beach_Guard
   
   level waittill roundstart
   
   end
   
   
   Beach_Guard:
      spawn trigger_multipleall "targetname" "BGUARD"
      $BGUARD.origin = ( 595.01 -3430.48 -351.49 )
      $BGUARD setsize ( -4000 -800 -800 ) ( 4000 800 50 )
      $BGUARD waittill trigger
      $BGUARD setthread Killem
   end
   
   Killem:
      local.player = parm.other
       if (local.player.dmteam == allies)
       {
       end
       }
       if (local.player.dmteam == axis)
     {
      local.player playsound arty_leadin
      wait 1.5
      local.player thread spawn_fx models/emitters/explosion_mine.tik
      local.player thread spawn_fx2 models/emitters/explosion_bridge.tik
      }
   end
   
   spawn_fx local.fx:
      local.temp = spawn script_model model local.fx
      local.temp.origin = self.origin
      local.temp scale 1.1
      local.temp notsolid
      local.temp anim start
      radiusdamage local.temp 200 200
      wait 5
      local.temp remove
   end
   
   spawn_fx2 local.fx:
      local.temp = spawn script_model model local.fx
      local.temp.origin = self.origin
      local.temp scale .3
      local.temp notsolid
      local.temp anim start
      wait 5
      local.temp remove
   end
   

   

   Might as well use them as background fx :)

   

   You can of course change the type of death, edit away - loads of ways you can die :P

   

   If the bots are for Allied Assault then they would need to be clientside ( JV`s Bots or Sumos Bots would do ) - all players would need one of the Bot Packs, there is also an Omaha Bot add-on already out - well worth looking into!!!
Sleep? What is that?

wcSki

ok well I have no idea why but it did not work. Map would not even load.... I then downloaded an old SFX mod from mohaa files site you all did for ohama beach... Omaha Fix v0.1 I think it was named. It had the trench kill trigger, spawn protection, mg nade fix, kill triggers for people getting under map and some more stuff... any how I loaded it and it seemed to work great... was actually more then I wanted, but when the map switched the server times out... next map trys to load... but never loads and then everyone gets kicked... server needs to be restarted. Not sure what is wrong with the mod but would like to see if you all could fix it for me. Do you have any clue what I am talking about cobra??

   

   Ski

Cobra {sfx}

Strange - works fine for me ( you are adding the code to your existing obj_team3.scr and not replacing it with mine as mine is just the kill trigger code? )

   

   Hmmm that fix wasnt put together by us so no idea whats in it.
Sleep? What is that?

wcSki

LOL sure was cobra... has your name in the readme file :)

   

   I am trying to add the code above to the original obj_team3.scr yes, but when I add it the map will not load for some reason... not sure what I am doing wrong. Would it be to much trouble to send me a pk3 od obj_team3 with the code added?? email is if you do not mind... I could also send you the omaha fix I downloaded... I know its the work of the SFX team... here is the link to the file.

   

   http://files.filefront.com/omahaficks/;3574744;;/fileinfo.html">http://files.filefront.com/omahaficks/;3574744;;/fileinfo.html

   

   and this is part of the readme - your name is listed as a Developed By: at the top.

   

   

   Readme File:

   ---------------------------

   Omaha Ficks v0.1

   ---------------------------

   

   ---------------------------

   Developed by:

   SolidScope {fosfx}

   Elgan {sfx}

   Cobra {sfx}

   AlienWorkShop {sfx}

   ---------------------------

   

   ---------------------------

   Description:

   This is a mod made for the loved map Omaha Beach.

   Although things like the anti-camper and anti-spawn kill

   mod work on other maps, the majority of this mod is meant

   for Omaha only. These are some of the things the mod does:

   

   - Stops landsharking (OMAHA ONLY) (Creates triggers that will kill people who hit "use" on ladders)

   (By: Cobra, SolidScope)

   

   - Stops Grenade Crash (ALL MAPS) (Uses a different technique to stop

   the grenade crash)

   

   (By: Elgan)

   

   - Stops ladder crash (OMAHA ONLY) (Spawns models under ladders so player will not fall through map

   when trying to crash the server on a ladder)

   

   (By: AlienWorkShop, SolidScope)

   

   - Stops undermapping (OMAHA ONLY) (Creates triggers that kill players under the map in key spots.

   However, some people may manage to get under the map still. This may be caused by setting the

   immune_time on the anti-spawn kill mod too high, so players have a chance to get under the map.

   Hopefully undermapping will be fixed in the future)

   

   (By: SolidScope)

   

   - Stops barbwire glitch (OMAHA ONLY) (If a player is on the barbwire that causes the glitch he

   will be automatically be teleported behind where the barbwire glitch is. This is a way to not

   interfere with gameplay and stop glitchers.)

   

   (By: SolidScope)

   

   - Stops MG42 glitch (OMAHA ONLY) (If a player is crouched and is holding a grenade at any MG42

   position then he will be killed)

   

   (By: Elgan)

   

   - Stops spawnkilling (ALL -STOCK- MAPS) (When a player spawns in any stock map, they are invincible

   for a period of time set by the admin. If they shoot primary or secondary the effect of invincibility

   will wear off.)

   

   (By: -Mostly- Elgan, -and some of by- SolidScope)

   ---------------------------

   

   ---------------------------

   Console Commands

   

   cvar "spawnkill"

   1 - on / 0 - off. Turns anti-spawn kill mod on or off.

   

   cvar "spawnlight"

   1 - on / 0 - off. If 0 (off) then player will not glow red when spawning, but will still be

   immune to shots if mod is on.

