BT+SH Single Player Maps Conversion to AA

Started by Salombo, July 04, 2008, 02:34:12 PM

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Salombo

Since the SH-BT Stock Maps are being tweaked and refreshed by gold, we can have the sp maps converted as an add on [bonus] or extra :p

   I've done e1l1 to e3l1 with very minor shader issues. Still working on blockers and "undermap punkbusters"

   I started this thread to have ideas on what can be done ( in terms of gameplay ) with some of them.

   

   i.e: e1l1 is huge. I got the sliding gate [gateswith] working. The map can be split in 3 maybe ?

   

   Anyways, just an idea. The same could be done with SH.
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STORMnl

yes,,finaly somebody starts at the BT and SH sp maps,,

   

   @salombo,,you know Cobra did the AA maps,,,mayby a suggestion,,but you can make them as he did,,

   the big maps in two our three parts,,,and smaller as 1

   

   just a thought

   

   i like those sp maps

   

   ps

   

   please make them all,,also when the maps are to small,,

   

   from e1l1 til e3l4  all 11 sp maps

   

   and

   

   from t1l1 til t3l2  all 9 sp maps

   

   than we have all sp maps converted

   but wil the sp maps from bt run on sh our on aa???
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Salombo

They will work in sh too, like any custom map :p
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Cobra {sfx}

Gold and i are midway through T1L1 to AA, this map will be the hardest for conversion, if we crack it then were in business - looking good so far :)

   

   The BT maps will need added also - well anticipated Salombo ;) - and yes keep working on them, if you need help with anything just shout, Gold has some handy talents in these maps so do keep in touch - msn recommended.

   

   3 stage maps is probs the best way as Storm suggested for the large ones.
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Salombo

Any clues about this error:

   

   [yellow]ERROR: Level::AllocEdict: no free edicts

   ********************

   ----- Server Shutdown -----

   ==== ShutdownGame ====[/yellow]

   

   e3L4 loads about one third and then kicks me to the main menu.

   

   Isn't that spawning too many entities?
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Card {sfx}

sorry i edited your post..LOL

   

   Isn't that spawning too many entities?

Salombo

Not sure, I haven't spawned anything yet on that map.

   I'll leave it for the time being and work on the other missions. :p
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Cobra {sfx}

Ill catch you on MSN tonight Salombo, can you have a pk3 ready to send with the offending maps in - ill have a look in to see whats happening
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Gold {sfx}

e1l1 was probally a task in and of itself lol.

Cobra {sfx}

I think the problem is you need the models converted and added - as it cant find them so it spawns items as objects (lots of them), which probs accounts for that error, i see a lot in qconsole, elimination game now :)
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Cobra {sfx}

Any scripters want to help out here - there are lots of gags and fx to re-add to all these maps (all the SH + BT SP maps), can be made in seperate scr and ready to exec from main scr.

   

   Remember - these are coming to AA so some things aint gonna work or need a workaround etc. :)
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Card {sfx}

Raises hand!

   

   If i can find my SH/BT discs!

   

   So far in my collection i found my cd from 1983 Def Leppard.(Pyromania)

   Also two SH disc's(Why 2 I dunno..LOL)

   

   I will install SH AFTER I listen to DL...:D

   

   Oh and found my village people albums too :)

Cobra {sfx}

Good man :)

   

   Were in T1L1, have a look thru the scripts that it runs with, see if anything is worth keeping/re-using (this will apply in all maps), ignore the vehicles were not using those at the moment (probs leave static).

   

   Help is needed in all these maps (SH+BT), so do feel free to join in guys, just make sure you post which your starting on so we dont have duplicates :)

   

   BTW....I love the village people too.:D

   Haha
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Card {sfx}

I will start looking at the back end(Shut up Krug..LOL)

   of the SP maps

   T3l2 has tons of holes.:con