   

   cvar "immune_time"

   "3.5" - Default. Controls how long the player will be immune after spawning.

   

   cvar "trenchmod"

   1 - on / 0 - off. Turns the mod that kills axis past trench on and off.

   

   cvar "barbwire"

   1 - on / 0 - off. Turns the mod that teleports people off the barbwire that causes a glitch.

   ---------------------------

Elgan {sfx}

teh mod was made by SolidScope {fosfx}, guess the other names are there for helping him on forums or msn..

Cobra {sfx}

Yeh i vaguely remember him making it now, he was collecting fix info from people, some of those fixes might be outdated now.

   

   Heres the one with Beach_guard added (pk3} ...

   

   ( Includes Obj_team3.scr with Beach protection from Axis players )

   http://www.cobra.funmodsforu.com/MODS/ZZZ_Omaha_Beach_Guard.pk3">http://www.cobra.funmodsforu.com/MODS/ZZZ_Omaha_Beach_Guard.pk3

   

   

   Spotted this in the readme of Solidscopes ...

   

   

   Copyright:
   
   - This mod MAY NOT be used for any kind of commercial
     product of any kind without written authorization from the
     author.
   - You MAY distribute this mod as long as you include this
     file, intact, in the original archive.
   - You MAY download this mod and run it on a public server
   - You may use any resources from this mod (scripts, shaders
     textures) as long as you give the author due credit.
   ---------------------------
   
   ---------------------------
   Contact:
   If any problems with this mod have been found,
   or you have any suggestions for the mod,
   please contact SolidScope at:
   
   
   

   

   So im kinda [sky]SCARED[/sky] to touch it :P

   

   Anyway - his email is there ;)

   

   

   EDIT ... his pk3 also uses state files, are you using it in AA or SH / BT?  I think the state files are for AA, are you using mods that have state files? - some things you need to check out
Sleep? What is that?

unionjack

dont try this with planes

   the axis team dont last long lol

Cobra {sfx}

Ahh yeh - shall i lower it some? Its top is just slightly above the hedgehogs
Sleep? What is that?

Cobra {sfx}

Ok ive lowered it (just re-download it again from that link above), if axis planes come in to hedgehog height they risk being blown outta the sky
Sleep? What is that?

unionjack

lol great thx ill give it a go

unionjack

i use this  SCR file to stop folks flying and getting under the map under the map on remegan

   i didnt make it but i have edited for other maps

   

   outabounds:

   

   spawn script_model "targetname" "up"

   $up model "animal/cockroach.tik"

   $up notsolid

   $up.origin = ( 924 -59 -59 )

   $up.angles = (36 60 0)

   $up hide

   

   local.trig2 = spawn trigger_multiple

   local.trig2 origin ( 0 0 -215 )

   local.trig2 setsize ( -7000 -7000 -1 ) ( 7000 7000 10 )

   local.trig2 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig2 setthread upandaway

   local.trig2 wait 8 // How often the trig acts

   local.trig2 delay 0 // How long bsefore trig acts

   local.trig2 = spawn trigger_multiple

   local.trig2 origin ( 6173 -2722 20 )

   local.trig2 setsize ( 0 -2000 -1 ) ( 2000 2000 2000 )

   local.trig2 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig2 setthread upandaway

   local.trig2 wait 8 // How often the trig acts

   local.trig2 delay 0 // How long bsefore trig acts

   local.trig2 = spawn trigger_multiple

   local.trig2 origin ( 4325 -4425 14 )

   local.trig2 setsize ( -2000 -2000 -10 ) ( 2000 0 2000 )

   local.trig2 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig2 setthread upandaway

   local.trig2 wait 8 // How often the trig acts

   local.trig2 delay 0 // How long bsefore trig acts

   end

   upandaway:

   local.player = parm.other

   spawn script_model "targetname" "lift"

   $lift model "vehicles/stuka_fly.tik"

   $lift.origin = ( 983 -2570 1201 )

   $lift.angles = (36 90 0)

   local.player notsolid

   local.player glue $lift

   local.player physics_off

   $lift loopsound fly_snd

   $lift moveto $up

   $lift speed 800

   $lift waitmove

   $lift stoploopsound fly_snd

   local.player solid

   local.player physics_on

   local.player unglue $lift

   

   local.player stufftext "say IM A CHEATING NOOB SORRY FOR TRYING TO SPOIL YOUR FUN I TRIED GOING UNDER THE MAP BUT GOT CAUGHT"

   

   local.player = parm.other

   local.player playsound gas_explode2

   local.spawn_fire = (local.player.targetname + "_fire")

   spawn animate/explosion_conflagration targetname local.spawn_fire

   local.spawn_fire = $(local.player.targetname + "_fire")

   local.spawn_fire.origin = local.player.origin

   local.spawn_fire.angles = local.player.angles

   

   local.spawn_fire anim start

   radiusdamage local.spawn_fire.origin 50 50

   wait 2

   local.spawn_fire remove

   $lift remove

   wait 1

   local.player kill

   end

Cobra {sfx}

Its to keep axis off the beach area - planes are kinda defeating that object lol, ill add a plane detection in - just to allow planes :)

   

   [yellow]Re-download the above again - if planes fly into it they are immune[/yellow]

   

   Yeh theres loads of things we can do Unionjack, ill add more to this if peeps tell me what needs added and where
Sleep? What is that?

unionjack

thats much better its just the spawn campers

   by the boats that does my head in lol

   dont mind the planes u have a slight chance u can make it or shoot them down

Cobra {sfx}

Yeh ill adjust it as needed if you guys want more adding to it/ or post alternatives here? / or edit your own
Sleep? What is that?